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Yes for cleaning weapon faster, or faster replacing parts, or faster crafting rifle parts, etc. with higher rifle skill.
I want to hope you are joking. O.O
Character customization and (almost) uniqueness that come with it are substantially the CORE of Scum.
Do what you said and you have whatever other random Shooter could come up first on your mind.
For the OP, I agree the Recoil is too low in certain char setting.
No rifle skill combined with Strength less than 2, should result in literally spaying all over when shooting full auto high calibre imo...
This logic is ok for pure PvP shooters, not skill based RPG kind a games.
And I'm talking about weapons and shooting, I have no problem with other skills (except driving) and I think they are great.
Some videogamers just manage recoil well.
Also consider we're getting "double management" as in my characters skills/abilities are managing the recoil and I'm managing that result.
ie. Escape From Tarkov, they worked it so you can "overmanage" your recoil simply by ramping the effect of recoil which makes the management of the management more difficult. I recommend that we either get used to the way it is or do it like Tarkov where you make double management more hard.
Part of the problem might be that players starting with 3 STR and 3 STR+ADV rifles is actually pretty good. Statistically str3+rifles3 is way closer to max control (str5+rifles4) than minimum control (str1 + rifles0).
The current meta dictates that str1 characters are very rare I think and so every rifleman has at least decent recoil. More skills will probably make for successful non-combat options of viable meta builds.
Seriously 9/10ths of this games problems is that it's in Alpha and we're maybe balancing to the small and emerging picture and not the big end picture which not a single non-dev can see. I'd even argue some of them.