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Games like PUBG have pretty much destroyed any kind of communication or roleplaying culture in games with PvP options.
Its kill or be killed, does not matter if you even have a weapon.
Like written above, if you want some interaction with other players that not just are " get shot in face" play on RP or PVE servers.
I was reading about the game and watched the pre-streams on twitch but now I recognized that I was just wrong about the gameplay.
If you do not want people who KOS find a RP server simple as that. PvE servers are boring. There should still be a risk of getting killed but generally in RP servers as long as you play along you wont get killed unless someone is playing that role but generally RP server players look for entertainment in things other than PvP and KoS is generally forbidden on RP servers but you generally wont get banned if you kill someone during a role play.
To me this sounds like the kind of gameplay you are looking for.
Humans are the most dangerous and cruel creatures on earth.
1. other players
2. animal wildlife
3. puppets
4. Mechs
A possible solution would be certain PvP zones on the map, where KOS is expected. And if you kill someone outside those zones you still can but get a red marker on the map for other players to see. For like 10 minutes or so. And if another player manages to kill you in that time they get a big fame point reward.
So for players who just want to hunt other players outside the PvP zones they can still do it but have to live with the risk.
The need for survival is minimalist : Spawn, make the spear, kill a puppet, eat until there's nothing left, go to the nearest military spawn, take clothes and weapons : Boom, you're done, the only danger you can meet is pvp
Until Base fortification, vehicules, medical overhaul, crafting and survival overhaul and npc ennemies are not in the game, being social has no other benefit than being, well, social.
I've tried playing without touching the airfield or the camp bunker for one second on a 40 man server : I've spent 20 hours without meeting anyone, i've been to the dam, to every town in the west, and explore the north completly, without meeting a single person. before stopping at the prison, completly bored after being full geared without trying to.
So to answer the question, right now PvP does equal KoS, and will probably do until PvE becomes the major ennemy.
If you're sick of KoS, there are also RP that minimises the use of PvP.
PvP means Player versus Player.
KoS means kill on sight.
You can very well play the game with focus on PvP, but you will not shoot everybody on sight. Examples could be players that have little to no visible gear or you see a player in the distance and you decide to avoid him.
That could be fun to play.
Sounds like a „Wanted-List“ in the Wild West.
Its this thought process that makes games like this boring and eventually die. I am willing to bet more casual players leave games like this due to Kos than anything else. Casuals are the majority of the community which will see this game with less than 3k concurrent daily players within 6 months unless a major patch releases.
Before streamers/youtubers like Xcalizorz started playing DayZ Mod getting their cod fanbase into the game KoS was a very small problem. People would actually interact with each other. People would try to troll and trap people. You would end up with amazing interactions that you can't now because people have too short of an attention span and lack of creativity to not LMB everyone they see.