SCUM
Famous (Banned) Oct 27, 2019 @ 4:57am
Anyone else think there is not enough rifle recoil?
With level 3 rifle skill there is next to no recoil, especially with 556 rifles.

Does anyone agree?
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Showing 1-15 of 15 comments
Faustus Oct 27, 2019 @ 6:01am 
What i have noticed is that when you aim at a target and trigger, the point of the barrel will go up covering the sight of the target view but bullet's still hit on target.
Last edited by Faustus; Oct 27, 2019 @ 6:02am
thaki_marc Oct 27, 2019 @ 6:13am 
Recoil depends on rifle skill and is perfect if you ask me. Rifles jumping up 5 meters in the air is not realistic at all, even in full auto. Adding more horizontal recoil would just increase rng, which is bad. Games should reward player skill, not pure luck.
Sean Cockery Oct 27, 2019 @ 6:49am 
more vertical recoil and always having the same horizontal recoil pattern to reward skill
Priest Oct 27, 2019 @ 6:50am 
Originally posted by thaki_marc:
Recoil depends on rifle skill and is perfect if you ask me. Rifles jumping up 5 meters in the air is not realistic at all, even in full auto. Adding more horizontal recoil would just increase rng, which is bad. Games should reward player skill, not pure luck.
Could be 20-50% more. But yes, not too much
Samurai Oct 27, 2019 @ 7:41am 
Originally posted by thaki_marc:
Recoil depends on rifle skill and is perfect if you ask me. Rifles jumping up 5 meters in the air is not realistic at all, even in full auto. Adding more horizontal recoil would just increase rng, which is bad. Games should reward player skill, not pure luck.
Yes. Simple and logical. I think Devs had some idea, reward skills ( rifle and strenght ), not luck.
Last edited by Samurai; Oct 27, 2019 @ 7:49am
Pa Oct 27, 2019 @ 7:43am 
I agree, connecting rifle skill and recoil is not a good idea. Recoil should be the same for everyone no matter what your rifle skill is because you already have this implemented naturally based on how good or bad you control your mouse and there is no need to simulate it in-game. Higher rifle skill could help you clean your weapon faster or give you an option to assemble rifles when they introduce weapon parts.
Samurai Oct 27, 2019 @ 7:52am 
Originally posted by Paulie Gualtieri:
I agree, connecting rifle skill and recoil is not a good idea. Recoil should be the same for everyone no matter what your rifle skill is because you already have this implemented naturally based on how good or bad you control your mouse and there is no need to simulate it in-game. Higher rifle skill could help you clean your weapon faster or give you an option to assemble rifles when they introduce weapon parts.
Not quite, If u don't have rifle skill u don't know how to aim, realod, unjam weapon etc. Strenght helping to hold your weapon more steady, less recoil.
Yes for cleaning weapon faster, or faster replacing parts, or faster crafting rifle parts, etc. with higher rifle skill.
Last edited by Samurai; Oct 27, 2019 @ 7:56am
Pa Oct 27, 2019 @ 8:20am 
In reality that is the truth (higher rifle skill = better aim, less recoil...) but it is not the best idea to implement it like that in the game. If you already can transfer player's skill through his mouse movement into the game then nothing else should influence rifle recoil and aim except that.
MILO Oct 27, 2019 @ 8:43am 
Originally posted by Paulie Gualtieri:
Recoil should be the same for everyone no matter what your rifle skill is because you already have this implemented naturally based on how good or bad you control your mouse and there is no need to simulate it in-game.

I want to hope you are joking. O.O

Character customization and (almost) uniqueness that come with it are substantially the CORE of Scum.

Do what you said and you have whatever other random Shooter could come up first on your mind.


For the OP, I agree the Recoil is too low in certain char setting.

No rifle skill combined with Strength less than 2, should result in literally spaying all over when shooting full auto high calibre imo...
Samurai Oct 27, 2019 @ 9:07am 
Originally posted by Paulie Gualtieri:
In reality that is the truth (higher rifle skill = better aim, less recoil...) but it is not the best idea to implement it like that in the game. If you already can transfer player's skill through his mouse movement into the game then nothing else should influence rifle recoil and aim except that.
I don't think so, good mouse control means just that and nothing more, good mouse control.
This logic is ok for pure PvP shooters, not skill based RPG kind a games.
Last edited by Samurai; Oct 27, 2019 @ 9:08am
Pa Oct 27, 2019 @ 9:43am 
Originally posted by MILO:
[

I want to hope you are joking. O.O

Character customization and (almost) uniqueness that come with it are substantially the CORE of Scum.

Do what you said and you have whatever other random Shooter could come up first on your mind.
I don't agree. If it is unique it doesn't necessary mean it's good. I don't want a different recoil every time I shoot and almost no recoil later because this is not a joke it's a hardcore game.

And I'm talking about weapons and shooting, I have no problem with other skills (except driving) and I think they are great.
Last edited by Pa; Oct 27, 2019 @ 9:47am
Samurai Oct 27, 2019 @ 9:48am 
Originally posted by Paulie Gualtieri:
Originally posted by MILO:
[

I want to hope you are joking. O.O

Character customization and (almost) uniqueness that come with it are substantially the CORE of Scum.

Do what you said and you have whatever other random Shooter could come up first on your mind.
I don't agree. If it is unique it doesn't necessary mean it's good. I don't want a different recoil every time I shoot and almost no recoil later because this is not a joke it's a hardcore game.
Yes u should get diferent recoil. Not every time but: If u are tired, wounded, sick, diferent weapons, how many weapon accessories are attached (weight),.. etc. All this things affect weapon handling.
Last edited by Samurai; Oct 27, 2019 @ 9:50am
i actually agree, regardless of ones skill you cant completely negate recoil irl and this game is trying to go for realism. i'd be quite happy trying to apply some kind of recoil control at higher skill levels imo. makes the gun play more challenging and ultimately more satisfying
Scooty (Banned) Oct 27, 2019 @ 1:29pm 
I found the barrel jump animation goes way more nuts than the pattern.

Some videogamers just manage recoil well.

Also consider we're getting "double management" as in my characters skills/abilities are managing the recoil and I'm managing that result.

ie. Escape From Tarkov, they worked it so you can "overmanage" your recoil simply by ramping the effect of recoil which makes the management of the management more difficult. I recommend that we either get used to the way it is or do it like Tarkov where you make double management more hard.

Part of the problem might be that players starting with 3 STR and 3 STR+ADV rifles is actually pretty good. Statistically str3+rifles3 is way closer to max control (str5+rifles4) than minimum control (str1 + rifles0).

The current meta dictates that str1 characters are very rare I think and so every rifleman has at least decent recoil. More skills will probably make for successful non-combat options of viable meta builds.

Seriously 9/10ths of this games problems is that it's in Alpha and we're maybe balancing to the small and emerging picture and not the big end picture which not a single non-dev can see. I'd even argue some of them.

Jᴧgᴧ Oct 27, 2019 @ 2:09pm 
Recoil on rifles supposedly depends on Strength. I get almost no recoil with a 4.5 strength, which I'm content with. I haven't played a low strength char however to see the differences.
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Date Posted: Oct 27, 2019 @ 4:57am
Posts: 15