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If you gave a tank an HMG i feel it would need to be operated by the one who operates the shells because being able to simultaneously use both would just be way to overpowered.
I also think the tank the way it is now is important for really keeping halftracks relevant. The game currently does a pretty good job of keeping all items in game relevant.
ht already on the field mean there already anti infantry,so no real need for more
allow people to use the LMG in motorcycles
itd be lit
I would also love to see LMG on the motorcycle (like maybe a higher tier version).
This. That would make halftrack more or the less useless (at least when you can build tanks).
I'm tankist driver in many games, and yes, that battlefield like MG miss me a lot sometimes. But i would prefer the tank having more acceleration (and inertia too) than an MG as it would be really really OP trust me.. ;)
Edit: balance wise, it makes me more sense to add a LMG on the sidecar seat of the bike than adding one to a tank. I would prefer a smoke discharger over an MG on foxholes tanks if given the choice.
That makes sense.
Smoke Discharger on Tanks and Biker LMGs instead...
Ive been watching a few videos of Tanks in Foxhole supporting an Infantry assault, and I can somehow see the Usefulness of having a Smoke launcher on Tanks to assist Infantry assaults.
on the other hand though...Wouldn't having a Tank Commander Toss Smoke grenades be the same thing?
Biker LMGs though...That would be good for Assaults Honestly.
They can Keep Pace with an Infantry Push, and not get Bogged down too much because of the HMG weight.
Though...wouldn't that make FMGs somewhat Lackluster?
You can make Bikes Cheaper and Immediately from a lvl 1 Vic Factory and since they move faster on roads, its so much faster to bring a bike to the front than push an FMG up there.
...At least until they implement Towing...
You cant toss any grenade as tank commander. Only binos and pistol so far, afaik. I dont use often a commander on my tank he get sniped way too fast i prefer having him on foot with the infantry or on another vehicle (HT or tank).
Maybe, maybe not. They do not use same ammo FMG use 14.5 while an HMG use 12.7
So far i think the FMG does more damage to structures than current HMG does. And in any case the bike is easily destroyed by gunshots while FMG can only be damaged by sustained damage, and not by light weaponry. Best counter to FMG is frag launcher, best counter to a bike is good accuracy with any weapon. And the bike would still need 2 crew if armed.
I hope when you implement heavier tanks you will increase light tank acceleration/inertia ^^
And smoke discharger on cooldown would be really cool feature, with a 45s-60s cooldown to avoid mindless imbalanced smoke spam :)