SCUM
Scar (Banned) Dec 2, 2018 @ 7:27pm
How do i know if my cooked boar meat is cooked?
?
Originally posted by Bunny:
To be honest, the whole cooking feature is going through a rework since the state it is in right now is far from perfect.

First clue that would tell me that the boar meat is cooked is the " cooked " prefix in the name, other than that you can check the durability bar under the food item that should be depleting when put on the fire source ... if it starts to go down - remove the item from the fire and feel free to eat it.
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Bunny Dec 2, 2018 @ 11:12pm 
To be honest, the whole cooking feature is going through a rework since the state it is in right now is far from perfect.

First clue that would tell me that the boar meat is cooked is the " cooked " prefix in the name, other than that you can check the durability bar under the food item that should be depleting when put on the fire source ... if it starts to go down - remove the item from the fire and feel free to eat it.
Hatter Dec 3, 2018 @ 5:31am 
When you craft the skewers they will be highlighted red in the vicinity column. Once you select cook on the fire menu, the highlight will turn off. The unhighlighted ones are cooked, the ones still red are uncooked. Its best to cook one and eat it as you need them rather than cooking all of them first as they start to degrade if you leave them near fire after they cook. Within a few minutes they will be useless.
flitzpiepe0815 Dec 3, 2018 @ 5:38am 
Originally posted by Bunny:
To be honest, the whole cooking feature is going through a rework since the state it is in right now is far from perfect.

First clue that would tell me that the boar meat is cooked is the " cooked " prefix in the name, other than that you can check the durability bar under the food item that should be depleting when put on the fire source ... if it starts to go down - remove the item from the fire and feel free to eat it.
When using the fireplace's "cook" option, is the item considered "done" when the cooking timer has reached 100%?

Even though I wouldn't bother eating a meat skewer as there seems to be an calory issue with those.
Chronic213 (Banned) Dec 3, 2018 @ 5:55am 
Originally posted by Hatter:
When you craft the skewers they will be highlighted red in the vicinity column. Once you select cook on the fire menu, the highlight will turn off. The unhighlighted ones are cooked, the ones still red are uncooked. Its best to cook one and eat it as you need them rather than cooking all of them first as they start to degrade if you leave them near fire after they cook. Within a few minutes they will be useless.
I think this is happening no matter how close to a fire they are. I made a pile of cooked bear meat skewers and also kept a bunch of raw bear steak. Stored it all in a wooden crate. A short time later, I tried eating some of that meat (both the cooked skewers, AND the raw bear steak) and I got virtually nothing from it. I can't say for sure that it was ZERO calories because I also had some spaghetti with meatballs in my gut, but there were very, very few calories gained from it. I have yet to try double-cooking or just leaving meat on a fire after it is cooked. Does the green bar deplete as the food condition drops due to over-cooking? Because all the meat in my wooden crate was still FULL green. It's like it degraded the same way, but there was no visual indication at all. It looked perfect.

Actually, since eating that, I've had a very hard time keeping my calories up at all on that character, no matter what I eat. He seems to be a bottmless pit for food. Moving anywhere on the map requires SIGNIFICANT planning and gorging myself for about 30 RL mins before I can move without starving.
Scar (Banned) Dec 3, 2018 @ 7:32am 
Originally posted by Bunny:
To be honest, the whole cooking feature is going through a rework since the state it is in right now is far from perfect.

First clue that would tell me that the boar meat is cooked is the " cooked " prefix in the name, other than that you can check the durability bar under the food item that should be depleting when put on the fire source ... if it starts to go down - remove the item from the fire and feel free to eat it.

Thanks bunny, wow took a while, i left it on the fire for 5m and it was still raw o.O
Scar (Banned) Dec 3, 2018 @ 7:32am 
Originally posted by flitzpiepe0815:
Originally posted by Bunny:
To be honest, the whole cooking feature is going through a rework since the state it is in right now is far from perfect.

First clue that would tell me that the boar meat is cooked is the " cooked " prefix in the name, other than that you can check the durability bar under the food item that should be depleting when put on the fire source ... if it starts to go down - remove the item from the fire and feel free to eat it.
When using the fireplace's "cook" option, is the item considered "done" when the cooking timer has reached 100%?

Even though I wouldn't bother eating a meat skewer as there seems to be an calory issue with those.

Their's a timer?
Chronic213 (Banned) Dec 3, 2018 @ 7:35am 
Originally posted by Lexa's Flamekeeper:
Originally posted by flitzpiepe0815:
When using the fireplace's "cook" option, is the item considered "done" when the cooking timer has reached 100%?

Even though I wouldn't bother eating a meat skewer as there seems to be an calory issue with those.

Their's a timer?
I think he's just talking about the % circle in the middle of your screen as things cook.
Scar (Banned) Dec 3, 2018 @ 7:37am 
Ah, it would be nice for the meat to be red on the fire and it slowly turns brown or something, some visual indicator or something.
Big Duke Dec 3, 2018 @ 7:48am 
Originally posted by Lexa's Flamekeeper:
Ah, it would be nice for the meat to be red on the fire and it slowly turns brown or something, some visual indicator or something.

no that would suck. in dayz when this was implemeted it was hit or miss. this system now, its cooked and done. as in reality - who cant figure out when meat is cooked on an open flame?
flitzpiepe0815 Dec 3, 2018 @ 7:48am 
Originally posted by Lexa's Flamekeeper:
Originally posted by flitzpiepe0815:
When using the fireplace's "cook" option, is the item considered "done" when the cooking timer has reached 100%?

Even though I wouldn't bother eating a meat skewer as there seems to be an calory issue with those.

Their's a timer?
Yes, there is. You have the, say, meat skewer placed in your vicinity (or hands, I don't remember correctly because I don't cook anymore) and select "Cook" from the fireplace's context menu either by rightcklicking it in your vicinity menu or pressing and holding "F" in regular view.


Edit:
Originally posted by Lexa's Flamekeeper:
Ah, it would be nice for the meat to be red on the fire and it slowly turns brown or something, some visual indicator or something.
Read too slow. Even though this would be a real nice touch.
Last edited by flitzpiepe0815; Dec 3, 2018 @ 7:49am
Scar (Banned) Dec 3, 2018 @ 7:50am 
Originally posted by X-BigDukeSix:
Originally posted by Lexa's Flamekeeper:
Ah, it would be nice for the meat to be red on the fire and it slowly turns brown or something, some visual indicator or something.

no that would suck. in dayz when this was implemeted it was hit or miss. this system now, its cooked and done. as in reality - who cant figure out when meat is cooked on an open flame?

Doesn't mean this would result the same, and it doesn't have to be hit or miss it could just be a simple system, raw red before you put it on fire, brown cooked after 1m, obviously you're not going to run away while you're cooking food
IAmFailSafe Dec 3, 2018 @ 8:23am 
Right now it doesn't matter if your meat is cooked or not. You can eat it either way.
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Date Posted: Dec 2, 2018 @ 7:27pm
Posts: 12