Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
this game wil lhave more advanced crafting it will have fortifying exisiting houses , why does everyone want this game to be like all the other survivial games out there
The elements Ive loved with other survival titles is a progression not focused around crafting. Either leveling or deployables such as crafting tables. This means Im fine with instant crafting as in fortifying a building. As long as you dont have to spend 45 min in your base crafting windowbars before placing them.
Mostly Im against having to spend a full day on a server before being able to do anything meaningful or rewarding. Being able to loot guns from the get go is the main feature I love, and it not being insanely hard to find one.
If you want to craft everything two days after you started a server and then be able to play the game. Go play Rust.
They should add some element of protecting loot and progression. Bases is a big part of that.
If there is no bases, there is nothing to protect in pvp other than what you have on you. Which in turn will keep ppl from pvp since it's too much of a risk.