SCUM
SoundWave Nov 28, 2018 @ 12:34am
Despawn gun?
Any chance on getting something like 7DTD's object depawn gun?

Really didn't have fun cleaning up a player's makeshift Trump wall of improvised lookout towers.

Also being able to inspect whom created the object would be nice so if it happens in the future they can be banned.

Thanks.
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Showing 1-15 of 19 comments
Big Duke Nov 28, 2018 @ 4:40am 
there should be some limit to how much stuff one player can create. i still believe there should only be one crate per player as well as one improvised shelter. same goes for the lookout towers, they should be attactched or included in some type of base perimeter. and all of that junk should be able to be identified by the server host or admin, especially in a case of obvious server "litter". so much of what's being created by players is just trash.
Last edited by Big Duke; Nov 28, 2018 @ 4:41am
Sith Lord Nov 28, 2018 @ 8:09am 
Originally posted by SoundWave:
Any chance on getting something like 7DTD's object depawn gun?

Really didn't have fun cleaning up a player's makeshift Trump wall of improvised lookout towers.

Also being able to inspect whom created the object would be nice so if it happens in the future they can be banned.

Thanks.

just need a few admin commands to make it easyer , which are said to be happening later on down the path , a few commands to what arma dayz mod ect would be just fine , the ability to spy on naughty players . qwick kill and boot commands , and of course the delete player made objects by simple click on object hit delete confirm deleteion and bam its gone
Blame Nov 28, 2018 @ 9:28am 
I'm new to the game, but I don't get why people want a limit to how much stuff a player can create?
Like, what's with this "one crate per player" bs?
It's a survival game but you're not allowed to build to your heart's content?

Though I don't disagree with admin being able to see who built what and being able to delete stuff in case of someone purposefully trying to clutter the server, though that also opens more paths for admins to abuse their powers.
Humpenstilzchen Nov 28, 2018 @ 9:57am 
Originally posted by Nikolis:
I'm new to the game, but I don't get why people want a limit to how much stuff a player can create?
Like, what's with this "one crate per player" bs?
It's a survival game but you're not allowed to build to your heart's content?

Though I don't disagree with admin being able to see who built what and being able to delete stuff in case of someone purposefully trying to clutter the server, though that also opens more paths for admins to abuse their powers.
It is because of performance, since the current chest system is very performance hungry and when dozens of players store hundrets of items in countless chests because they are so greedy the performance of the server will drop dramatically up to a point of unplayability.
Therefore there should be a restriction on how many chests people can have or a better chestsystem that doesn´t screw the serverperformance.
If the whole server is lagging like crazy because of one dude collecting like a psycho then there is a good reason for such a suggestion. People go crazy and store huge amounts of weapons, which they will never need, but just in case..hoarders are truly a problem.
Last edited by Humpenstilzchen; Nov 28, 2018 @ 9:58am
Chronic213 (Banned) Nov 28, 2018 @ 9:57am 
I think people are using those lookout towers wrong, anyway. I think it's why they despawn on their own so quickly (although, not quickly enough IMO). Once fortifications are in, the lookout towers will be for entering through second storey windows/balconies. I don't think they are for "base building", as such. More for "base raiding", once we're able to secure windows/doors. You can already use them to access some rooftops that you normally couldn't.

If I'm right, they won't limit where you can build the lookout towers. They might make them despawn sooner, but I think they're available for a reason. Time will tell, I guess.
Scar (Banned) Nov 28, 2018 @ 10:35am 
Originally posted by Nikolis:
I'm new to the game, but I don't get why people want a limit to how much stuff a player can create?
Like, what's with this "one crate per player" bs?
It's a survival game but you're not allowed to build to your heart's content?

Though I don't disagree with admin being able to see who built what and being able to delete stuff in case of someone purposefully trying to clutter the server, though that also opens more paths for admins to abuse their powers.


As wolf said its server demanding, to keep track of everything and so on.

SP is perfect because 1 person, not everyone hiding chests, hoarding, nobody making hundreds of heads on spikes, etc etc
Bunny Nov 29, 2018 @ 2:21am 
Admins will get the power to remove the chests and lookouts from the servers, also - chest are going through a rework that should hopefully improve the performance and item storing.
Gurin Nov 29, 2018 @ 2:42am 
Originally posted by Bunny:
Admins will get the power to remove the chests and lookouts from the servers, also - chest are going through a rework that should hopefully improve the performance and item storing.

Who's gonna erase the fame boards on the official servers? Those billions of fame points that mask the progress for regular players? thx
Bunny Nov 29, 2018 @ 2:43am 
Originally posted by Gurin:
Originally posted by Bunny:
Admins will get the power to remove the chests and lookouts from the servers, also - chest are going through a rework that should hopefully improve the performance and item storing.

Who's gonna erase the fame boards on the official servers? Those billions of fame points that mask the progress for regular players? thx


Those will get wiped when vehicles/fortifications come to the game.
MeanStreak Nov 29, 2018 @ 2:46am 
Originally posted by Nikolis:
I'm new to the game, but I don't get why people want a limit to how much stuff a player can create?
Like, what's with this "one crate per player" bs?
It's a survival game but you're not allowed to build to your heart's content?

Though I don't disagree with admin being able to see who built what and being able to delete stuff in case of someone purposefully trying to clutter the server, though that also opens more paths for admins to abuse their powers.

Some people are perhaps a little restless and start building stuff like a "Trump wall" or does it to level up skills etc or simply just to be able to have a lookout in various directions, but I do get and understand Soundwaves point of view with the thing about performance and why you would not want it built.

But on the other hand I think you should really, in the best of worlds, be able and allowed to craft and build a "Trump wall" or as many crates as you need.

I also read that there were discussions about having items like that despawn after a certain amount of time(days) if not used by the creator. But for the daily play I guess it won't do much.
Last edited by MeanStreak; Nov 29, 2018 @ 2:49am
SoundWave Nov 29, 2018 @ 2:52pm 
The only problem I see with the idea that an admin can remove objects is the implementation. If it's a kill all command or kill all after a certain number of days, I don't want it because I can easily see issues with wiping people's legitimate objects.

I would rather see a cleanup time in days if a player doesn't login (like randoms building and never coming back) as a server setting and a command to despawn objects within a radius of the invoker so we can remove certain problem builds without affecting everyone else's things.
Bunny Nov 30, 2018 @ 2:07am 
Originally posted by SoundWave:
The only problem I see with the idea that an admin can remove objects is the implementation. If it's a kill all command or kill all after a certain number of days, I don't want it because I can easily see issues with wiping people's legitimate objects.

I would rather see a cleanup time in days if a player doesn't login (like randoms building and never coming back) as a server setting and a command to despawn objects within a radius of the invoker so we can remove certain problem builds without affecting everyone else's things.


The items will have a hidden timer attached to them that will reset if the player logs in ... if the player is inactive for - let's say 7 days, the items will despawn. That should take care of the inactive players crowding the server with junk.
SoundWave Nov 30, 2018 @ 10:58am 
Awesome =O)
Lucky Dec 2, 2018 @ 2:18am 
Originally posted by Bunny:
Originally posted by SoundWave:
The only problem I see with the idea that an admin can remove objects is the implementation. If it's a kill all command or kill all after a certain number of days, I don't want it because I can easily see issues with wiping people's legitimate objects.

I would rather see a cleanup time in days if a player doesn't login (like randoms building and never coming back) as a server setting and a command to despawn objects within a radius of the invoker so we can remove certain problem builds without affecting everyone else's things.


The items will have a hidden timer attached to them that will reset if the player logs in ... if the player is inactive for - let's say 7 days, the items will despawn. That should take care of the inactive players crowding the server with junk.

I understand this decision. But, please, keep in mind there is a bunch of players who can, for many reasons (work, family...) play just occasionally. There should be some way for those players to enjoy the game anyway. At least possibility for server admins to extend those time restrictions. Or maybe something like a mobile app, so player could just "log in" his server, which would reset all timers of his items (chest, shelter etc.) without actually playing. So players who do intend to play would have a possibility to maintain their items without actually playing. Server hopers probably wouldn't care about some special mobile app and maintaining items on different serves.
YamaKami Dec 2, 2018 @ 2:23am 
There is no such gun in 7d2d, that must be a mod. Closest thing to that is a hammer in the dev tools, added in the present experimental beta branch and is only viable if spawned in called god's hammer. And for most voxels one swing will do the job.

It's an admin tool for a reason though, as it is far to OP to have in any game one would call "fair".
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Date Posted: Nov 28, 2018 @ 12:34am
Posts: 19