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I actually quite like that even the devs can't specifically agree on 'the right way' to read the story - makes it far more interesting I think.
I'm also keen on the purgatory idea, that Walker is reliving his own personal hell over and over.
I don't know about you, but the whole thing was so skillfuly brought about that I was completly blown away by the ending
*SPOILERS*
The theory I've heard going around is that the last moment where Walker & co. are still alive is the helicopter crash. The game opens with that crash, and so the way this theory goes is that he dies, and then in his (apparently dead) mind relives everything leading up to it. Everything after that is just his personal "hell", and during this the game is much more violent and brutal (Lugo being hanged and all). And when you get the decision at the end of the game to shoot Konrad or yourself, if you kill Konrad (who acts like Walker's inner demon) you can have the three choices when the epilogue starts. 1. Kill everyone, 2. Die trying to kill everyone or 3. surrender. Seeing as when you surrender the screen fades to white, it's like Walker's "hell" is starting again. So when he relives his hell, he gets to that decision over and over, and his demon only wants him to suffer, so he's pretty much taunting him to shoot Konrad and start over the hell. This is why the other epilogues end in black transitions. When you die, you're finally out of the hell, or you take control the 33rd and stay in Dubai. This also means that when you shoot yourself at the end instead of Konrad, you're ending Walker's life and ending the hell.
I also didn't edit this or anything, so the writing may be a bit... illegible.