SCUM
morphlex Dec 3, 2019 @ 10:52am
New NVGs
After watching many videos about how NVGs work and the different generations of it's development I find the new NVGs in game are a bit off. It's dull and a bit too blue. I also feel that the NVGs should not work in third person. It just doesn't make sense in third person. I know this will be tweaked but wanted to point a few things out.

Here is a good video on the topic: https://youtu.be/I_nSeS8qMRg
Originally posted by ^DreeMax^:
Guys we are monitoring this thread - can you explain what exactly you don’t like in new NVG in more detailed way, compared to old version?
Changes focused to avoid unfair game advantage of NVG used in daytime and help to detect players better.
So what is the main complain from your side? Color, gamma, distance or something else?
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Showing 1-15 of 236 comments
famyko Dec 3, 2019 @ 8:36am 
the new night vision green
the new night vision green from the update news screenshoot sucks, i dont like this bluegreen style, the real green was perfekt. please color this like the old one
Last edited by famyko; Dec 3, 2019 @ 8:48am
Sirion Dec 3, 2019 @ 9:49am 
New NVGs and the black corners; nausea and claustrophobia.
Hey SCUM devs,

I'm going to keep this short: Can we get an option to disable the black corners on NVGs? Arma 3 had these same sort of corners and they made me dizzy and nauseous after a short while.

I can imagine for people with claustrophobia this would be even more of an issue, but for me this makes night time already unplayable at this point. I do love the dark nights, and I'm fine with the new NVG rendering, but I am unable to play with those black corners.
Tyl3r99 Dec 3, 2019 @ 9:56am 
Nice suggestion I'm certain they will look into it if it causes this for our players
morphlex Dec 3, 2019 @ 10:30am 
Putting this here: https://youtu.be/I_nSeS8qMRg
Sirion Dec 3, 2019 @ 10:38am 
I don't care about realism in games Morphlex. If I wanted realism I'd join the army.
Tyl3r99 Dec 3, 2019 @ 10:41am 
Good video
morphlex Dec 3, 2019 @ 10:46am 
LoL.. ok buddy
Dregor Dec 3, 2019 @ 1:42pm 
I'm not sure how the tech worked, but I used a NV optic one time at a miltech expo and for the demo they had you go into a room that was pitch black. The NV worked just fine and everything was clear as day with no ambient light whatsoever. So the guy in the video complaining about that can be discounted. Source: my real life experience.

There are some changes to the NVG that needs to be made, but those are more like blurring at distance and not being able to see through water and stuff like that. I think the FoV should decrease as well, but having the cone of shame isn't useful imo. The reality of this sort of stuff is that it doesn't matter what its like in real life. It only matters that everyone in game is getting the same sort of experience and making the mechanic useful while still being balanced.

I'm not sure how you would "fix" the NV in 3rd person. It should limit the FoV (same as 1st person) but other than that what would you even suggest? A green cone in the dark? No NV at all? These choices would feel really bad. Is it realistic that you would see everything around you? No, but its also not realistic that you are seeing yourself from behind either so that seems like a dumb reason to change it.
Last edited by Dregor; Dec 3, 2019 @ 1:44pm
Tyl3r99 Dec 3, 2019 @ 1:44pm 
Thanks for the feedback! Keep it rolling in :)
Malabanuel Dec 3, 2019 @ 1:59pm 
A friend who was in the army told me that if you use nvg in the daytime, they get ruined. Is like watching the sun with your eyes, so that gave me the idea that their percentage can go down fast if you turn them on in the daytime. It's a great idea for nvg degradation. Also I would really love that you guys take the turn on sound off, which doesn't exist irl, only in video games, and since we are gonna be using them more, I think it makes sense. Thanks for being an amazing team of deavs and doing an amazing job!
Hopefully you read this. Hugs from Lima, Peru! :)
Siamese Dec 3, 2019 @ 2:06pm 
perhaps down the road have a switch or a setting for color. The green is probably preferable to some.
Famous (Banned) Dec 3, 2019 @ 2:07pm 
Damn this is a long video...

At 5 minutes in the video dude is showing us what his pvs7s (in game model) are capable of. Model I used a lot in the beginning of my service.There is a lot of light pollution from the sun coming over the horizon, what looked like car headlights and likely even more from his house if he didn’t kill the lights. If he was in a forested area at 2am there would be a significant reduction in capability.

At 5:27 open field 1:30 am, fox at 40 meters deer at 70 meters, you would not be able to make out a target in the wood line, the deer in fox are in a open field, in a wooded area they would be even harder to spot. This is why the the in game night vision nerf was needed, and it’s probably still more powerful than it should be. Everything should be blurry past 75 meters like Dregor said considering the generation of optic in game to keep it simple. If the devs wanted to go for realism than 40 meters to blur in the forest areas. I have been on a break from video games, but I’m super excited this change has been made, even if the color is off.

Good video, that short clip of the deer and fox is the most realistic picture of what the in game optic is capable of in real life.

Hopefully the devs will get to use the night optics when they do more work with their military.


I do agree nvgs should be third person only
Last edited by Famous; Dec 3, 2019 @ 3:17pm
Tyl3r99 Dec 3, 2019 @ 2:11pm 
Originally posted by Malabanuel:
A friend who was in the army told me that if you use nvg in the daytime, they get ruined. Is like watching the sun with your eyes, so that gave me the idea that their percentage can go down fast if you turn them on in the daytime. It's a great idea for nvg degradation. Also I would really love that you guys take the turn on sound off, which doesn't exist irl, only in video games, and since we are gonna be using them more, I think it makes sense. Thanks for being an amazing team of deavs and doing an amazing job!
Hopefully you read this. Hugs from Lima, Peru! :)
Nice suggestion!! Makes sense
Goliath Dec 3, 2019 @ 2:25pm 
new Nv is no Good
Scooty (Banned) Dec 3, 2019 @ 2:31pm 
Escape from tarkov does good NVG's imo. Monocular has 40 deg view and works to about 500 yards, the early en nvg scope has like like 150-200m range.

Thing thats cool is the images are all different quality for each nvg device. Monoculars, cyclops goggles, 4 eyeed goggles, new and old scopes.

All of them look or function better or worse, it's like real life already came in and balanced everything for us as long as your ok with reality you should be alright.
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Date Posted: Dec 3, 2019 @ 10:52am
Posts: 236