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So it basically ensures that every players position is the same for every other player.
Client position -> Server -> other Client. A few examples here: https://fynestuff.com/tickrate/
So if they start with a tickrate of 20 Hz in EA and steadily improve it, I'm totally fine with it.
But I agree. A solid tickrate is important, especially for far ranged sniping combat.
1. What is the tickrate / ping on the official servers (not the private ones)?
For discussing tickrates we have to assume that the average player has a 60Hz display and a graphics card which is capable of running those 60 fps. We dont have to talk about those who cant even reach that 60 fps. And also we have to assume that a certain server is capable of keeping that performance up to this level without constantly dropping to 20-30 fps.
2. Off-topic: what does it cost to rent a private server? is is based on month / year / playtime?
To answer 2. Usally all the servers I have rented is slot based the cheaper ones. The more high end it is more about what hardware you rent. Usally they charge monthly (supscription based) you can look more at https://www.g-portal.com/ and see what they do with other games :)
Thank you for that info
So does that mean the price of a slot is per month?
That would be cheap. If I look on the given page, on average like 1 € / 1 $ per slot (=per month?).
Yup, you can always add one to the basket and see how much it will be and how they charge.. just dont confirm and put in your payment details :D
Who is in for 1000 slots for 365 days? Only 4.748,81€, so basically for free :P
That's why you need powerful servers. I played a lot of FPS games and I know that if the tick rate is under 60, gameplay is bad. Some games like Battlefield 4 or R6 Siege had to increase the TC to 60 (or more) to become playable and successful. I do not know any FPS game where TC is below 60 and it would be good. So 60 is minimum for me.