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14 days is for 20-year scenarios. I know gardlt, chaney and a few others provided a correct number for 100-year games from time to time but I don't recall it, would have to look it up by myself.
Just 2 trains and 28 day routes in SA seem very wrong to me. The map scale it bigger (x2 iirc)... are you really sure about these numbers?
I've tried min cars for Automatic Express trains - inter city can handle the need for Meat and Chicha and industrial goods - but that works only if you know for sure which one of the two can provide more cars. Otherwise you're loosing express goods. And once you wait you can kiss your Express bonus goodbye. As long as the stations can handle the inter city exchange adding Dining cars (and Mail cars) help. Just don't use them during the early game as they're just too heavy for weak engines.
60K and only 60% with museums... there is much air for more. Increase the basic goods distribution and try to spread whatever industry goods are produced by the AI to any nearby cities.
Unless you're in a hurry push R&D to get all those nice boni and switch to attractions afterwards if necessary. I'd prefer museums as I believe those +10% are a better investment than attractions. But that's just opinion based on observation and not tested.
I never had 700K which sounds pretty much but 23K should handle it :)
I don't think the express bonus is important as that's for revenue rather than number of passengers. Or do more people travel if you have the express rating ? I don't know.
Similarly, isn't the dining car just a revenue boost, rather than passenger uptake ? Again, IDK.
I think I've got all the R&D 'passenger waiting at station' boosts... at least until another 1000 R&D points.
South America certainly feels a different scale to what I've played on before. Maybe I need to check on the supply of goods. I think my stations are fine. Whenever I check usage I don't think I've seen any above 50%-60% capacity. I think my big problem could well be I'm losing passengers as the routes are long so I think I'm losing lots to the '14 day' wait time (or whatever the 100 year equivalent is).
One thing I don't do is build A to C routes. All my routes are A to B. I could try using A to C and see what kind of uptake I get.
Same goes for Dining and Mail cars with Dining car also adding +20% to passenger rating...
I think it was "2 months" but again, I'd have to look it up myself.
While I like AC especially connected with DC I stick to AB in RE :)
For capturing maximum passengers, the details of min cars, train type, other cargo, etc. are not directly relevant. You will capture all the passengers as long as they can all get on a train (not filled already with Freight) without waiting at a Station with no train at the Platform for their trip for longer than the max waiting time.
So you must always have space for them to load up onto a train going their way - leaving no long gap with such a train unavailable.
A natural network connecting nearby neighbors generally serves everything by passengers taking transfers, so if A-B-C are not at a right angle but are kind of in line, just serving A-B and B-C should do fine, and you should get twice the credit ... one count for each leg rather than a single count for the full trip.
Attractions will give the immediate boost, but with a longer time scale I suspect the added growth from Museums will yield a higher total over time than the Attractions do. It looks like you will meet the mark anyway, so no worries!
I also discovered a couple of cities that I haven't actually developed at all so growing them should help the situation.
I added the dining car to a couple of routes. As well as the 20% boost to passenger revenue it did also give a 20% boost to the passenger satisfaction rating, which I'd never noticed before. However, not sure I'm gonna go and update 100+ routes !!
But, yes, is it beginning to look like I will hit the target. I think I should add at least one passenger train on each line as I'm pretty sure I'm exceeding the 2 month wait time.
As suspected, it looks like the Promoter has inflated the figures as I dropped to 24,698 passengers.
I really just concentrated on the combined effort of growing cities to level 4 and using the tourist site buildings to attract extra passengers. I did add a few extra trains, but didn't add any more dining cars as I wasn't going to do all 150+ passenger trains !!
The tech tree was also utilised to gain faster/stronger engines, plus a few to increase passenger volume/wait times.
In the end I finished with 401 trains. The most trains I've deployed on any map by a long, long way. Overall I had 1 green tick as I failed to grow the company big enough, quickly enough for task 2. Still managed the President rating, with use of Manual Pause.
The goal was reached on Dec 18 1871 so I've just let it roll on to complete the year to give me the 35,384 figure. I think in 1869 & 1870 I had Market Criers in virtual back-to-back operation. During 1871 I had a Promoter employed.
Those final few years were achieved from just letting the game tick by. I was confident that I would reach the target so had stopped growing as such. A couple of cities did reach the 60,000 growing milestone so I added the tourism boost building. And I think 1 (maybe 2) factory slots also opened up.