Spec Ops: The Line

Spec Ops: The Line

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Yago May 10, 2013 @ 7:38am
White Phosphorus *SPOILERS*
As you might know, when the game fades to white it means that walker is hallucinating, but when it fades to black it means that that really happened.
What made Walker go crazy was the White Phosphorus scene, but at the beginning of it it fades to white! Didn't that really happen? Why did he imagine it? He usually hallucinates things to blame on Konrad, but the WP is all your fault...
What do you guys think? Why did it fade to white?
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Showing 1-13 of 13 comments
Professional_Noob May 10, 2013 @ 9:48am 
*SPOILERS(TOO!:D)*Maybe it was 33rd but he didnt wanted to accept its true because after that he communicate with Konrad like they were friends but idk..
Professional_Noob May 10, 2013 @ 9:50am 
I dont even know if 33rd was there because in the end he said The Damned 33rd waiting for orders and then dissapeared :D And yes Konrad was hallucination too so.. because in the end there was dead konrad and it looked like he died a long time ago..
SierraMike May 10, 2013 @ 5:48pm 
*Spoilers* I think the fade to white is showing the point where his sanity starts to fade- It's the first one in the game, I think. Remember what he says as they walk away? "Konrad made us do this." Pay attention to his voice and movements after that, too- he starts going downhill mentally. I'm pretty sure it's the start of his hallucinations.
Yago May 11, 2013 @ 3:36am 
he says "I'm going to make this bastards pay for what they've done". Here is where he starts blaming all he does on Konrad because he can't take it anymore.
Professional_Noob May 11, 2013 @ 5:04am 
Yes first he tried to find Konrad and after what he done with WP he started to blaming all on Konrad after that he starts talking with Konrad there wasnt even bateries He just cant believe he did that so he started to blame all on Konrad BTW sorry for my english
Katana May 11, 2013 @ 1:48pm 
To be...perfectly honest, I'm becoming a bit dubious of that "fade to white" thing oft-cited in interviews. If you really keep track of it from the beginning of the game, it's completely inconsistent. About a 3rd of cutscenes and even gameplay sections would have to be illusions.
Yago May 11, 2013 @ 1:51pm 
Maybe they are not COMPLETELY illusons, maybe the fade to white means that walker hallucinates something. But the rest of the level really happened.
Defiled_Popsicle May 13, 2013 @ 7:08pm 
actually after the heli crash and the burning monolith walker is supposed to be in purgatory. Loading screens are white representing death. The halucinations after the crash are all purgatory.
Luiz_Alex007 Jul 25, 2013 @ 5:25pm 
Walker says "we have no other choice" and if you try to kill them they just keep respawning until you uses the WP. Maybe Walker wanted something to justify why he used the WP.
Elm Jul 26, 2013 @ 9:18am 
There's no set 'formula' to the story, despite what some interviews seem to suggest. As already mentioned, it's quite likely that Walker died in the beginning of the game, and spent the rest of the game in purgatory. Or you could see him as being perfectly alive, hallucinating and falling into madness...
I actually quite like that even the devs can't specifically agree on 'the right way' to read the story - makes it far more interesting I think.
Last edited by Elm; Jul 26, 2013 @ 9:18am
dreamer Jul 27, 2013 @ 8:27am 
I was under the impression that Walker was already suffering from PTSD as a result of his tour in Afghanistan, but it was the combination of events leading up to and including the WP disaster that cause him to descend into madness. Remember that he's being confronted with conflicting ideals of Konrad early on--which is part of the cognative dissonance that causes him to finally snap. Walker idolizes Konrad and can't imagine any scenario where the colonel would commit the crimes we know he's guilty of, so by the time we get to the WP scene, Walker is already wrestling with reality; the WP just destroys what's left of his psyche.

I'm also keen on the purgatory idea, that Walker is reliving his own personal hell over and over.
Ladzserus Jul 28, 2013 @ 8:08am 
I like that finally a game gives you a notion of consequence. Sure, you blow up stuff in other games, but Walker, to me, if the only character I've played who isn't a sensless killing machine. It's a powerful game.
I don't know about you, but the whole thing was so skillfuly brought about that I was completly blown away by the ending
Tulse Luper Jul 31, 2013 @ 5:31pm 
I didn't read any of the comments, so if someone already said this, good for them.
*SPOILERS*

The theory I've heard going around is that the last moment where Walker & co. are still alive is the helicopter crash. The game opens with that crash, and so the way this theory goes is that he dies, and then in his (apparently dead) mind relives everything leading up to it. Everything after that is just his personal "hell", and during this the game is much more violent and brutal (Lugo being hanged and all). And when you get the decision at the end of the game to shoot Konrad or yourself, if you kill Konrad (who acts like Walker's inner demon) you can have the three choices when the epilogue starts. 1. Kill everyone, 2. Die trying to kill everyone or 3. surrender. Seeing as when you surrender the screen fades to white, it's like Walker's "hell" is starting again. So when he relives his hell, he gets to that decision over and over, and his demon only wants him to suffer, so he's pretty much taunting him to shoot Konrad and start over the hell. This is why the other epilogues end in black transitions. When you die, you're finally out of the hell, or you take control the 33rd and stay in Dubai. This also means that when you shoot yourself at the end instead of Konrad, you're ending Walker's life and ending the hell.

I also didn't edit this or anything, so the writing may be a bit... illegible.
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Date Posted: May 10, 2013 @ 7:38am
Posts: 13