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That being said, I’d be ok with a reduction in resources and/or a reduction in degradation rates....but it has to come at a counter-balancing cost.
Maybe make building and repairs more time consuming, or require specialized items to be looted and our crafted. That way, bases don’t just become easier and more convenient.
I think it's the right solution.
There are some more things. When Wood get's wet it starts to rott away. But this process usually takes 2-3 Years +. Not Weeks. What you say is true for Wood that does not get Wet.
All in all i would also prefer a maintaining System you have to keep up instead of Re-Build your Base every 2 Weeks. This is a bit much and also not realistic.
Right now palisades take double the cost to repair that they do to build. It is more cost effective to rebuild entirely on the wall. Also, even if it is the same cost... it is more labor intensive to repair than to build. Having to go around to each individual segment of the palisade to repair it is impossible. They should at least be repaired in the groups that they were created. if not everything that is anchored together being repaired as a whole?
I don't want to log in to the game only for repairing the base
Repair box would be nice.
Your going to have to repair your base more often than you think atm...
I know I could wait until its near 10% then repair it... but doesn't that mean it only has 10% HP and would be easy for another player to destroy it? If that is the case, you'll want to repair when its gets to 90-80% to ensure its hard to destroy.
Guess I'm repeating myself anyway lol..
Great comments and feedback people, love ys'a
means One log can repair 100% of one log or 10 logs with 90% to 100%
(in a range of 5m or so)
Something like that
But the whole base building is in its first version.
So lets wait what happens. Anyway as long as you cant easy delete Items build by others in your base i dont build bases at all.
(placing a Log that blocks a door need what 1 minute, and how long you need to break it ? 1000 Hits with a axe ?)
I think a reasonable solution is what rust used to do(not sure if they still do haven't played since legacy). Any interaction with any base component or storage object in you base resets the degradation timer. Or by interacting with the flag to reset it.
This would insure that the owner of the base would have to be actively using the base. No active owner, no base. Degrading to 0% after a week I'd be fine with, but only for ownerless structures.
Another idea if owned bases just HAVE to degrade, have a reduced tick rate for degradation or owned structures vs ownerless. Such as 25% owned vs 100% for ownerless over a week period. This could make weekly repairs tolerable but not so over bearing it's a put off.
This would be more forgiving for players who may not be able to play for a few days due to any number of RL situations but still maintain the intention of the degradation system.
https://steamcommunity.com/app/513710/discussions/7/1642045003594486003/