SCUM
Rücklicht Jan 28, 2020 @ 2:06pm
When will light work properly?
So far light has two big problems.
1. It shines through structures, which gives players with torches and flashlights a massive disadvantage against those who have NVGs and disipate no light.
2. Light sources like spots give off no light and if yes the light doesn´t bounce off surfaces. So only direct light lights up surfaces which again makes the gap between those who have no NVGs and those who have them larger than neccessary.

When will this change?
Originally posted by LevaOpaki:
The problem is that light is not aware of any other surface blocking other surface if shadowing is not turned on. So, any light that is important not to leak need to have shadow like sun has and flash light right now. All other lights don't have shadowing. If we turn shadows for all lights it would be huge performance impact for everyone. Methods used for shadowing like shadow maps are still very slow.
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Faustus Jan 28, 2020 @ 3:26pm 
Good lighting setting's can make a huge difference in visual quality. Just combine Day-Z with Tarkov. Even if textures and number of polygon's would be identical, the visual difference in quality would still be huuuge.
ATM Scum is illuminated by global lighting wich doesn't have the best quality but is performance friendly. To achieve a better interior light quality all building'S/cave's in the game would need to have post processing volumes with seperate light setting's added to the building's. Not 100% sure if this can be done global like editing furniture (edit one building and all buildings of this type will have the change). It's possible that this is a big task. Eventually. I'd say. Maybe devs can confirm/deny if this will be added. Probably depend's on how far general world design had come (New POI's etc.)
BUT i remember that i have read in the diary that building's will have more veriaty. Maybe this also means that they get their own volumes..

Bunny? ^^
Last edited by Faustus; Jan 28, 2020 @ 3:31pm
The author of this thread has indicated that this post answers the original topic.
LevaOpaki  [developer] Jan 29, 2020 @ 12:05am 
The problem is that light is not aware of any other surface blocking other surface if shadowing is not turned on. So, any light that is important not to leak need to have shadow like sun has and flash light right now. All other lights don't have shadowing. If we turn shadows for all lights it would be huge performance impact for everyone. Methods used for shadowing like shadow maps are still very slow.
Rücklicht Jan 29, 2020 @ 3:52am 
Originally posted by LevaOpaki:
The problem is that light is not aware of any other surface blocking other surface if shadowing is not turned on. So, any light that is important not to leak need to have shadow like sun has and flash light right now. All other lights don't have shadowing. If we turn shadows for all lights it would be huge performance impact for everyone. Methods used for shadowing like shadow maps are still very slow.

And how are you guys planning on tackling this problem?
LevaOpaki  [developer] Jan 29, 2020 @ 6:42am 
Tech is not mature yet to solve it proper way. We can enable shadows for Epic settings for example but other will not have shadows so it doesn't meter for you if you have shadows turned on. It will just look better for you.
SchweineBärMann Jan 29, 2020 @ 11:00am 
Originally posted by LevaOpaki:
Tech is not mature yet to solve it proper way. We can enable shadows for Epic settings for example but other will not have shadows so it doesn't meter for you if you have shadows turned on. It will just look better for you.

So is it more like it would be possible to do and turn in on by force - but then the forum would be full of people complaining that you need a 8k$ PC to play?
LevaOpaki  [developer] Jan 31, 2020 @ 5:15am 
Originally posted by SchweineBärMann:
Originally posted by LevaOpaki:
Tech is not mature yet to solve it proper way. We can enable shadows for Epic settings for example but other will not have shadows so it doesn't meter for you if you have shadows turned on. It will just look better for you.

So is it more like it would be possible to do and turn in on by force - but then the forum would be full of people complaining that you need a 8k$ PC to play?

Yes exactly like that.
oynlengeymer Jan 31, 2020 @ 6:18am 
My solution is to just play in a dark room while its night on the server. Mostly, that helps to see, but it can get really dark at times in some places.

If we could lower hud opacity or brightness it would help coz looking at menu or even hud in lower left corner then back to dark screen, ♥♥♥♥♥ you eye adjustment to the darkness. Turning Hud off completely is not the answer coz it stops you from being able to go things and the menu/inventory well still be too bright.

Maybe NVG could be further nerfed. best idea for this is to make them require a specific battery that is rare. Obviously Modern tech like that can be recharged but you could make them one time use. once they drain, they are dead.

Speaking of recharging things.. Why are the streetlights on but no houses have power, to turn on lights etc, or cook meat in ovens. Streetlights may as well be removed leaving only Tec areas with mechs the only places that have ambient lighting. Maybe if you find the right cable (very rare) you can rechage your nvg battery in these locations but it shoul require you to leave it in an area a mech passes by for about an hour. So no leaving it to charge and logging off coz it will be gone.
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Date Posted: Jan 28, 2020 @ 2:06pm
Posts: 7