SCUM
^DreeMax^ Nov 4, 2019 @ 9:52pm
Fame Mechanics Suggestions.
Here is thread for suggestions. Lets have them all in one place.
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Showing 1-15 of 49 comments
Rücklicht Nov 4, 2019 @ 12:54am 
Famepoint system reloaded
The devs asked us to discuss new ideas or problems we have in relation to the famepoint system.
The problem I have with this is that a lot of mechanisms that work with the FP system are getting changed a well. For example lockpicking/base safety. Since this gets reworked as well, I would say, let´s wait till we get changes until we discuss ne FP system ideas. This I mean just in relation with topics like balancing. I think it´s good so far. The more FP you get, the harder it is to get them. Although one could argue that this is illogical since a high ranking prisoner always attracts more viewers that want to see him win/fail.
The only idea I have for the future are FP "explosions" for awesome moves, like doubletripple kills, base raids, picked locks, first time achievemnets (my first selfmade rifle etc.) or mech kills. But here again one could argue that too many other games have done this is some way before, yet, SCUM seems to orientate on other games all the time like RUST.
All in all I´d say let´s wait a bit till we get a better basis for decisions.
Last edited by Rücklicht; Nov 4, 2019 @ 3:00pm
famyko Nov 4, 2019 @ 1:19am 
i hope for a lot of ways to learn and get the fp,s to make it interest, learning by doing are the basic and need the most points on our way, boost it with books random, some npc teachers (the survival master, old master prepper, master blacksmith, drill sergant, chef of cuisine for cooking etc.), boost with special quests like the tutorial, some free finding fp.s some medicine to blow our brain and steroids to give us muskels,or special meds, pills, to set the fps in our opinion there are labors in the bunkers for old erperiments so we can get them plausibel .

i like the idea that the skilling balance go in phases upgrade by the other skills, when i can shoot with an handgun perfekt i learn faster rifle shooting when im strong in boxing, i can learn quicker hit harder with the meele weapon

some secial skills we can only learn when we do some special are fine

it need not more i thnik

edit: if we can build armor sets like swat gear, special forces, heli pilot, winter, bush, forrest, desert carmo combat gear, firefighter, trash worker, sets can give some fp extra. if we wear it completely in one style
Last edited by famyko; Nov 4, 2019 @ 2:26am
Scooty (Banned) Nov 4, 2019 @ 1:59am 
I trust the devs read these things and I need not go over how super special I think fame needs to be in SCUM so I'll just say this. I never play events. Ever. Make me play events and for the right reason which is fame. The most effective way to gain and to lose fame must be events in order to maintain the major premise of the game.
arves Nov 4, 2019 @ 2:25am 
And why is the fame points capped at 1000 for pve?
Zurdo Nov 4, 2019 @ 3:38am 
I already talked about this on reddit but I lost the post where I did it so I'm going to have to write it again.

I believe that the system of fame needs an additional system of money since fame is an abstract and non-tangible value that cannot be stolen (beyond 10% of the value of the person you kill) and cannot be Store anywhere susceptible to theft. I believe that the solution is to add an ATM in safe areas and some in unsafe areas where you can exchange fame for Scumcoins (a tangible currency that is an object in the game and works in the same way as the bullets are stacked in the inventory) I will put an example of operation:

- Each point of fame is exchanged for 10 coins in ATMs but the coins cannot be exchanged for fame.

- You can stack 500 in 500 coins (piles of 50 of fame so that carrying money on top of them is a space challenge) or 1000 if in the future there are more expensive things to buy. or they could get inside an object like a wallet that allows you to put more coins inside the same space.

- The only use of fame would be respawn, everything else like claiming houses, buying locks and, of course, buying objects when they put the npcs will be done only with coins, so trying to claim a house or build locks for a base will mean major challenge due to having the money that is likely to be stolen.

Now I will explain why I think this system brings something good to the game. First of all I think that it is a much more organic experience to be able to handle an abstract concept such as fame in the form of objects in the game world, this makes the transactions more natural and not as much as being in a video game where you redeem imaginary points for things. Having to carry money in the inventory gives a feeling of additional tension as it adds the possibility of losing money in a violent encounter. For PVP players it is an new loot in addition to the equipment. Looting bases could result in getting a lot of coins stored in squad chests. You could add the mechanics that to maintain a squad or a base over time you have to pay a quantity of coins periodically, this would cause a greater movement of people in general and money that can be the objective of any other squad by adding more value by invading enemy bases (currently the only benefit is to steal cars or equipment). Being able to lose money for not picking up someone's loot along with the loss of fame when someone spawns counteracts the inflation of fame in the game. That puppets can give some coins (a small amount) could counteract not gaining any fame at high levels of rifle skill, for example, at low levels of that ability, killing a puppet with a shotgun can easily give you 50 fame but with the advanced skill you need to kill 3 or 4 for a single point of fame, with a few coins when registering them that might be enough to get small amounts even if you have the maximized ability.

I think it is a system that improves the game and I see few negative points. I would like you to give your opinion about it to improve the idea.

Thanks for reading me.
Faustus Nov 4, 2019 @ 4:57am 
1. Lore friendly. However fame will work there should be a lore friendly explanation to it that work's in tandem with SCUM as a TV show as well as the drone's coming from time to time.

One possibility would be that we are not being constantly watched on TV. Instead, the GPU is recording all we do and the drone's visit us to upload the data to be used for the TV show. As a mechanic, the fame point's would only be gained/updated if a drone has uploaded the data and is back "at home" (de-spawn). Killing the drone before upload might stop FP transfer and you would have to wait for the next.

The drone's purpose might be to upload the data along with an updated mugshot.
Last edited by Faustus; Nov 4, 2019 @ 5:04am
Mikfail Nov 4, 2019 @ 5:07am 
The only real gripe I ever had myself, Is that you couldn't earn more Fame from doing random things once you reach 1000, unless you murder people.

Though I will admit, it can help send a message to others.

Months ago, for a while I was 1st place in the US EAST #1000 leaderboard. Most people at the time knew I wasn't the murdering type: I never KOS, I never shoot first, I always wave & type something into chat when I see or hear a player, if someone is still being quiet or skittish, I would just leave the area.

People would prey on me for this, but soon realize I'm fully capable of defending myself. I would even complain in the chat about I had to kill them & how we could be friends. So there I was for a time longer, up & over 1000 Fame but as a friendly player :)
Scooty (Banned) Nov 4, 2019 @ 6:50am 
The no fame / minus fame for pvp is starting to meme.

Nice that's the first time I've seen fame use to buy experience good thinking. I'm not in favor of it but that's a good idea.
Zurdo Nov 4, 2019 @ 8:26am 
I already talked about this on reddit but I lost the post where I did it so I'm going to have to write it again.

I believe that the system of fame needs an additional system of money since fame is an abstract and non-tangible value that cannot be stolen (beyond 10% of the value of the person you kill) and cannot be Store anywhere susceptible to theft. I believe that the solution is to add an ATM in safe areas and some in unsafe areas where you can exchange fame for Scumcoins (a tangible currency that is an object in the game and works in the same way as the bullets are stacked in the inventory) I will put an example of operation:

- Each point of fame is exchanged for 10 coins in ATMs but the coins cannot be exchanged for fame.

- You can stack 500 in 500 coins (piles of 50 of fame so that carrying money on top of them is a space challenge) or 1000 if in the future there are more expensive things to buy. or they could get inside an object like a wallet that allows you to put more coins inside the same space.

- The only use of fame would be respawn, everything else like claiming houses, buying locks and, of course, buying objects when they put the npcs will be done only with coins, so trying to claim a house or build locks for a base will mean major challenge due to having the money that is likely to be stolen.

Now I will explain why I think this system brings something good to the game. First of all I think that it is a much more organic experience to be able to handle an abstract concept such as fame in the form of objects in the game world, this makes the transactions more natural and not as much as being in a video game where you redeem imaginary points for things. Having to carry money in the inventory gives a feeling of additional tension as it adds the possibility of losing money in a violent encounter. For PVP players it is an new loot in addition to the equipment. Looting bases could result in getting a lot of coins stored in squad chests. You could add the mechanics that to maintain a squad or a base over time you have to pay a quantity of coins periodically, this would cause a greater movement of people in general and money that can be the objective of any other squad by adding more value by invading enemy bases (currently the only benefit is to steal cars or equipment). Being able to lose money for not picking up someone's loot along with the loss of fame when someone spawns counteracts the inflation of fame in the game. That puppets can give some coins (a small amount) could counteract not gaining any fame at high levels of rifle skill, for example, at low levels of that ability, killing a puppet with a shotgun can easily give you 50 fame but with the advanced skill you need to kill 3 or 4 for a single point of fame, with a few coins when registering them that might be enough to get small amounts even if you have the maximized ability.

I think it is a system that improves the game and I see few negative points. I would like you to give your opinion about it to improve the idea.

Thanks for reading me.
Priest Nov 4, 2019 @ 9:07am 
If FP stay as currrency

* Remove diminishing income (at best remove the connection to XP) and balaance arround the currrent income at medium skillevel
* Set max amount without PVP higher (One house with 2 Doors = 1400 FP + 150 FP for spawns should be minimum)
* If possible make a "Equipcheck if you kill a player"
-- No Weapons = -50 FP
-- Only Stoneage Tools/Weapons = -10 FP
-- Only pistols and shotguns (usable, means with ammo) = 30 FP
-- Assault rifles and other high end stuff = 80 FP
* Allow to get reduced FP by shooting Shooting range targets (20% of pumbies)
* Give extra FP when logout first time per real day with good Health status (living healthy)
* Give extra FP when wearing colorfull clothes outside the base.
* Allow to spend (max 15 per day) FP to others as a small gift
* ...

Just what i had in mind this moment
Arguethis Nov 4, 2019 @ 9:47am 
Hello,

It would be good to have:

Fame points bonus for

- Succes in the infiltration of a bunker (maybe 1 per hours to avoid farm of fame points)
- when you buid and lock a base with a door
- expoits (like kill a zombie over 500 meter)
- Kill a zombie after someone else etc...

FP malus for bad actions:

- killing players out of a bunker
- destroy someone else base's elements
- etc...

I'll come back if I have new ideas.
MILO Nov 4, 2019 @ 9:55am 
Originally posted by Dies Fourth:

1. My main thought is no fame points for killing other players and possibly even negative points for killing other players to stop KoS altogether possibly !

2 A secondary idea is use fame points to at any point { non combat situations } respawn near squad mates OR allow squadmates to see/track each other on the map

3 OR spend fame points to access sattelites to see all players in a certain sector for 2 seconds. Like a thermal pulse that detects heat sources of players as well as large animals that have similiar heat signatures as well as well as fast moving vehicles.

4. being able to spend unused fame points to raise skills not chosen during characther creation
1, 2 and 4 are really bad, obviously from my point of view.
More precisely...

1. No fames for kill or even negatives??? Really???Have you seen all that weapons scattered inside big boxes, bunkers ecc. They are supposed to be used against other players, more than to be polished and kept well organised inside chests. You can do that obviously but surely you should not impede or limit me to do PvP.
The PvP part could be even considered not preponderant, but surely cant be seen as minority.

2. CODish and arcadish to the bone, hope it never happen, even though I always been agree with a system that would permit people to spawn together the first time in every session (as a counterpart for the removal of the current Respawn system) ...my suggestion in the past was a sort of current respawn on teammate system but with a 6 hours delay timer!!!Anyway for 50 fames you already can easily meet with your cru.

4. This simply should never happen. This game is all about skills and progression. If I earn a way to raise skills quickly with fames (or whatever else), soon enough we would have only superheroes on the server, aka all the same char, as in all the other trivial FPS games all around.
With your suggestion we would multiply the quickness of the skill process. I raise skill doing things that make me make fames that I will use to skill more ecc...
In Scum you simply should never be able to be an ace in all matters.

3. This conversely could be an interesting suggestion (but limited at certain ''special'' players imo).
A sort of Bounty system.
If I spend enough fames I could know where the leader roughly is.
Or better a REVENGE system, pay (a lot) to know where a particularly player is (with a lot of limitation).
This would be really amazing!!!!
Last edited by MILO; Nov 4, 2019 @ 10:03am
Priest Nov 4, 2019 @ 12:09pm 
To be fair D4, you made the suggestions that punishes his way to play the game

Anyway.
I dislike your suggestion number 3
With enough FP you simply make such a sattelite scan
Then 20 minutes later again

Make screenshots of both scans, compare them and the red dots that have not moved and are not in a POI are nearly 100% bases and stashes

Or the other way, before you raid a base make such a scan and know that no one is at home.

Many ways to gater informations player should not have
Neptune Nov 4, 2019 @ 12:12pm 
Originally posted by Priest:
* Remove diminishing income (at best remove the connection to XP) and balaance arround the currrent income at medium skillevel
Something like that would be welcome. Or/and new ways to get FPs. One of the main problem with the current FP system is the more your character gains skills the less you get FPs, even if you need them all along your playthrough.
I guess it's one of the reasons why the devs want to rework the system.


Originally posted by Priest:
* If possible make a "Equipcheck if you kill a player"
-- No Weapons = -50 FP
-- Only Stoneage Tools/Weapons = -10 FP
-- Only pistols and shotguns (usable, means with ammo) = 30 FP
-- Assault rifles and other high end stuff = 80 FP
I love this idea ^^

In addition to that I would LOVE to see a bounty system -> a leaderboard of most wanted players (with bounty + printed portraits for the top10). Players sorted by numbers of kills since last death (outside of events) :

-Leaderboard that only shows active players during the last 24h (important to always see the most wanted of the most active players).
-Top 10 players get a bounty on their head (fame points) based on their kill count.
-Killing a player of the Top 10 gives you the bounty (if he has never been in your squad for the last week), and reduce your own leaderboard kill count by 1.
-Top 10 players get their portraits directly printed on the leaderboard (with clothing from shoulders to the head) : portrait is updated each time a top 10 player is visited by his drone.
-If you get killed by a Top10, you can spend some of your FPs to raise his bounty.

I'm dreaming about something like that, it would add so much fun to the game !! :D


Another suggestion would be to find a way to give fame points bonus to survival players. The longer your survive, the more FPs you get. It's a survival game after all...
Last edited by Neptune; Nov 4, 2019 @ 12:28pm
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Date Posted: Nov 4, 2019 @ 9:52pm
Posts: 49