SCUM
The_Gump Jun 25, 2019 @ 9:47pm
Degregation v's Maintaining
I don't know if I like the idea of wall's etc degrading over time. I would prefer to Maintain them as other items need (this whole mechanic allows the server to get rid of abandoned items without admins having to delete them for those that don't know).

For a solo player, having to farm materials so much hurts. I'm not looking for a easy way out of keeping a base in good order, I expect to repair damage caused by players or other means (remember natural disasters will be a thing).

I know it adds to "realism" but wood actually hardens as it ages... it gets stronger. There is a reason log cabins in the woods last so long.

From what I can tell, in real time, my walls are losing 2% health every day... so within a week or two I'm going to have to spend countless hours repairing them. Why so soon you ask? Low health walls will be easier for other players to break.... and with RPG's and other explosive weapons coming, your going to want strong walls ALL the time.

So for me... either make them degrade a lot less... or switch to the maintaining system, or, as posted in another thread, make repairing use a lot less materials and easier to repair whole sections.

What do others think?
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Showing 1-15 of 19 comments
Cocoa-Jin Jun 25, 2019 @ 11:04pm 
I think bases, especially significantly sized ones should be a bear to maintain solo. Bases should be group projects with group sized demands.

That being said, I’d be ok with a reduction in resources and/or a reduction in degradation rates....but it has to come at a counter-balancing cost.

Maybe make building and repairs more time consuming, or require specialized items to be looted and our crafted. That way, bases don’t just become easier and more convenient.
[Goi]Zodd74 Jun 26, 2019 @ 3:15am 
In H1Z1 base maintenance it was done just by building a maintenance box inside your base and putting materials inside (wood, iron, rocks etc) and it just auto repairs stuff.
I think it's the right solution.
RealBalkanBoy Jun 30, 2019 @ 6:59am 
That would be nice :) @Zodd74
Last edited by RealBalkanBoy; Jun 30, 2019 @ 7:00am
Faustus Jun 30, 2019 @ 7:40am 
Originally posted by The_Gump:

I know it adds to "realism" but wood actually hardens as it ages... it gets stronger. There is a reason log cabins in the woods last so long.

There are some more things. When Wood get's wet it starts to rott away. But this process usually takes 2-3 Years +. Not Weeks. What you say is true for Wood that does not get Wet.

All in all i would also prefer a maintaining System you have to keep up instead of Re-Build your Base every 2 Weeks. This is a bit much and also not realistic.
Last edited by Faustus; Jun 30, 2019 @ 7:41am
Airstrike Jun 30, 2019 @ 1:21pm 
The degrading wouldn't be so bad if the repair cost wasn't 100% of the wall cost.... for example a 90% wall takes an entire big log to repair. That makes no sense. Perhaps it should be one plank, or a small log. Not a full big ass log.
Parzival Jun 30, 2019 @ 1:35pm 
Originally posted by Airstrike:
The degrading wouldn't be so bad if the repair cost wasn't 100% of the wall cost....

Right now palisades take double the cost to repair that they do to build. It is more cost effective to rebuild entirely on the wall. Also, even if it is the same cost... it is more labor intensive to repair than to build. Having to go around to each individual segment of the palisade to repair it is impossible. They should at least be repaired in the groups that they were created. if not everything that is anchored together being repaired as a whole?
pakulas Jun 30, 2019 @ 1:54pm 
I agree with you, this is sick to repair each segment one by one each time the health fail below 90%. Devs also need to double or even triple the degradation time to make it more playable..
I don't want to log in to the game only for repairing the base
YES! Auto repair box please.
The_Gump Jun 30, 2019 @ 3:05pm 
Originally posted by (SFA)Dave:
YES! Auto repair box please.

Repair box would be nice.

Your going to have to repair your base more often than you think atm...

I know I could wait until its near 10% then repair it... but doesn't that mean it only has 10% HP and would be easy for another player to destroy it? If that is the case, you'll want to repair when its gets to 90-80% to ensure its hard to destroy.

Guess I'm repeating myself anyway lol..

Great comments and feedback people, love ys'a
Priest Jun 30, 2019 @ 3:19pm 
AOE repair could be a good way to go
means One log can repair 100% of one log or 10 logs with 90% to 100%
(in a range of 5m or so)

Something like that

But the whole base building is in its first version.
So lets wait what happens. Anyway as long as you cant easy delete Items build by others in your base i dont build bases at all.

(placing a Log that blocks a door need what 1 minute, and how long you need to break it ? 1000 Hits with a axe ?)
Last edited by Priest; Jun 30, 2019 @ 3:34pm
sic Jun 30, 2019 @ 3:24pm 
Originally posted by pakulas:
I agree with you, this is sick to repair each segment one by one each time the health fail below 90%. Devs also need to double or even triple the degradation time to make it more playable..
I don't want to log in to the game only for repairing the base
Yes, this is radiculous. Why is it even a thing? why we have to repair it at all? Why it can be the same as a shelter or boxes? Please change it.
Mrsandman70 Aug 28, 2019 @ 5:22am 
I can understand the need for degradation. If you get roving players who hop on a server and build a base then never come back, that would add up and stress the server.

I think a reasonable solution is what rust used to do(not sure if they still do haven't played since legacy). Any interaction with any base component or storage object in you base resets the degradation timer. Or by interacting with the flag to reset it.

This would insure that the owner of the base would have to be actively using the base. No active owner, no base. Degrading to 0% after a week I'd be fine with, but only for ownerless structures.

Another idea if owned bases just HAVE to degrade, have a reduced tick rate for degradation or owned structures vs ownerless. Such as 25% owned vs 100% for ownerless over a week period. This could make weekly repairs tolerable but not so over bearing it's a put off.

This would be more forgiving for players who may not be able to play for a few days due to any number of RL situations but still maintain the intention of the degradation system.

Last edited by Mrsandman70; Aug 28, 2019 @ 5:30am
Michlo Aug 28, 2019 @ 3:12pm 
My suggestion was to tie it to our login so that regular players aren't being punished.

https://steamcommunity.com/app/513710/discussions/7/1642045003594486003/
N0W3P Aug 28, 2019 @ 3:16pm 
This is a little bit necro, as when OP posted it repairing required materials - now that it just requires a knife or tool, the original topic is kinda dead.
Arish Aug 28, 2019 @ 3:18pm 
yes
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Date Posted: Jun 25, 2019 @ 9:47pm
Posts: 19