Ashes of the Singularity: Escalation

Ashes of the Singularity: Escalation

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How do you "uncue" a building order?
Multiple times in the heat of battle, I have accidently added way too many units to my armie's build cue. This can be really bad if you have multiple of expensive units added. But I can't figure out how to remove them from the cue. I have tried everything I can think of (like right clicking), but nothing seems to work.
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Showing 1-13 of 13 comments
Bernhardvd22 Mar 3, 2017 @ 3:59pm 
right click must work I think.
Star Paladin Mar 3, 2017 @ 4:21pm 
Nope, it does not. That's the first thing I tried. Also tried Ctrl and Shift too. It's "perma-build" I guess. ;)

The last time this happend, I accidently told it to build 5 orbital blockers and 5 unit teleporters, which as people know are super expensive and take a very long time to build. I enede up surrendering in that game because that accidental order clogged up my entire build-cue.
Last edited by Star Paladin; Mar 3, 2017 @ 4:24pm
Bernhardvd22 Mar 3, 2017 @ 4:43pm 
Originally posted by bernhard22222:
right click must work I think.

Edit: Oh, never mind :p Building order, I thought unit order xd
Last edited by Bernhardvd22; Mar 3, 2017 @ 4:44pm
Shazza Mar 3, 2017 @ 6:20pm 
Yeah couple that with the current difficulty in seeing what you have on the army , as big army's you have to scroll through the unit counts , makes it quite unpleasant at times . I wish they would just put the army numbers where you click to order the units for the army.

And yes get right mouse click reduction going too.
Star Paladin Mar 3, 2017 @ 8:52pm 
Ya, they really need to "Template" Army groups and building groups (like in supreme commander). I build the same building groups at most resourse hubs; I build the same number and type of units in most of my armies in most games.

But right now, it's repetave micro for both. In Supreme Commander, I could make a build template, and "plunk" all the buildings down in two clicks (as opposed to 27 clicks now in AotS).

In armies, lets say I have 10 of each unit type in an army. And I usualy have 2-3 armies. In any battle that I win, it will take me a LOT of time figuring out what units got destoryed and and what to que up to be built again. Looking through those tiny icons, trying to figure out what's missing and what's all there is a time consuming pain.

All I want is for the game to automatically start building units till I have 10 of each again, NOT having me play bean-counter accountent after every skirmish or batte.
Last edited by Star Paladin; Mar 3, 2017 @ 8:54pm
Lexon Mar 4, 2017 @ 2:42am 
There is a STOP command for the building units/factories.
You could use it to stop the building/construction of anything (both units and buildings)
Fayte Mar 4, 2017 @ 10:10am 
Agreed. For a macro strategy game, there sure is a ton of micro building up buildings and ifrastructure, not to mention army managment is terrible.
Major.Pain Mar 4, 2017 @ 12:52pm 
They really really need to sort out real basic ease of use UI elements before d*cking around adding in, Navy, Teir 4 ect.

Having an army able to kite back to some degree if in an Army its terrible as is and you have to disband most times to retreat back ect without losing everything.

Being able to box select units and have UI icons showing what and how many of each you have selected and a simple way to remove or only select a certain unit type within the selction.

If i for example hit F3 which selects all my air and they are a mix of bombers, fighters and Pans i cant then divide the three types into groups without massive p*ssing about.
If the selection was shown as clickable icons with the UI i could do this simply like with almost all other RTS games for the past 15 years or more.

The same is true like stated by OP with building sh*t i mean ease of use wise for a game that wants to be large scale and macro it needs far too much micro dedicated to the poorly functioning UI.
Last edited by Major.Pain; Mar 4, 2017 @ 12:57pm
Star Paladin Mar 4, 2017 @ 4:22pm 
I'll try the stop command, but unless I'm mistaken, that just pauses the build cue, right?

Right now, the item that takes the most time and frustation for me is after battle (as I stated above). This game is about battles, and after every battle I have to do a "Micro Roll Call" to see who's alive; who's been destroyed, and what to cue up to be rebuilt yet AGAIN with both buildings and units.

Just give us an army/building template, and we'd be great. :steamhappy:

P.S. And how many times have you guys accidently rebuilt the same Orbital Building? Becuase there's no way to tell what you have already built except by playing "Where's Waldo". Why don't they have a little "1" in the cornert, like armies do, to show how many of those buildings are built already.
Last edited by Star Paladin; Mar 4, 2017 @ 4:27pm
Karath Mar 4, 2017 @ 6:09pm 
as far as I have tried I don't think there is a way to cancel requested units from the army queue. You will unfortunately have to find the factories constructing the units that you started the build queue for the army. I agree it is not ideal, and you should be able to be allowed to cancel unit construction ordered through the army build queue.
Lexon Mar 5, 2017 @ 9:03am 
Originally posted by Star Paladin:
I'll try the stop command, but unless I'm mistaken, that just pauses the build cue, right?

Right now, the item that takes the most time and frustation for me is after battle (as I stated above). This game is about battles, and after every battle I have to do a "Micro Roll Call" to see who's alive; who's been destroyed, and what to cue up to be rebuilt yet AGAIN with both buildings and units.

Just give us an army/building template, and we'd be great. :steamhappy:

P.S. And how many times have you guys accidently rebuilt the same Orbital Building? Becuase there's no way to tell what you have already built except by playing "Where's Waldo". Why don't they have a little "1" in the cornert, like armies do, to show how many of those buildings are built already.

Building and army templates would be very useful.
The stop command should stop all the building cue, not just pause them.
Did you try right clicking the unit icon that is being built, it works for me every time.
Also, you can find out which orbitals you have by the orbital ability window/tab.
If you have already build a certain orbital then you could use it and if you havent build it, the icon would be gray and it will say build ... to unlock.
I hope this helps.
SnugSnug Mar 5, 2017 @ 5:39pm 
As for templates and the like i tend to just have each factory on repeat que to muster point, group select ctrl-X, form up, A-move... thats the last time i'll see or interact with that army. That's pretty macro-management, albeit wasteful in many cases.

If economy goes -ve Puase factories.

Double clicking and Shift double-click will select all units of the same type add them together respectively, can be useful in some circumstances in conjuction with Ctrl-x grouping.

Being able to see army group numbers on the mini-map and number of pips/size of pips still in the group is really useful for general overview.
Last edited by SnugSnug; Mar 5, 2017 @ 5:43pm
jonezn Nov 11, 2021 @ 3:49pm 
You have to click on the factory itself to be able to right click and cancel unit builds, you can't do it from the army build queue, it's a programming shortcoming (click on each factory if you have build more than one).
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