SCUM
Ragganerator Aug 20, 2018 @ 10:23am
Night time spotting
Hey devs,
i think i came up with a good idea how to counter people adjusting their monitors or using third party software to gain advantage at night.

As the spotting system is already implemented in game i think the best and easiest way to prevent this would be to decrease spotting distance during night time for players that have no light source/NVGs turned on. What do you think?
Originally posted by Punisher:
Originally posted by mikes:
Hey devs,
i think i came up with a good idea how to counter people adjusting their monitors or using third party software to gain advantage at night.

As the spotting system is already implemented in game i think the best and easiest way to prevent this would be to decrease spotting distance during night time for players that have no light source/NVGs turned on. What do you think?
Awareness is significantly reduced without night vision.
Source:
SCUM - Stealth, Camo, Awareness, and Tactics [Pre-Alpha] @ youtube
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Showing 1-10 of 10 comments
PlayerNameT Aug 20, 2018 @ 10:26am 
Quite honestly whats the point of a spotting system if it were not to take into account things like lighting? I'm rather sure the game does already account for that.

It would however not really fix the issue you have described. Player characters may be rendered later during night time but the player with high brightness will still have an easier time spotting any player that has been rendered.

Another player in the same situation whose screen is much darker would still be at the very same disadvantage as before. Simply changing render distance really doesn't nullify that issue.
Ragganerator Aug 20, 2018 @ 10:29am 
Originally posted by MrSmith:
Quite honestly whats the point of a spotting system if it were not to take into account things like lighting? I'm rather sure the game does already account for that.

It would however not really fix the issue you have described. Player characters may be rendered later during night time but the player with high brightness will still have an easier time spotting any player that has been rendered.

Another player in the same situation whose screen is much darker would still be at the very same disadvantage as before. Simply changing render distance really doesn't nullify that issue.
You're right but it would atleast lower the advantage these player have and force pople to actually use light sources rather than just cranking up the brightness. I really hope it is or is going to be implemented....other than that, i don't think theres really a better solution
Last edited by Ragganerator; Aug 20, 2018 @ 10:38am
The author of this thread has indicated that this post answers the original topic.
Punisher Aug 20, 2018 @ 11:27am 
Originally posted by mikes:
Hey devs,
i think i came up with a good idea how to counter people adjusting their monitors or using third party software to gain advantage at night.

As the spotting system is already implemented in game i think the best and easiest way to prevent this would be to decrease spotting distance during night time for players that have no light source/NVGs turned on. What do you think?
Awareness is significantly reduced without night vision.
Source:
SCUM - Stealth, Camo, Awareness, and Tactics [Pre-Alpha] @ youtube
Punisher Aug 20, 2018 @ 11:36am 
Originally posted by MrSmith:
Simply changing render distance really doesn't nullify that issue.
Sounds on the paper great. In reality it is annoying. Even in daytime.
They show a guy lying infront of you that will only be displayed based on skills. Sounds good on paper, but ofcourse it is not good for gameplay.
Ragganerator Aug 20, 2018 @ 12:17pm 
Originally posted by CyZo | Punisher:
Originally posted by MrSmith:
Simply changing render distance really doesn't nullify that issue.
Sounds on the paper great. In reality it is annoying. Even in daytime.
They show a guy lying infront of you that will only be displayed based on skills. Sounds good on paper, but ofcourse it is not good for gameplay.

WoT has the same mechanic and it works good. It's still better than seeing a guy 1km away in full ghille just because grass doesn't render that far and the player on the other side has the grass all around him and doesn't see a thing because of that. Thats just unfair and this mechanic evens it out. We will see how it works in reality ofc but i wouldn't make a such tragedy of it.
Last edited by Ragganerator; Aug 20, 2018 @ 12:18pm
Ragganerator Aug 20, 2018 @ 12:19pm 
Originally posted by CyZo | Punisher:
Originally posted by mikes:
Hey devs,
i think i came up with a good idea how to counter people adjusting their monitors or using third party software to gain advantage at night.

As the spotting system is already implemented in game i think the best and easiest way to prevent this would be to decrease spotting distance during night time for players that have no light source/NVGs turned on. What do you think?
Awareness is significantly reduced without night vision.
Source:
SCUM - Stealth, Camo, Awareness, and Tactics [Pre-Alpha] @ youtube
Didn't know about that, so it kinda solves the problem or atleast makes it a smaller problem :steamhappy:
Lidl Wayne Aug 20, 2018 @ 12:22pm 
Mike , just face it you're P******G against the wind mate , There is nothing you can do to stop this , accept it and move on lol
Punisher Aug 20, 2018 @ 12:27pm 
Originally posted by mikes:
Originally posted by CyZo | Punisher:
Sounds on the paper great. In reality it is annoying. Even in daytime.
They show a guy lying infront of you that will only be displayed based on skills. Sounds good on paper, but ofcourse it is not good for gameplay.

WoT has the same mechanic and it works good.
In WoT you have the first hit in a long battle. That works fine.
In scum you die with the first hit (as far as I know).
Ragganerator Aug 20, 2018 @ 12:36pm 
Originally posted by John Dillinger:
Mike , just face it you're P******G against the wind mate , There is nothing you can do to stop this , accept it and move on lol
Oh am I? It turned out the feature i requested is already in the game dude so i've already moved on ;)
Ragganerator Aug 20, 2018 @ 12:38pm 
Originally posted by CyZo | Punisher:
Originally posted by mikes:

WoT has the same mechanic and it works good.
In WoT you have the first hit in a long battle. That works fine.
In scum you die with the first hit (as far as I know).
Good point...well we will see on 29th i guess.
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Date Posted: Aug 20, 2018 @ 10:23am
Posts: 10