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Just make sure you don't cap this when you implement it at 90. I will make sure I find which setting I want, like others will, without a max cap telling me to enjoy the tunnel vision.
Me Too!
Without this Ugly DoF the Game looks much much better. :)
We play on an private server PvE only !!! No shooting at any Player, only Mechs, Puppets and Wildlife.
We love to wander around an enjoy the beautyfull graphics of the game.
BUT. With DoF the game dont´t look so nice as it could.
We have no "advantage", because we not play PvP. :)
Same with fov, because of the stupid pop in mechanics wide fov doesn't allow you to see players any better than narrow.
You are wrong. In this screenshot I'm looking at the tree on the opposite bank of this pond. Anyone who's played SCUM for a decent length of time should recognize it. It's not big, so the tree isn't that far away. But those trees on the opposite bank are so blurry it is rediculous. And the peripheral vision? Any distance I can see something clear in the center, the periphery is just as clear. So, no, this is nothing like real life.
https://steamcommunity.com/sharedfiles/filedetails/?id=1587217232
You're looking at the pond, not the trees.
Therefore the trees are in your upper peripherals, exactly why they are blurry.
Look where the dot of your crosshair is... get used to learning the center of your screen.
You must be new to FPS games... you'll never scope someone quickly if you think your screen is centered right now.
60~ fps without DoF, and 40~ fps with Dof. :(
If you're looking at something 1km away IRL, it's going to be slightly blurry, even with 20/20 vision. Our eyes are not like eagle eyes, we have limits, we can't make out detail from 1km away. You can see large cracks in the mountains, but even if a herd of buffalo was there, you'd have an incredibly hard time spotting them without binoculars.
It's because you're playing a game and everything "Feels" closer than it is. It's not.
A 100ft drop IRL looks like it's 100ft ... but on TV it looks like it's 10ft, it literally looks like you could jump down, until you see it IRL. You don't understand perspective, that's OK. But it doesn't give you the right to demand the Devs to submit to your ignorance (not saying that in a bad way... I understand very well by your description that you don't understand perspective and sight).
i think the only person with a perspective problem is you. 100ft irl doesn't look 10ft in game, it looks 100ft, if the devs are worth their weight in crap they can illustrate that(which they have). DOF smears the distance, but that isn't how eyes work, objects can get hazy, fade even in the distance, but they don't smear like a dirty window.
No, you are the one that is wrong. It doesn't matter where my center of vision is, but I've redone the screenshot just for you. You notice my crosshair dot is directly on that tree now? Still just as blurry.
Oh, and I took my first FPS steps in an alpha version of Doom, the first one, from the early 90s. Played that game for hundreds of hours. Were you even born then?
https://steamcommunity.com/sharedfiles/filedetails/?id=1587346897
DOF was put in console games because they were not powerful enough forr the programers vision.
DOF has no place in a human beingings world who has better than 20/20 vision.
DOF should go away in all games!!!!!!!!!!
https://steamcommunity.com/sharedfiles/filedetails/?id=1504768681