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Maybe it's luck, maybe it's Experience. We wont get any changes to this System. Still waiting on what Basebuilding will bring.
When the most popular streamer for SCUM says literally "take everything in the lore and pinned topics with a grain of salt."; then goes on to say "every viewer should sign this petition, heres the link" he gives less than a ♥♥♥♥ about SCUM in all but lip service. (he is basically an obligate predator, look it up)
That petition which was to get the game changed to make streamer action play footage easier to record
with less time looting and surviving was then listened to and developed around.
Many of the petitioners have not, do not, and will not ever actually play SCUM.
So now we are left with the situation we have today:
Hunt hours and hours for screwdrivers to match up to the piles of lock picks you find. When you think you have enough screwdrivers, collect twice as many, because most times they wont be enough and you don't want to run out halfway through the locks and have the owner place more locks on the same door.
When you have that double amount of screwdrivers, proceed to throw darts at a dartboard while blindfolded and hope you get the bulls-eye before the screwdrivers run out (and in this version of darts, the bulls-eye changes location with each throw!).
If you do get through and there is another door, spend all the fame you have left claiming and locking the door you just picked so you can spend another week farming screwdrivers for that next door without the owner re-locking the original door and/or moving his loot out before you can return.
Repeat for each door between you and the possible loot.
When you finally get through the last door, you get to find out if there is even loot there or not. Often times bases are abandoned and any loot chests have long despawned after the builder stopped playing.
No loot? Well go find another base and start all over again.
"But it took so long to farm the fame for my doors/locks and it took you 10 mins (lol, biggest understatement ever) to pick it" will be the reply, but that ignores all the fame the picker spent locking their own stuff, all the fame they lost on failed attempts, all the fame spent on locking doors they already picked to ensure access to the next door that needs picking, all the fame they have to build to attempt more picking, and finally all the time spent looking for screwdrivers (not to mention hours of emptying paper clips out of boxes ONE AT A TIME).
If you think fortifications aren't overpowered in their current state...total up the metal needed to craft a high tier metal window blockade, then total up the metal needed to make the ammo needed to breach it. Quite a difference indeed.
I'm optimistic that it will be re-balanced in the future, but as it stands, its not worth the time and hassle to bother with lockpicking. Sometimes you get lucky, but more often you walk away with frustration rather than loot. It's a lot easier to just farm your own loot.
I love the lockpicking so far, its enough of a challenge to reward those who learn to control their concentration and enough of a safety measure to reward those who farm fp for gold locks.
What really annoys me is that first, a screwdriver would be hard to break while doing this in real life. But even if it did, it would be easy to grind down a new tip on it. Secondly, you wouldn't need multiple lockpicks, you would be using the same one (appropriate to the type of lock) over and over. Lastly, there wouldn't be a time limit (other than the time the owner returns). I understand that compromises have to be made in translation to a videogame though.
I hope its get more hard to do .... and for base building it never be possible, just using tons of time to destroy any door , more and more hard ! work and win !
why is it such an issue that you can't STEAL properly?
OP people keep sayin it's all about luck the lockpicking, it's not, it's all about your thievery skill and experience in actually picking locks, my thievery is 200k of 10m and i will check my statistics on how many locks i've picked since statistics came just last update, so far picked 12 locks mostly gold ones
I know you know what you're doing....but something's very wrong in that equation. What is your thievery skill?