Railway Empire
Gnaal Nov 17, 2019 @ 7:13am
Gold rush, last optional objective
So the last objective is to transport 2k passengers from SLC to SF and I can't figure out how to get anywhere close to that. I'm at 1859, I started growing SLC in maybe 1852 or so, and it's been a 100k+ city since like 1854 or something, but even then my spammed passenger trains has only managed some 400 passengers.
Using the flow map mode there isn't even an arrow for passengers between these two cities, indicating there isn't really a flow in between them. So what is the magic method of actually getting a demand for this line?
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Showing 1-8 of 8 comments
Thineboot Nov 17, 2019 @ 8:56am 
In 1850 one passengers car can transport up to 35 passengers. 2k equal 58 passengers cars. Some 400 passengers were transported by some 11 passengers cars.
gardlt Nov 17, 2019 @ 9:06am 
The trick is not to have trains hauling local passengers from Salt Lake City. Also use a wait-to-fill setup.

It's my understanding that passengers in this game are not smart enough to wait longer for a train that is direct. They will get on a local train that takes them a little closer to their destination even if there is no full connection to their destination and with no regard to efficiency.

In addition even if the above were untrue, the principle is that passengers look for a route less than 1.5x the straight line distance. This means that with only dedicated direct runs you will be picking up passengers bound for Sacramento, Shasta, and maybe even Carson City, depending how direct your route is.

You might be interested in a bit of this video:
https://www.youtube.com/watch?v=FHg6xqXe3dk
Thineboot Nov 17, 2019 @ 10:31am 
He has hauled 400 passengers. So they board his trains on a direct route that is less than 1.5 times the straight line distance. The tasks asks for a direct connection without stopping. So no other cites are involved.

What Gnaal may be missing is to use "minimum > 0" and "passengers" only to force trains to wait for passengers before even leaving SLC.

Once passengers have boarded a train they don't care how long the train waits before departing.

If you want to play it using the fewest trains just set the minimum to 8 and only allow passengers to board the first 7 trains and the 8th train to a minimum of 2 passengers. That's 7x 8 + 2 = 58 cars with a total of 58x 35 = 2,030 passengers.
gardlt Nov 17, 2019 @ 12:43pm 
Maybe I didn't explain clearly, the second point is that passengers will use a "direct connection" to reach places other than the specific destination, any city within the 1.5x rule which I believe is rail length + straight-line distance from the destination to city center.
Thineboot Nov 17, 2019 @ 12:53pm 
True, he should definitely avoid any passenger trains leaving SLC other than for SF.
chaney Nov 17, 2019 @ 2:00pm 
Good advice above.

Note that passengers only wait for 14 days (in a 20 year scenario) for a train to pick them up, then they find other transportation (horse drawn wagons, not explicitly shown in the game.) That means to capture *all* the potential passengers, you want to have a train at SLC ready to pick them up at "all" times, and once one leaves the Station there, you need to have another train for them to board within 2 weeks.

Once those passengers are on your train, they become patient and will sit there not moving for months while you load more passengers, so you can set Min 8 carloads to load up a full trainload. Passengers pay more for quicker trips, but the effect is small so you don't really benefit from running more shorter trains in this case, but if you want to watch progress happen, you can run more trains with fewer than 8 carloads of passengers. The downside is that you have to buy more trains and they do take track space, but it's fine if you want to watch the progress rise more steadily.

Another point on long-range routes like this: you should generally prohibit goods that are available nearer the destination. Moving Beer and Meat from far away is expensive and may even prevent deliveries from nearer more profitable locations, so don't allow it unless you have a good reason!
mbutton15 Nov 17, 2019 @ 7:21pm 
I did this scenario recently. I amazed myself and got all gold ticks !! Never thought I would with some of the tasks, including this one. Can't remember exactly when I built the line to SLC, but it couldn't have been too early as you need to build up a bit of cash just for the tracks. I did nothing else with SLC itself, so no resources coming in to it. No other passengers, except those that came back from San Fran. I used 8 trains on the line and set them off about 10 days apart so I didn't lose any passengers due to going beyond the 14 day waiting that chaney mentioned.

I didn't even do anything clever with the loading, by that I mean that mail was also hauled on those trains. So they weren't always just full of passengers. From memory, I saw that those first 8 got me reasonably close to the target, so much so that after some maths I decided I could just let nature take its course and left the trains to make the subsequent journeys without keeping an eye on them.

Maybe my key factor was setting the trains off 10 days apart.
Gnaal Dec 9, 2019 @ 2:37pm 
I guess I kinda rage quitted RE a bit after this :P

I had something like 10-20 engines (fast ones, usually only hauling one car each of p+m) on the direct route thinking that would just solve it. But there are some good suggestions here, guess I'll reload into some of my bookmark savefiles for it and try to complete it during Xmas, thanks!
Last edited by Gnaal; Dec 9, 2019 @ 2:37pm
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Date Posted: Nov 17, 2019 @ 7:13am
Posts: 8