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No for real, if lockpicking would be easy, what would protect the players stuff ?
Lockpicking time has a 3 seconds timeframe with medium skill. Before they broke lockpicking it was enough. Now it just doesn't matter since, the F key does not respond at times and the constant stutter is eating up frames, and thereby it kills all feeling for what the lockpicker is actually trying to do. But 10 seconds is waaaày exaggerated. I would rather see an improvement with how and when the pick is getting under too much load so that I actually know if I'm going to break it. It was a great mechanism a few months back but lockpicking has been ruined.
The minigame of actually picking will probably get some tweaking later, but it's not high on their priority list right now.