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The last time this happend, I accidently told it to build 5 orbital blockers and 5 unit teleporters, which as people know are super expensive and take a very long time to build. I enede up surrendering in that game because that accidental order clogged up my entire build-cue.
Edit: Oh, never mind :p Building order, I thought unit order xd
And yes get right mouse click reduction going too.
But right now, it's repetave micro for both. In Supreme Commander, I could make a build template, and "plunk" all the buildings down in two clicks (as opposed to 27 clicks now in AotS).
In armies, lets say I have 10 of each unit type in an army. And I usualy have 2-3 armies. In any battle that I win, it will take me a LOT of time figuring out what units got destoryed and and what to que up to be built again. Looking through those tiny icons, trying to figure out what's missing and what's all there is a time consuming pain.
All I want is for the game to automatically start building units till I have 10 of each again, NOT having me play bean-counter accountent after every skirmish or batte.
You could use it to stop the building/construction of anything (both units and buildings)
Having an army able to kite back to some degree if in an Army its terrible as is and you have to disband most times to retreat back ect without losing everything.
Being able to box select units and have UI icons showing what and how many of each you have selected and a simple way to remove or only select a certain unit type within the selction.
If i for example hit F3 which selects all my air and they are a mix of bombers, fighters and Pans i cant then divide the three types into groups without massive p*ssing about.
If the selection was shown as clickable icons with the UI i could do this simply like with almost all other RTS games for the past 15 years or more.
The same is true like stated by OP with building sh*t i mean ease of use wise for a game that wants to be large scale and macro it needs far too much micro dedicated to the poorly functioning UI.
Right now, the item that takes the most time and frustation for me is after battle (as I stated above). This game is about battles, and after every battle I have to do a "Micro Roll Call" to see who's alive; who's been destroyed, and what to cue up to be rebuilt yet AGAIN with both buildings and units.
Just give us an army/building template, and we'd be great.
P.S. And how many times have you guys accidently rebuilt the same Orbital Building? Becuase there's no way to tell what you have already built except by playing "Where's Waldo". Why don't they have a little "1" in the cornert, like armies do, to show how many of those buildings are built already.
Building and army templates would be very useful.
The stop command should stop all the building cue, not just pause them.
Did you try right clicking the unit icon that is being built, it works for me every time.
Also, you can find out which orbitals you have by the orbital ability window/tab.
If you have already build a certain orbital then you could use it and if you havent build it, the icon would be gray and it will say build ... to unlock.
I hope this helps.
If economy goes -ve Puase factories.
Double clicking and Shift double-click will select all units of the same type add them together respectively, can be useful in some circumstances in conjuction with Ctrl-x grouping.
Being able to see army group numbers on the mini-map and number of pips/size of pips still in the group is really useful for general overview.