SCUM
Smokey Smoke Dec 18, 2018 @ 9:49pm
Improvised Bow Accuracy Test - 50m and 150m
https://www.youtube.com/watch?v=u_2lpctStt8


Overall I was extremely satisfied with the accuracy of this bow at the 50 meter range. When you get to about 150 meters, it becomes insanely difficult to hit something with any accuracy.

Have any of you pulled off some crazy long shots with this bow?
Last edited by Smokey Smoke; Dec 18, 2018 @ 9:49pm
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Showing 1-10 of 10 comments
Blue Peanuts Dec 19, 2018 @ 10:50pm 
That is a great video!

You are a SCUM bow wizard of the highest order!

I have done some testing where I made a macro which left clicked, delayed, left clicked and repeated the cycle a half dozen times to let the bow reload and multiple shots get taken WITHOUT ME TOUCHING THE MOUSE.

I found that at pretty much any distance my arrows were Robin Hooding or close to it as long as I used the Macro and did not touch the mouse in any way.

If I tried to do the same but used my hand to click the mouse, they were not grouped as tightly because just my clicking the mouse was moving it enough for the game to pick up on it. In this case, I suppose a low precision bad mouse might be better than the fancy gaming mouse I was using.

I think that shows that there is not an 'algorithmic' driven lack of precision even in the improvised bow and stick arrows.

In reality, each stick arrow would fly rather differently from each of the other stick arrows. Look at the precision with which modern carbon arrows are made - and they aren't even perfect.

The Devs could elect to force by RNG or by assigning a different parameter to each arrow we craft a variance in the trajectories each individual arrow. That would be probably a good example of too much realism and not enough fun, however.

Thanks for the video!
Blue Peanuts Dec 19, 2018 @ 10:57pm 
p.s.

What I forgot to say is that your video proves beyond a doubt that you have insane skills in Archery in SCUM - even before we have the "archery" skill implemented. I only wish I could be so good myself!

You could set up an archery training camp by the airport on your server and charge FP for training sessions... then sell bows and pre-made arrows to all the new Spawns in their orange pants and shirts! What an opportunity for e-commerce in SCUM.
Aldo Dec 20, 2018 @ 1:06am 
All this proves is that as long as you shoot within the ARC... your shot will land.
% based damage recall
Thats just fail physics really.
There is a seperate factor or mechanice between release and HIT.
The shooting range simply adds the targets as a form of homing device,,(Player)
Its all code.. blah blah blah,, but you vid pretty much shows that a bow a wooden arrows are all thats needed to mince people.
Fire,... in general direction and let the game randomly generate the outcome based on % hit ratio.
The more accurate your shot.. the more health penalty your shot will have... the less accurate doesn't mater... you will still hit and cause at least some damage.
Its sloppy coding
Hit n miss with HIT being the primary factor.
Gotta pump the bows somehow.
Briegel_Busch (Banned) Dec 20, 2018 @ 1:35am 
Here's what you actually see.

- Scatter with 3 person view extremely high (1 of 8 arrows can be considered a hit)

- scattering with 1 person view extremely low

Here should be improved due to the somewhat inaccurate target cross in 3 person view and the target point in 1 person view in any case. The truth should lie somewhere between both target variants (one of my previous speakers already noticed)

- Targets at great distances can no longer be recognized. Here the hand is in the way and a shoot in third parson view would have on this distance because of the anyway higher dispersion hardly a chance to bring an arrow into the target.

Conclusion:
Unsuitable for combat. Even the close grouping on 50 meters would not have put the potential opponent out of action (whereby this hit picture corresponds most closely to that of a real shooter after a few hours of training). And the shots in 3 person view would have had, apart from a lucky strike times still less chances to catch the opponent.
YamaKami Dec 20, 2018 @ 2:23am 
Originally posted by Briegel_Busch:
Here's what you actually see.

- Scatter with 3 person view extremely high (1 of 8 arrows can be considered a hit)

- scattering with 1 person view extremely low

Here should be improved due to the somewhat inaccurate target cross in 3 person view and the target point in 1 person view in any case. The truth should lie somewhere between both target variants (one of my previous speakers already noticed)

- Targets at great distances can no longer be recognized. Here the hand is in the way and a shoot in third parson view would have on this distance because of the anyway higher dispersion hardly a chance to bring an arrow into the target.

Conclusion:
Unsuitable for combat. Even the close grouping on 50 meters would not have put the potential opponent out of action (whereby this hit picture corresponds most closely to that of a real shooter after a few hours of training). And the shots in 3 person view would have had, apart from a lucky strike times still less chances to catch the opponent.
WTF do you want from a bow made of some random sticks and bow string made of bark? lol

There's a better bow too. This one is "improvised" and works as well as it sounds like it would. It can be used for combat, but it's not designed for it. It's designed to be a starter weapon so you can take out a couple of zombies and get looting and hopefully find better weapons.
Briegel_Busch (Banned) Dec 20, 2018 @ 2:30am 
Originally posted by YamaKami:
Originally posted by Briegel_Busch:
Here's what you actually see.

- Scatter with 3 person view extremely high (1 of 8 arrows can be considered a hit)

- scattering with 1 person view extremely low

Here should be improved due to the somewhat inaccurate target cross in 3 person view and the target point in 1 person view in any case. The truth should lie somewhere between both target variants (one of my previous speakers already noticed)

- Targets at great distances can no longer be recognized. Here the hand is in the way and a shoot in third parson view would have on this distance because of the anyway higher dispersion hardly a chance to bring an arrow into the target.

Conclusion:
Unsuitable for combat. Even the close grouping on 50 meters would not have put the potential opponent out of action (whereby this hit picture corresponds most closely to that of a real shooter after a few hours of training). And the shots in 3 person view would have had, apart from a lucky strike times still less chances to catch the opponent.
WTF do you want from a bow made of some random sticks and bow string made of bark? lol

There's a better bow too. This one is "improvised" and works as well as it sounds like it would. It can be used for combat, but it's not designed for it. It's designed to be a starter weapon so you can take out a couple of zombies and get looting and hopefully find better weapons.


I'll quote myself:


Original here (Post 48): https://steamcommunity.com/app/513710/discussions/0/1744479698815718480/?ctp=2

As someone who buys bag soups and fast food certainly does not. But once you've seen it, if you have some craftsmanship, that's fine. In the attached video you can see how a (skilled) person has such a primitive bow ready to fire in just 5 hours.

Untrained and without experience you will surely need double or triple the time. From the third or fourth bow you have enough experience to make a very effective bow. Of course you should know that taking hazelnut sticks and removing bark is not enough.

https://www.youtube.com/watch?v=fX7PyULwJFI

Start at 0:25 min
Tillern at 4:00min (without board and cord, only by eye)
All tools are original (deer antler and stone axe as well as various stone knives)
Tendon is here on hemp, but animal tendon would go as well as braided tendon made of modern materials.

Due to the tension of the string I estimate the pulling weight of the bow to be about 60 lbs (plus minus 20 lbs), but unfortunately the video doesn't give any exact information. However, I know from my own experience that this pulling weight is very likely to apply to the material thickness and length (my own bow of similar size made of yew wood has just over 80 lbs). The hit image is comparable to that of a modern recurve, only ballistics is, due to more modern materials, somewhat flatter than with a longbow.
Last edited by Briegel_Busch; Dec 20, 2018 @ 2:32am
YamaKami Dec 20, 2018 @ 2:44am 
Oh come off it if you don't like the bow don't use it. Or do, git gud and quit making excuses for not being able to handle it. Games have a thing in the called progression. That is why the improvised bow is now amazing, it's by design. AKA intentional. Your not supposed to get this hung up over it, you're supposed to progress past the need for it.

TL;DR

Bows are only this effective in movies...
https://youtu.be/IuKRmgKn2os
Briegel_Busch (Banned) Dec 20, 2018 @ 8:35am 
Originally posted by YamaKami:
Oh come off it if you don't like the bow don't use it. Or do, git gud and quit making excuses for not being able to handle it. Games have a thing in the called progression. That is why the improvised bow is now amazing, it's by design. AKA intentional. Your not supposed to get this hung up over it, you're supposed to progress past the need for it.

TL;DR

Bows are only this effective in movies...
https://youtu.be/IuKRmgKn2os


Oh come, had you read the other bow topics here, you would have known that I am not interested in the characteristics of a bow as such (on the contrary, I expect a greater dispersion of simple bows and arrows), but in the actual target characteristics which are simply far away from the meaningful here.

Who really shoots bows (and I'm not talking about target shooting in a windless hall at the same distances, but about hunting archery or course shooting) will agree with me. The target characteristics offered here are simply wrong. In order to integrate the actual characteristics of the bow into the game, either a floating zero point must be displayed in relation to the target, or (for simplicity's sake, as already built into the game) the balistic curve.

What we are offered here is probably a tip to target. It's stupid that this is only used on discs and fixed (known) distances.

And to the topic of the video... I also wrote something about it. That's Hollywood and if the explosive arrows for bows install Scum died for me

Smokey Smoke Dec 20, 2018 @ 9:56am 
Originally posted by Blue Peanuts:
p.s.

What I forgot to say is that your video proves beyond a doubt that you have insane skills in Archery in SCUM - even before we have the "archery" skill implemented. I only wish I could be so good myself!

You could set up an archery training camp by the airport on your server and charge FP for training sessions... then sell bows and pre-made arrows to all the new Spawns in their orange pants and shirts! What an opportunity for e-commerce in SCUM.


Thank you for the compliment :)

Having a training session is not a bad idea at all, but honestly with practice comes perfection. I was at that range for a couple hours testing the bow. :)
Faustus Dec 20, 2018 @ 11:06pm 
Originally posted by Spanavin:
Originally posted by Blue Peanuts:
p.s.

What I forgot to say is that your video proves beyond a doubt that you have insane skills in Archery in SCUM - even before we have the "archery" skill implemented. I only wish I could be so good myself!

You could set up an archery training camp by the airport on your server and charge FP for training sessions... then sell bows and pre-made arrows to all the new Spawns in their orange pants and shirts! What an opportunity for e-commerce in SCUM.


Thank you for the compliment :)

Having a training session is not a bad idea at all, but honestly with practice comes perfection. I was at that range for a couple hours testing the bow. :)

Well that is cool.
Ive tryed to kill a Boar from 10 Feet away and failed miserable.
I will craft another one and spend some time into practicing =)
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Date Posted: Dec 18, 2018 @ 9:49pm
Posts: 10