Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamcommunity.com/app/512900/discussions/0/3183345000080850224/
I'm considering adding an "official" in-game means of just unlocking everything at the start for people who hate the unlocking process. Perhaps this would turn off achievements or something like that, or at the very least it wouldn't be possible to achieve all of them since many are tied to unlocking characters, levels, etc..
How would people feel about something like this?
Why not? I have everything, but I grinded the nuggets.
I speedrunning the objectives, until I unlocked everything. That's why I don't use range weapons or followers, because melee is more efficent.
I want help? It costs money, but I need it for the Upper upgrade. I sell most items, to get money, only to buy from the drug guys. It's not a bad way to play, but it's repetitive and it's now in my brain.
Doing these speedruns over and over, until I had everything. Now I have a very hard time changing it :(
I'm trying to use different routes, but I just see the lost money, that I need in the 5th floor. I just buy my victory...
In the end, I have no problem.
I feel like that's a great idea! Allowing people to full experience the game without the sometimes repetitive grind would be amazing. I'm fine with this mode not unlocking achievements, so long as we can turn it off. Thank you for your response!
Not saying you need to add similar system, but at least the player should be informed that enabling X or Y setting will disable Z feature.
The down side of that is that it would make you completely reliant on the RNG to unlock stuff. If you were unlucky, you might never *find* Resurrection Shampoo during play to be able to unlock it. With the current system, you can also prioritize what items/traits you want to unlock first.
Unlocking through quests would probably also be slower than the current chicken nugget system. You can easily get enough nuggets in a single run to unlock multiple items of your choice.
Having to unlock traits that way might also force you to pick a trait that is useless or even a detriment for that particular game, potentially while simultaneously having to pass up on good choices.
It also just seems a bit wonky that you'd be waiting for an item to appear in the game in order to get the ability to...make that item appear in the game.
ngl that would be kinda sweet for people who have jobs/family and dont have the time to grind for all of them.
they can just enjoy the game.