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Or, if you have enough money, buy it and level up it manually.
Maybe that's due to more trains rather than the sheer quantity of loads being picked up, I don't know. The busier a farm is the quicker it will level up. But they rarely level up as fast as you want them too !!
You could try to 'fool' the game and have many trains, but limit each to 4 carriages. Most cities early game don't need a full train load at a time. So by limiting carriage size can allow you to spread the resource over several cities.
As I say, I'm really quite surprised by the farm levels compared to their usage. It's actually hard to say what caused them to reach level 3 as I really wouldn't have expected that given most only had 2 trains using them.
Sorry, I know that doesn't help.
The best time to buy a resource site is while it is unused, i.e. before any RR builds a Station to use it, particularly very early in a new game.
Therefore all auctions are won at opening bid price.
Production will operate at 100% until their local stock on hand if full, then stop. They display some kind of recent average operating capacity, and cost much much more when that is high than when it is low. Because of that variable cost (to buy the business) if you MUST buy a business and can buy it when production percentage is low, you'll save a lot of money. Buying a rural industry that isn't connected to anything (by train or invisible horse-cart) after it has sat idle for a while can be a bargain if you need to buy it. Once connected and busy producing goods, well, you might stop drawing goods for a couple of weeks to see if you can drive production down and save a buck.
I try avoiding buying industries. They are expensive, and very expensive to upgrade. Their rate of return is quite low compared with expanding and saturating your network making lots of deliveries.
Industries you don't own don't upgrade as fast a you might want most of the time, but they don't cost you anything. You have to balance the need to upgrade right now against the high cost. There are sometimes tasks that require you to produce particular goods, or deliver huge quantities. In the first case, you MUST buy the industry. In the latter, you can typically do fine without buying ... take ALL they make and they will upgrade themselves, but some patience is needed.
Someone mentioned about buying both competitors out at the very beginning before laying any tracks. I tried this and one of them require over $3 million and I only start with $2 million. But the other one I could buy out and liquidate and end up with only loosing $56,000 or so from the $2 million. Interesting approach.
There is no way I can afford to buy a business right now. I simply do not have nearly the money. I did create a Beer business in Grand Rapids though. Since I am a noob and only did the first 2 campaigns I am using pause to set things up from the beginning. This is a screen shot of the 3rd campaign at the very beginning. It has 2 warehouses. All connected rural businesses are operating at 100%.
https://steamcommunity.com/sharedfiles/filedetails/?id=1997776324
So, apart from improving apparent demand for the rural industries, do you think you're getting good value for building the Warehouses? They are expensive compared with just directly delivering to the Cities. There is a tendency to want to operate like "the real world" where things like Distribution Centers and Spoke and Hub networks sometimes make sense. Those methods don't always work so well in the game :)
But this is my first setup, no warehouses.
https://steamcommunity.com/sharedfiles/filedetails/?id=1997828046