SCUM
locpicking timer
lockpicking is way too short and the lockpick breaks instantly. needs to be adjusted to like 5-10 secs instead of 2 secs. and make it so the lockpick it self doesnt instant break
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Showing 1-5 of 5 comments
Priest Nov 26, 2019 @ 2:30pm 
Or remove the Locks completly, maybe a red carpet that unroll if you enter a foreign base ? :sj_omg:

No for real, if lockpicking would be easy, what would protect the players stuff ?
Rücklicht Nov 26, 2019 @ 4:09pm 
Originally posted by ~g~thegdog:
lockpicking is way too short and the lockpick breaks instantly. needs to be adjusted to like 5-10 secs instead of 2 secs. and make it so the lockpick it self doesnt instant break

Lockpicking time has a 3 seconds timeframe with medium skill. Before they broke lockpicking it was enough. Now it just doesn't matter since, the F key does not respond at times and the constant stutter is eating up frames, and thereby it kills all feeling for what the lockpicker is actually trying to do. But 10 seconds is waaaày exaggerated. I would rather see an improvement with how and when the pick is getting under too much load so that I actually know if I'm going to break it. It was a great mechanism a few months back but lockpicking has been ruined.
marktkm Nov 26, 2019 @ 4:28pm 
As Rücklicht said, there's a longer time to pick depending on the skill level and how much you put into it in character creation. Level up it's parent stat at character creation, then either adjust the slider for lock picking right then or level it up by picking locks.

The minigame of actually picking will probably get some tweaking later, but it's not high on their priority list right now.
{TAH} TheGdog Nov 26, 2019 @ 9:56pm 
maybe yes, harder lockpicks take more precise placing of the pins, so rusty one will be easy, ect
Rücklicht Nov 27, 2019 @ 1:53am 
Just don´t waste skill points on advanced thievery, it wont give you more time or "luck". Strictly imho.
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Date Posted: Nov 26, 2019 @ 2:22pm
Posts: 5