Railway Empire
Frogzilla Sep 14, 2021 @ 2:35pm
Chapter 3 driving me nuts
I've tried many different ways trying to complete this and always fail. Seems impossible to get wood for the bridge in a decent time. Then impossible to actually get 100 people from one city to the other, unless you force most trains to stop touching the people in those 2 cities.
Other problem is trying to get Toledo to grow fast enough. I can only get close (missing 20k). And the competition driving me nuts. Seems pretty random, some plays they are fairly slow. Other times they grow far faster then I could ever dream of, much less match.
I've tried many times to find any info/videos on a good walkthrough, but really can't find any. Only simple play through with zero or little info on why/how or extremely complicated setups (like multi stations/warehouse for a single city). Also running into problems of where to process logs. Most of the plays, only Toledo has a sawmill. ZERO options to build a sawmill in any other stations for some strange reason. And not allowed to delete/replace any factory not being used.
Any tips/advice/videos that can help?

Oh, and if I leave the default stations that are already built in the game, it automatically tries to force only ONE track to be used, ignoring the other 3 if upgraded). DRAMATICALLY lowering throughput of that station. Forcing to manually set a track to use don't help that much, since that track could be filled, it will ignore any open track of a station. Seems the only way around it is to delete and rebuilt a station with signal control. That does speed things up.
Last edited by Frogzilla; Sep 14, 2021 @ 2:46pm
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Showing 1-7 of 7 comments
Frogzilla Sep 14, 2021 @ 6:50pm 
The video you linked has ZERO talking, so zero info. When I started again, I noticed something. Many cities have no business/factory in them. It's not until later when one appears. Seems to be a bit of "luck of the draw" of what city gets a sawmill. If lucky, very close to resources needed and where you want them delivered to.
chaney Sep 14, 2021 @ 9:31pm 
Adekyn's video linked above has talking, beginning at 0:18. His series is highly regarded as informative by many. The comments on that video show appreciation for the things he showed including strategy and tactics for the specific scenario.

As each smaller City grows, they gain capacity to house more industry. It's hard to notice but the game will signal when a new industry slot opens. The player can build there, or after some time another party will build. Exactly what is built when is not understood in great detail but tends to start at the more basic demand items and work up to the more exclusive items, trying to eventually have a factory available for all in-demand goods. You can manipulate when each City gets a new industry slot (through growth) by serving its demands. You can then encourage what you want to be built where you want to a limited extent through timing and order. There is not a clear simple procedure though. To ensure the industry you want where you want it, you will need to build it yourself, and that does tend to be pretty expensive. You can buy existing factories and destroy them and build what you want, but that is extremely expensive.

Most recommendations on this scenario suggest building the mill near the destination (but not in the same City as that will complicate things.) I ran things from the existing mill in Toledo IIRC with no problem getting the job done, so that is an option if you start working on it early enough.
Frogzilla Sep 17, 2021 @ 7:58pm 
I have found out some things that are required to increase a city to a certain, a museum. Without it, you will most likely fail.
And a pretty much for a given, REPLACE STATIONS that are rebuilt on the map with stations with signals. You can start with only 2 tracks at first and upgrade later. It's the only way to optimize the trains to use ALL 4 TRACKS. without it, you are screwed (aka long lines of trains ignoring open tracks, and waiting for what is filled to clear. Even trying to manually set a train to use a certain track still an extreme waste of time.
By using only stations with signals (exception is freight/goods that only needs one track to move goods, cities always has the dual/quad station with signals) allowed me to have a train waiting to load while the other 3 tracks keep getting used. Talk about a HUGE difference between the moronic regular station that is impossible to get the trains to use any of 4 tracks if one is open unless you manually keep setting the trains over and over and over and over, and the signal station that requires ZERO settings of the trains to use all 4.
I have tried this chapter several times. It is a luck of the draw. Last play, the sawmill appeared in the very city close to the trees/logs, dramatically decreasing the time to get the lumber for the bridge going. Was able to finish a few years early.
theo20185 Sep 20, 2021 @ 11:51am 
Originally posted by computertech82:
I have found out some things that are required to increase a city to a certain, a museum. Without it, you will most likely fail.
And a pretty much for a given, REPLACE STATIONS that are rebuilt on the map with stations with signals. You can start with only 2 tracks at first and upgrade later. It's the only way to optimize the trains to use ALL 4 TRACKS. without it, you are screwed (aka long lines of trains ignoring open tracks, and waiting for what is filled to clear. Even trying to manually set a train to use a certain track still an extreme waste of time.
By using only stations with signals (exception is freight/goods that only needs one track to move goods, cities always has the dual/quad station with signals) allowed me to have a train waiting to load while the other 3 tracks keep getting used. Talk about a HUGE difference between the moronic regular station that is impossible to get the trains to use any of 4 tracks if one is open unless you manually keep setting the trains over and over and over and over, and the signal station that requires ZERO settings of the trains to use all 4.
I have tried this chapter several times. It is a luck of the draw. Last play, the sawmill appeared in the very city close to the trees/logs, dramatically decreasing the time to get the lumber for the bridge going. Was able to finish a few years early.

Museums will help you grow cities and grow them faster, but is by no means required. When a city is small, it only has a single open slot for industry. Grow it to get access to the other slots. You will get notifications when cities grow. And you will have first crack at buying an industry for an empty slot. If you don't do anything with the empty slot, the game will eventually build something there and it might not be the industry you want. Watch for notifications that a city has grown, and then jump on the open industry slot to get the industry you want.
mbutton15 Sep 22, 2021 @ 8:38am 
You do know to keep fulfilment of demand above 60% ?
And watch out for Promoters and Market Criers.

Here's my end position for chapter 3 (as much as would fit on screen):
https://steamcommunity.com/sharedfiles/filedetails/?id=1998071484
https://steamcommunity.com/sharedfiles/filedetails/?id=1998071520
mbutton15 Sep 22, 2021 @ 8:47am 
Originally posted by computertech82:
Talk about a HUGE difference between the moronic regular station that is impossible to get the trains to use any of 4 tracks if one is open unless you manually keep setting the trains over and over and over and over, and the signal station that requires ZERO settings of the trains to use all 4.
I never really found I had to continually reset which platforms to use. I would just balance all trains coming into a station and then leave them to it. As you can probably see from my 'Toledo (Zoomed in)' screenshot above I am using basic stations. As an example, if I have 12 trains coming in to a station then I will have 3 assigned to each platform. With just 3 trains using a specific platform the hold ups should be minimal, if any at all.
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Date Posted: Sep 14, 2021 @ 2:35pm
Posts: 7