SCUM
Map markers for squad/clan
Please think about adding a kind of pencil to a clan mark some locals of interest in the map
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Showing 1-8 of 8 comments
Priest Jul 7, 2019 @ 11:41am 
Make keypads on the map for more detailed information.
But why more markers ? The existing ones should be removed
(Own marker on map and teammarker in 3d View)

Its simply, if the game is about survival, no magic marker !
No fast respawn
No more magic benefits for squads
Last edited by Priest; Jul 7, 2019 @ 11:42am
flitzpiepe0815 Jul 7, 2019 @ 11:43am 
Originally posted by Priest:
Its simply, if the game is about survival, no magic marker !
No fast respawn
But more fairness in an unfair world, right? :D
Priest Jul 7, 2019 @ 11:45am 
Originally posted by flitzpiepe0815:
Originally posted by Priest:
Its simply, if the game is about survival, no magic marker !
No fast respawn
But more fairness in an unfair world, right? :D
Play in a team has enough benefits, there is zero reason to buff groups additionally.

That communication and information and so movement and shooting on targets need more time without extra marker is the natural drawback. Removing this drawback make the strongest stronger and the weakest weaker.

The maximum i could support is a "Name Marker" if you aim at someone for one second. And then Green for Team, White for random, Red for people that allready have killed you (or red = If one of their team have killed one of your team, to say it more detailed)
Last edited by Priest; Jul 7, 2019 @ 11:48am
Ydrak Nur | Demon Jul 7, 2019 @ 12:21pm 
Originally posted by Priest:
Make keypads on the map for more detailed information.
But why more markers ? The existing ones should be removed
(Own marker on map and teammarker in 3d View)

Its simply, if the game is about survival, no magic marker !
No fast respawn
No more magic benefits for squads
when you need to tell a specific local in b4 for example, how do you tell to your friend? "Hey go to that place with a white road!" Or "go to the forest", man this map is huge, and when you are in PvE this is necessary. In pvp you can have only to make strategy
Priest Jul 7, 2019 @ 12:44pm 
Keypads would reduce the area to 1x1 km
Like D4 key 5

And then you really say something like
D4 key 5 the forest under the houses at the street
Last edited by Priest; Jul 7, 2019 @ 12:45pm
N0W3P Jul 7, 2019 @ 12:48pm 
check out Devzupa - much better tool.
Priest Jul 7, 2019 @ 12:50pm 
what i mean with keypads you can see on this map
The Keys are written down in A1
https://www.realitymod.com/forum/showthread.php?t=135157

you can even use they keynumbers to give a more detailed area. Like
D4 key5 Subkey6
Means Key 5 and then (of there would be a grid inside the keypad grid) the right side aka 6

Means i would say it like
D4 key5 sub 6
Not that long and easy to understand
(btw this way you give 333x333m areas)
Last edited by Priest; Jul 7, 2019 @ 12:54pm
Huondil Jul 7, 2019 @ 2:18pm 
Priest suggestion about keypads is great!! It makes location much easier without taking off the "realism".
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Date Posted: Jul 7, 2019 @ 11:27am
Posts: 8