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The ak-47 is 7.62x39 which travels at 715ms and would take closer to 1.5 seconds counting other things like wind you might get 2 seconds but not 3 at 1000 meters. But even if the ak did take 3 seconds for 1000meters that could be ok for a game but 5+ is way to much.
Also at 1000m range bullet trajectory is longer because bullets don't travel in straight lines.
Devs said they're using G1[kestrelmeters.com] ballistic formulas ingame so everything should be accurate as IRL.
These are data we are using for SVD default bullet in the game
https://goo.gl/gfX8Q3
With that numbers we get exactly 2.15s as it is in our simulation (if shot isn't fired from elevated position). There are many other bullet coefficients that can be used, depending on the amount of gunpowder used, bullet tip type and drag it makes while travelling towards the target. We use ballistic coefficient for standard SVD ammo (57-N-323S) but there are also rounds with better BC, for example our is .374 by default and you have .574 rounds ( better aerodynamics)...
You can see more info about that SVD's ammo types here:https://en.wikipedia.org/wiki/7.62%C3%9754mmR
Good thing is that all BC data can be changed in the game, so we can add any type of ammo with different bullet drag and everything will work perfectly because we just let physics to control the bullets. One more good thing is that it will be probably impossible to create aim bots for this game because of complex trajectory.... within 100-200m bullets travel almost in the straight line and our guess is that majority of gun fights will be in that range... ballistics are more useful for sniping from long distances..
https://www.facebook.com/DevolverDigitalGames/videos/972553062848187/
But I guess you understood what I've said, there are faster and slower bullets than the one we have used, all of them can be added in the game.
That's all i was worried about but if your getting 2.15 around that then that's perfect. Also very glad to hear about no aim bots.
As for having different ammo types in the game. I might put them in if i was you but make they rare. I assume from the other videos you find loot almost everywhere on the map. But i would make armor piercing or different types of rounds that are more powerful a rare find if you even put them in i would be ok with just regular type of ammo for all guns.
If you go to google and enter "shooters calculator 7.62x54r" you will get data for 7.62x54r LPS round, but that is not the same bullet we use in the game.
We are using following ammo type:
"57-N-323S
A conventional steel-core bullet designed to engage personnel and weapon systems. The bullet has a steel core and has a ballistic coefficient (G1 BC) of approximately 0.374 and (G7 BC) of approximately 0.187. The tip has no distinguishing colour. It can penetrate a 6 mm (0.2 in) thick St3 steel plate at 520 m (569 yd) and 6Zh85T body armor at 110 m (120 yd)."
You can check it out here on Wikipedia https://en.wikipedia.org/wiki/7.62%C3%9754mmR
If you enter in shooters calculator following data you will get the right info about the bullet type we use in the game:
Ballistic Coefficient:0.374
Bullet Weight:147grains
Initial Velocity:2723 fps
Zero Range: 1100 yards
Chart Range: 1100 yards
Chart Step Size: 50 yards
7.62x54r LPS is a faster round, it has less drag (it has BC .547). We can add that ammo eventually and traveling speed will be the same as shown in shooters calculator. It's just physics :)
What is shown in video is correct, bullet there travels exactly 2.15 seconds (on the clear weather part, not the part where the rain and wind influence the trajectory), it just seems that it travels longer because we resize the bullet trail with distance so that you can get better idea where the bullet has landed.
Also i know its early but i assume we are getting all kinds of different guns? like russian,american,canadian ect.. or is the location set to a place in russian so we mostly just get russian weapons and other nato guns are just rare drops? just curious.