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until now i am forced to place a second crate nearby in a bush with a shovel
rope to tie up a shovel is unrealistic if anything remove rope and keep nails.
nails are easy to if folk can't find or having problems finding them they are simply looking in the wrong places for them i find plenty nails on a regular basis
there's certainly no shortage of nails
My experience is that in the south crafting stuff can be very rare.
But i dont want to say that they are in general rare. I loot balanced between Bunkers, WW2 bunkers, Villages and Industrial pois like the sawmill. And had never real issues with crafting stuff.
Except sewing kits (have been patched) and enough rags to build a cube wall (rags are not rare but you need thousands). So except (sometimes at gamestart) rare guns i cant really encumber about drops. (found the half of my Assault rifles outside of bunkers
The problem is "gating access to buried chests" behind a loot-only craft item. Seems very extreme to me, and I'd rather be able to get to a buried chest with a 100% crafted item - even if it was just a stick, or a board to push dirt away with.
are you solo or squad?
If you are not solo, you are playing scum on the ultimate easy mode sir
Solo players need to be able to hide their gear, because its harder to gather
hi man idk i could be wrong but even on low loot server do you still find plenty rubber bands?
the best places to look for nails is trash piles, metal bins and workshop buildings, and garages nails should still be pretty common even on a reduced loot server id think they would still be easy to find but depends on how extreme the loot reduction is
Thats why i wrote that i add to every burried crate a hidden crate i store a shovel in.
So under the topic of serverperformance (and no idea if the crate count anymore matters on that topic) it maybe make sense to offer a "Bushcraft" alternative to access the crate. Maybe even with a stone axe that just need 4-10 times so long to unburry/burry a crate
Agree.
Solo player here and I dont feel the need to have buried chest even more powerfull.
In certain terrains buried chests are simply IMPOSSIBLE to be found from an enemy so, in fact, its so powerfull that it should need some more limits not some more easiestness.
It need limits even because its so powerfull that even if I have a base I putted a lot of chests buried on the map.
Only limitation to have dozens of that is the shovel+7days decay.
If you easy that, the map will be literally packed with buried chests and I dont know if would be a good idea.
A car, a puppet or a town and I have tons of nails...really you feel lack of shovels guys...
We all have hundreds of hours here...someone is lying or at least exagerating.
But as i said, i combine all my burried crates (since then) with a normal hidden one i put a shovel in.
So no big issue for me, just space to improve the system. Maybe by the ability to burry a shovel with the hands, or if you put a shovel in the crate you want to burry the crate is unburrable without a additional shovel (like the shovel is not so deep burried)
But as i say, for me i have a working system, its just so that the mechanic doubles the placed crates
Secondly, you don't even need a shovel to dig, you can use a fire-hardened stick or even a metal pole to loosen dirt and then scoop it away easily with your hands. I'd say using a stick would take 2-3 times longer, but it should still be a choice.