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I think Invisible should have less duration, and there should be another syringe for Camouflage that lasts longer for stealth style.
Assassin is OP because of how easy it is to kill people with his ability; the ability should be nerfed in such a way that require more skill or carefulness for the player to use.
I think when you're Camouflaging and you touch someone, and your camouflage should stop and they turn hostile to you.
Alternatively, Camouflaging doesn't make you invisible, but any kills you make (esp. with the boosted backstab) is silent, and the assassin has the traits Blends In Nicely and a new "Makes Less Noise" trait.
Damage seems slightly undertaking in regular old pistol
Scoring a backstab with a knife is the loudest thing you can do in game besides nuking the place. While playing the supposed "ninja" character
Zombie ate my game balance > Plays zombie
I suggest that the doctor starts with a new trait that forbids him from picking up any weapons.
But doctors DO make more than other people!
Absolutely all of this. Also, the Ooze disaster feels like a non-event. Perhaps make it faster, or come from multiple places.
This is a bit more ambitious. In addition to gaining new traits with character levels, it would be cool if each character could level up its main abilities. This might help with the fact that the first two levels feel much easier than the others, and make the payoff for reaching higher levels.
Finally, and in a similar vein, perhaps bring in the Augmentation Canister. Perhaps make it really rare and allow characters to gain the abilities of another character for some kind of sacrifice.
There's a small visual indicator when there's a cannibal in the bush. The bush seems to be glowing or slightly lighter than the surrounding bushes.
Anyway as for balance issues I agree that some aspects of melee should be quieter, especially backstab kills. Maybe make it that some melee weapons are quieter than others, like say a sword vs an axe or a knife vs a baseball bat. They have the same damage, but making one quieter than the other would allow more choice, and to compensate maybe the other weapon can have more knockback.