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For an example, if you have 6 rounds and try to reload, it will extract the round in the chamber, eject it, and you'll essentially be replacing that round with a new one.
When there is NO CLIP in the M1 you can chamber a round. From there, you can add a 2nd round. On TOP of these 2 rounds, you can reload again and throw another round in (kinda.
It seems to eject the one currently chambered and bring the gun back to 2/8. However, the round that was ejected is gone, not on the ground or in your bag. Design or bug?