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回報翻譯問題
That is just not true. How do you guys have issues with lockpicking? We use lockpikcing a lot. We raid 1 -2 bases per day and we dont use macros or ♥♥♥♥ like that. Yesterday we broke a cabin with a total of 9 gold. It is possible.... Also, it is possible to protect your house against that (without using a palisade in front of the door).
suddenly there's very few cocky people regarding this mechanic... I WONDER WHY
only a crackhead would believe this is ""skill"" https://www.youtube.com/watch?v=EApUrTDIoQc
notice how the lock breaks around the same area if he doesn't find the spot right away. that's cus the macro/mouse is constantly pushing it
you abused it so well especially in the days prior to the hotfix that you managed to kill a server population with it, hope you're satisfied driblus. just as i called your group out on the bs, one exploits the lockpick mechanic the other sees through the bushes and appears constantly in the right place at the right time humm
Another one who thinks this thread is only about making lock picking easier. I'm sorry but it isnt. I've been lock picking since the implementation of the mechanic. I have probably broken over a 1000 gold locks in single player practice, and probably 300-400 gold locks in the actual open world game.
I bet I've lockpicked just as much or even more than the combined number in your team. I dont know why people like you even bother commenting on this thread. Not even are you not a lock picker yourself, you're just bringing second hand information that you cant even properly confirm yourself.
The problem I have is not that lock picking has gotten harder - but in all fairness it could have been without me noticing it - because for me, the mechanic is just incredibly laggy. When I enter lock picking, it takes a second before I can move my lock pick. When I move my lock pick, it takes a second for it to move. When I turn my screwdriver, it takes a second for it to move, and if I try to nudge the F button, it doesnt register, falls back to zero and ruins any more attempts that try.
Now, imagine that happening and then think about how lock picking actually works in game. You have to be incredibly careful and accurate with everything you do. But if there is actually such a large input lag to every action, as I am currently experiencing in the game, it becomes literally impossible to find the right spot to break it.
I have tried both rusties and silver, and I can still do them in 2-3 tries because they are so easy. But gold locks? No chance in unless I just get lucky. And thats NOT how I'd want any mechanic in the game.
If this is their attempt at making it harder - they have completely failed, because you should not make things harder by making it unresponsive and not registering your input. They should make it harder by decreasing the area that you have to hit to break the lock. I'd be perfectly fine with that, make it as hard as you want - just do not make it laggy and unresponsive. Doing that, only leads to the mechanic being incredibly unrewarding and luck based.
So I'm hoping with all my heart, that thats not the case.
Now, two things to note here additionally. You might ask: Well, it must be the server lag or something? No, its not - because I've been testing this single player as well, to see if that works, and the answer is that it doesnt. I have the same lag in single player as I do in multiplayer. I've also lockpicked on three different servers now, with varying population, and they are all the same.
Second, I know that for a lot of people, there are no problems with this mechanic. I've looked at people streaming, and it seems very smooth and great to me, and I'm just looking at that with teary eyes, just wishing I could do the same. However, it leads me to believe that it might be a local, graphical rendering issue. I have no clue about game design or how any of this works, but I guess there must be a possibility where this happens to some, and not everyone.
Also, I have a state of the art computer, that gives me a stable 60+ frames at all times in SCUM. So its not the hardware directly.
What I would like to see here is a proper dev response telling us that they are looking into it, because they have even confirmed earlier that there IS a problem with lockpicking for some people.
And you can see that post here:
https://steamcommunity.com/app/513710/discussions/6/1637543304840563679/
Now, do you have any questions, or maybe you want to still tell me that I suck at lockpicking and thats why I made this thread?
Please.
My friend. If that really is you Lay - let me tell you something: The reason we destroyed you, Zaz and your racist bigot friend Lewis, was that you tried to raid us first. Not only once, but twice - and both times you failed. And just so you know, that base you tried to raid was just a decoy. We had just raided that a day before and decided to keep it. There's nothing in there.
And maybe you should protect YOUR base better, besides having one layer of wall, and rusties on your front door. Probably one of the easiest bases I have ever raided.
And no. There are no macros involved. And yes, my mouse does the work. My mouse, controlled by my arm.
you can't even lie how sad
I'll tell you the truth Lay. I havent unlocked a single gold lock since they implemented the changes. And the reason for that is that the mechanic is now broken. For me, it is laggy as ♥♥♥♥. The way we raided those bases were the same way you tried to raid our base. I've done a lot of rusties and silvers on the server, but literally not a single gold lock, because I just cant be bothered. Lock picking is broken.
And if you get upset for being raided, when you tried to raid those very same people, TWICE, I guess you should look at yourself in the mirror and have a good think about it.
Again, we didnt raid you first. You raided US first. And then we ran you out of the server in about 30 minutes.
And if you want to know another thing. We didnt only raid bases in that sector, we raided bases all over the server.
where's the video displaying this so called lag again?
Wow if thats really so they fixed a huge part of my issues with the game. On a other way than i suggested but finally if they remove the possibility to spawn inside foreign bases they would solve the "No safe enough storage issue" for me.
Sounds as if i need to testplay the new locks soon
Did you treied on single player or other server? It might be laggy due the server you are at?
We have been lockpicking gold locks during the past days. No issue at all. During this weekend we stole like 3 cars from 3 differnet garages protected with 3 gold each. We also raided 1 base with 9 golds + a big amount of rust locks. That is over 18 golds just on the las weekend.
PS: we never used a macro or anythign like that.
Yes, I have tried on three different servers now, and in single player. Its always the same lag. I do realise that its not something that is happening to everyone, as I have looked at a streamer that does a lot of lock picking and for him it seems smooth and responsive.
I just wish I had the same responsiveness, personally.
PS. I have also never used a macro.
yeah yeah yeah, we know you're here.
And you need to grow a pair. Raid someone, fail, then get raided yourself and run away from the server with your tail between your leg like a little lap dog. And take your racist, bigot friend Lewis with you.
NOT ONE person in this thread confirmed any of what you're saying apart from that dude rambling about lag in general in the game not lockpicking