Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Btw why u are worried Priest? Guy in orange without anything parachuting in your base? What he can do to your base?
Destroy flag
and/or
Land in the stash yard, and destroy hundrets of hours loot
I fear the no build zones are too big, but it would be a idea
Well in that case they simply land in the Mine free yard.
And i cant mine a yard i want to use
If air dropping into a base becomes a problem it'd be easy for them to add traps that target people dropping in. I don't think its something to be overly concerned about right now. One easy fix for a base is to just make everything covered instead of open to the air, but other than that it should be easy enough for them to add SAM type traps. Another option would be to make a downdraft near bases that reach a certain mass or maybe that could be something you build (a big fan or something).
we need mechs to guard the bases to the air/sky, pretty small mechs to fit them with our guns , (shotguns are very helpfull to ducks and goose why not to jumpers, and second weapon the flaregun to burn the chute) we can find, some balistick vests for coolnes and place for safed energiecells. build with our crafting skill, car batterie, and lots of metalscraps and lead plates, and collected bcu chip from a puppet. they walk inside the bases and kill jumpers everytime they start a attack. anti air mechs be coolest stuff in scum when you do it :) to let the mechs run give us something like baseball bases, metalplates on the ground with the bcu chip too.number them 1,2,3,4 walkpoints.to give the mechs a way. its easy i think :) :) for the fairness the mechs only help with sky entrouder, shoot only what we load in there magazins , and one mech per flag in the base. to power the mechs periodic, we need a loading station with solar energie and batterie loading in the night ( like a number 5 alive robot/ mech )
https://www.bing.com/images/search?view=detailV2&ccid=lUDzMgVy&id=443D90D35B9E66CB3957C768924E0BDCBD586F07&thid=OIP.lUDzMgVyQpNOZXrAK2jWiwHaL1&mediaurl=https%3a%2f%2fc8.alamy.com%2fcomp%2fRYN2TW%2fnumber-5-short-circuit-1986-RYN2TW.jpg&exph=1390&expw=870&q=nummer+5+lebt&simid=608051528841496632&selectedIndex=171&ajaxhist=0
some carmouflage net will help allso when we can set them under high voltage.
for aktive defence we need a maschine gun from a ship 20-50mm browning on stativ top on the roofs with sandsack barrier arround, or anti aircraft atillerie with explosive ammo top on a small trailer we can find those near the ww2 bunkers and on the shipwrecks
https://www.bing.com/images/search?view=detailV2&ccid=C1cN3xQp&id=FEC0E38A1AA835649E0B3C15006688702A606F28&thid=OIP.C1cN3xQpiuElR_mvZffNbwHaFj&mediaurl=http%3a%2f%2fupload.wikimedia.org%2fwikipedia%2fcommons%2f5%2f53%2fFlakvierling-38-20mm-hatzerim-2.jpg&exph=972&expw=1296&q=vierlings+flugabwehr&simid=608030535055311798&selectedIndex=2&ajaxhist=0
https://www.bing.com/images/search?view=detailV2&ccid=epfP3rhN&id=5858517D332033C667B17403FF48372E4BFC5A5E&thid=OIP.epfP3rhNVOfv783LHpiXWwAAAA&mediaurl=https%3a%2f%2ffarm7.staticflickr.com%2f6098%2f7030423885_c8006b9b8e_z.jpg&exph=640&expw=473&q=vierlings+flugabwehr&simid=608017302241214590&selectedIndex=20&ajaxhist=0
but if they can throw granades from the sky, and a big pack jump in nothing will help. and my ideas to crasy i think
1: Offer a Complete base set. Means ONE building the player can place
(sorry for the very rough model, but 7D2D use 1m³ voxel and i really dont want to spend hours in blender for a first suggestion)
* Foundations are massive Rocks/soil
* Hatch (lockable) with ladder on the inside
https://steamcommunity.com/sharedfiles/filedetails/?id=1926484275
* One Garage Door
https://steamcommunity.com/sharedfiles/filedetails/?id=1926484416
* A outer wall with Bars or Fence or murderholes
https://steamcommunity.com/sharedfiles/filedetails/?id=1926484320
And in the inside a normal cabin
https://steamcommunity.com/sharedfiles/filedetails/?id=1926484347
2: If you consider a offlineprotection maybe a "Radio" that make the sky above the base a
"Prisoner leave that area or die" area.
3: Anti air turrets that cant aim down. But they would need to be smart, or people will abuse them at mountains
4: Just the ability to build roofs between Walls
(But i hope we will get rid of the ultrahigh walls in the future)
I really hope you consider suggestion 1.
Such "All in one bases" could be balanced a way that Vanilla houses in towns could have the same safety like such "All in one bases". Besides that i am sure such a base can be much smaller if you are not bound to 1m³ voxsels. For example the wall could only be 2.2m high and then a ramp of barbwire to the a bit smaller roof
https://steamcommunity.com/sharedfiles/filedetails/?id=1862469358
https://steamcommunity.com/sharedfiles/filedetails/?id=1862469818