Ashes of the Singularity: Escalation

Ashes of the Singularity: Escalation

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 This topic has been pinned, so it's probably important
RammaStardock  [developer] Mar 6 @ 10:18am
(INSIDERS BUILD ONLY) v3.3 Update Changelog
We're currently working on a significant update to the game’s balance. The differentiation between PHC and Substrate has improved, with PHC units now featuring heavier armor and Substrate units benefiting from faster shield regeneration than before. Additionally, we've cleaned up build costs and generally enhanced unit survivability. Your feedback on these changes is highly anticipated. Read below for more details.

To enable the patch, please do the following:
  1. Select Ashes of the Singularity: Escalation in your Steam Library list
  2. Right-click and select Properties
  3. Select the BETAS tab
  4. From the dropdown, select "Opt-in – v3.30 " and click Close (if you don't see this option, restart Steam)
  5. Steam should pull down the changed files; if you ever want to go back, do the same as above but select "default."

This Insiders build is an early preview of the next update, and you might experience bugs or other issues.

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Changelog
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Map Changes
  • Frosthaven given additional Radioactives.
  • Italia given additional Radioactives, more region distance between starting points.

Units
  • In general, units now take substantially more time to construct for better pacing (use the + and - keys to adjust game speed).
  • General balance pass on units for Substrate vs. PHC to be more evenly matched based on the general idea that PHC units will be more heavily armored and Substrate units will have faster shield regen than before.
  • PHC defensive buildings given additional armor.
  • General clean-up of costs to make them more rounded, same with build times.
  • Artemis missile barrage reduced in count, but cooldown decreased from 6s to 4s.
  • General change to make units more survivable. Example of changes:
    Archer
    • Spawn reduced from 2 to 1.
    • Max HP increased.
    • It is now lightly armored.
    • Logistics reduced from 8 to 5.
    Brute
    • Spawn reduced from 4 to 3.
    • Max HP increased.
    • Now heavily armored.
    Hermies (scout)
    • HP increased.
    Artemis
    • HP significantly increased.
    • Given light armor.
    • Volley decreased from 5 to 3.
    Reaper
    • Spawn count increased from 2 to 3.
    • HP increased.
  • Substrate units no longer have armor but now have much faster shield regen and generally higher max shields.
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Thanks. I'll be sure to to try it out and let you know.
ASAD Mar 7 @ 4:37pm 
Those are some good changes
Acknowledge game developer.
The Artemis attack looks a bit anaemic. Perhaps it would be better to increase the number of shots (maybe to six) and reduce the damage they do (half)?
Last edited by Tarnished Knight; Mar 20 @ 9:54am
In general, I feel the increased build times leans positively into the feel of the game. Helps build up more gradually in the early game.
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