ACE COMBAT™7: SKIES UNKNOWN

ACE COMBAT™7: SKIES UNKNOWN

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will dogfight mode be a returning feature to AC7?
i know from the trailers its a propper AC game and not real world like ACah game.
but just wondered if the dogfight mechanic from ACah is returning?
as thats what ruined ACah for me, if they are reusing it. its a instant skip for me.
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Showing 1-14 of 14 comments
TheRibbonRed Sep 30, 2018 @ 3:13am 
From the hands on experience everyone has, no DFM.

However, that doesn't mean it'll instantly be good. I'm keeping my expectations low--somewhere around AC6 level.
Hobo Misanthropus Sep 30, 2018 @ 1:26pm 
No, but I didn't hate the DFM, I hated that it was forced for obviously fake/scripted "Boss" battles. Let the nuggets use ♥♥♥♥ like DFM on Novice Controls.
IntegralBif Oct 9, 2018 @ 9:44pm 
DFM almost destroyed the whole worl it was so bad. Stop trying to fix what isn't broken.
MacrossMX Oct 10, 2018 @ 4:42pm 
From the looks of the early gameplay at E3 and Gamescon, DFM will not be in the game. Though in its place, we will have post-stall maneuvers as a secondary mechanic to the game though I am sure it is limited to a select few aircraft (so no A-10 pulling cobras)
ToJKa Oct 10, 2018 @ 8:43pm 
Originally posted by Hobo Misanthropus:
No, but I didn't hate the DFM, I hated that it was forced for obviously fake/scripted "Boss" battles. Let the nuggets use ♥♥♥♥ like DFM on Novice Controls.

Yeah, that was the biggest issue. "Am i allowed to kill him yet?" was a common question from myself during those.

Also i love how attackers sometimes fly underground causing you to crash if you are chasing them :steammocking:
Last edited by ToJKa; Oct 10, 2018 @ 8:43pm
Paragon Oct 15, 2018 @ 3:47am 
ACah was made by a different developer in the 1st place even though Project Aces get's the blame.

Sort of like the exact opposite of what Obsidian did with Fallout New Vegas.
Last edited by Paragon; Oct 15, 2018 @ 3:48am
TheRibbonRed Oct 15, 2018 @ 4:11am 
Originally posted by Paragon:
ACah was made by a different developer in the 1st place even though Project Aces get's the blame.

Sort of like the exact opposite of what Obsidian did with Fallout New Vegas.
Funny story, Paragon! Next, you'll be telling us that pigs can fly but they chose not to.

The only differing dev teams are the portable games--which a majority of them are created by Access Games.
KKNDKING Oct 20, 2018 @ 4:31pm 
evry one hated DFM any way. i hope it died in Terror and prolonged agony
VintageTech Oct 29, 2018 @ 9:20pm 
Agreed. Instant pass if there is DFM. Ruined the entire last game.
Pawnstar Oct 30, 2018 @ 3:45am 
No DFM pls, but can't wait to fly my A-10 inverted again.
Coffee Addict Oct 30, 2018 @ 11:13am 
Originally posted by VintageTech:
Agreed. Instant pass if there is DFM. Ruined the entire last game.
DFM one just one of many countless nails that helped seal assault horizons coffin
Pawnstar Nov 1, 2018 @ 7:16am 
DFM is a convenient excuse for AH's failure. There are many other reasons apart from that.
Wilhelm Klink Nov 1, 2018 @ 9:37pm 
Originally posted by 弾幕の伝説Mobius:
DFM is a convenient excuse for AH's failure. There are many other reasons apart from that.


Like how you could blow through it in a couple hours because it has no content? A reviewer literally called it, "call of duty in the air". I think this reviewer was trying to make it sound cool, but it's just a real easy way of saying flashy but empty.

You may have hated dogfight mode, but who remembers bombing run mode, eh? Turn bombing targets into a mobile game in terms of mechanics, basically.

Then there was the turret missions, which looked cool graically at first, at least to me, but ended up just feeling like filler.

Also, let's not forget the biggest crime of all: No boss fights against superweapons. No giant flying airplanes with aircraft landing strips on them, no giant kill sats you gotta dodge debris while you shoot, no giant sword laser things, and certainly no special ace squadrons that pick fights with you.
KingNigelFarage Nov 2, 2018 @ 8:13am 
Originally posted by Wilhelm Klink:
Originally posted by 弾幕の伝説Mobius:
DFM is a convenient excuse for AH's failure. There are many other reasons apart from that.


Like how you could blow through it in a couple hours because it has no content? A reviewer literally called it, "call of duty in the air". I think this reviewer was trying to make it sound cool, but it's just a real easy way of saying flashy but empty.

You may have hated dogfight mode, but who remembers bombing run mode, eh? Turn bombing targets into a mobile game in terms of mechanics, basically.

Then there was the turret missions, which looked cool graically at first, at least to me, but ended up just feeling like filler.

Also, let's not forget the biggest crime of all: No boss fights against superweapons. No giant flying airplanes with aircraft landing strips on them, no giant kill sats you gotta dodge debris while you shoot, no giant sword laser things, and certainly no special ace squadrons that pick fights with you.
personally i found the bombing missions fun, the helicopter missions could have been fun had they tweaked the controls and fixed the dumb shacky view.
also didnt mind the ac130 stuff.
so basically im saying i think the idea of doing different military things other than shooting stuff with jets was solid, it was how it was implemented was the issue.
looking back at acah and all its floors, would the game be better if dogfight mode was left out, i think most would say yeah
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Date Posted: Sep 30, 2018 @ 3:04am
Posts: 14