ACE COMBAT™7: SKIES UNKNOWN

ACE COMBAT™7: SKIES UNKNOWN

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Speedwagon 2019 年 2 月 2 日 下午 1:01
HOW-TO: Increase the draw distances [INI Edit]
You can increase the game draw distances by editing the game's Engine.ini file located in "C/User/YOURNAME/AppData/Local/BANDAI NAMCO Entertainment/ACE COMBAT 7/Config".

Then add the following lines in the file:
[/script/engine.renderersettings]
r.ViewDistanceScale=10
r.SkeletalMeshLODBias=-2
r.StaticMeshLODDistanceScale=0.1
r.Streaming.HLODStrategy=2

As you can see here, the draw distances have been greatly improved:
http://screenshotcomparison.com/comparison/129240

Which means trees and buildings are now displayed at a far greater distance.
I hope it helped.

Edit: New comparison done on the 2nd mission. As you can see the improvement is DRAMATIC:
http://screenshotcomparison.com/comparison/129242
最後修改者:Speedwagon; 2019 年 2 月 7 日 上午 2:55
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目前顯示第 76-90 則留言,共 105
dml! 2019 年 2 月 6 日 下午 2:39 
引用自 d0x360
No i know they pointed out the original sample values killed performance. I was talking about 1 person who said TAA has the same performance hit as FXAA. Its way back on page 1 or 2. Not important enough to look up and my intent isnt to start a argument with them over it I just wanted to make sure people who dont read through an entire semi long thread like this dont think TAA is essentially free AA.

**edit**

Also in case anyone goes there, the Tone Mapping Sharpness setting you can use for TAA incurs a much higher performance hit than

r.TemporalAASharpen=0.2
r.TemporalAADynamicSharpen=0.2

So dont use the tone mapping setting
Ah okay. Nice to know about the tone mapping, as I was thinking of trying it to see how the sharpness looks, but I'd rather avoid it if it doesn't improve things much for the performance penalty.

It's nice that the community has come up with these tweaks though, since as standard the PC version seems pretty much the same as the console versions just with the option for higher resolutions and frame rates for those with the hardware. And considering the game runs quite nicely on PC, it's good we've got these tweaks to enhance the visuals.

Hopefully we'll find a few more along the way. I'm kind of interested to know if we can alter the exhaust heat-haze effect, as in its current state it seems a bit blocky perhaps, and maybe it's too wide-spread as well. I've also noticed that it looks to always be centred, so for aircraft with widely spaced engines (like the F-14 and A-10) it's a bit strange, though I doubt that's the kind of thing that could be fixed with some configuration commands.
Red 2019 年 2 月 6 日 下午 4:37 
seems like its only me, but I just cant seem to find the "User" folder after going into C\Windows
Hiten 2019 年 2 月 6 日 下午 5:02 
引用自 Adol Christin
seems like its only me, but I just cant seem to find the "User" folder after going into C\Windows

Look in the root of C:\
dml! 2019 年 2 月 6 日 下午 5:03 
引用自 Adol Christin
seems like its only me, but I just cant seem to find the "User" folder after going into C\Windows
I don't think the "users" folder is under C:\Windows. It should be under C:\Users. Once you find it, you might want to right-click on your username's folder and "pin to quick access" which will give you an easy link next time. Also note that you'll need to display hidden folders to find "AppData", which if you've not already set can be found as a "hidden items" tick box in the "view" tab.
Blueray💀💭 2019 年 2 月 6 日 下午 8:01 
Are there any other AA methods that could be activated through the .ini? Something like MSAA or SMAA? I personally despise TAA, it makes it way too blurry and the object ghosting hurts my eyes.
Hiten 2019 年 2 月 6 日 下午 8:45 
引用自 BlurryKnyght
Are there any other AA methods that could be activated through the .ini? Something like MSAA or SMAA? I personally despise TAA, it makes it way too blurry and the object ghosting hurts my eyes.

Have you tried the settings posted earlier in the thread? Ghosting is super minimal, I can't really even notice it. UE4 implementation of TAA is top notch. Try it if you haven't yet, before dismissing it entirely.

MSAA won't work at all, not with the deferred lighting path they've used in this game (as with most AAA games these days, not just UE4 specifically). SMAA you could probably inject pretty easily with ReShade, but careful with that because if they ever add anti-cheat it might get flagged.
最後修改者:Hiten; 2019 年 2 月 6 日 下午 8:53
Red 2019 年 2 月 7 日 上午 2:06 
Theres no script file for me

https://i.imgur.com/IVJpy8z.png
dml! 2019 年 2 月 7 日 上午 3:10 
引用自 Adol Christin
Theres no script file for me

https://i.imgur.com/IVJpy8z.png
The script part is what you have to add to "Engine.ini" (just "Engine" for you since you have file name extensions hidden).

So open the "Engine" file up (it'll probably open in Notepad or WordPad but either will do) and add those lines. Once you've done that it should look something like this, then save it and you should see the changes in game:


[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/Wwise/Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
Paths=../../../Engine/Plugins/Runtime/CriWare/CriWare/Content
Paths=../../../Engine/Plugins/TrueSkyPlugin/Content

[/script/engine.renderersettings]
r.ViewDistanceScale=5
r.SkeletalMeshLODBias=-2
r.StaticMeshLODDistanceScale=0.25
r.Streaming.HLODStrategy=2
dml! 2019 年 2 月 7 日 上午 3:31 
引用自 BlurryKnyght
Are there any other AA methods that could be activated through the .ini? Something like MSAA or SMAA? I personally despise TAA, it makes it way too blurry and the object ghosting hurts my eyes.
As mentioned above, if you've not tried it, give it a go. Compared to the majority of TAA implementations I've seen in games, there's not a lot of ghosting here. Motion blur is more distracting in this game if you ask me. As for being blurry, it does soften the image a little but it's really not by a lot. If you turn chromatic aberrations off you'll gain sharpness anyway, which negates the TAA softening.

As for SMAA, you could try ReShade, but unless it's been updated in the last half a week it probably won't work, since I tried it and it had no effect at the time.
Red 2019 年 2 月 7 日 上午 6:17 
引用自 dml!
引用自 Adol Christin
Theres no script file for me

https://i.imgur.com/IVJpy8z.png
The script part is what you have to add to "Engine.ini" (just "Engine" for you since you have file name extensions hidden).

So open the "Engine" file up (it'll probably open in Notepad or WordPad but either will do) and add those lines. Once you've done that it should look something like this, then save it and you should see the changes in game:


[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/Wwise/Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
Paths=../../../Engine/Plugins/Runtime/CriWare/CriWare/Content
Paths=../../../Engine/Plugins/TrueSkyPlugin/Content[/script/engine.renderersettings]
r.ViewDistanceScale=5
r.SkeletalMeshLODBias=-2
r.StaticMeshLODDistanceScale=0.25
r.Streaming.HLODStrategy=2
Thank you very much!
FloridaMan 2019 年 2 月 8 日 下午 7:51 
Im hitting a wall... im not stranger to adjusting INI files... but i cant find the INI file... i got C/Username/APPData... i dont have Appdata... it does not exist... can find the ini file in the steam common file... or documents where you normally find skyrim ini file... just cant find the file.
MacDeltaOne 2019 年 2 月 8 日 下午 8:25 
appdata is hidden, must enable hidden files
dml! 2019 年 2 月 9 日 上午 3:37 
引用自 JesterPCMR
Im hitting a wall... im not stranger to adjusting INI files... but i cant find the INI file... i got C/Username/APPData... i dont have Appdata... it does not exist... can find the ini file in the steam common file... or documents where you normally find skyrim ini file... just cant find the file.

引用自 dml!
Also note that you'll need to display hidden folders to find "AppData", which if you've not already set can be found as a "hidden items" tick box in the "view" tab.
dml! 2019 年 2 月 10 日 上午 9:58 
A few updates here. Firstly I noticed that TAA brightens the darker tones of screen space reflections. This is particularly noticeable if you compare the F-104C -AV- in the hangar with both TAA on and off. The other thing is that TAA seems to bleed the orange colouring of the afterburner onto the exhaust nozzles of certain aircraft. It seems to affect Russian aircraft in particular, which might be why I hadn't noticed before as I only started on the Russian side of the aircraft tree in the last few days. Not sure what causes this, but it could perhaps be related to SSR again as some exhaust nozzles are quite reflective.

The second thing is back to draw distances. Whilst testing the TAA exhaust effect with afterburners on (on Mission 02 free flight again) I noticed that actually there is a bit more pop-in at long distances with r.ViewDistanceScale=5 than I had originally observed. Perhaps the greater speed makes this more obvious. I even upped the value to 6 and it was still there a bit, just going up the side and onto the tops of distant hills. I doubt it would be noticeable in normal gameplay, but still, it's worth noting for those who demand the best quality.
Out of curiosity I tried sg.ViewDistanceQuality=4 in the GameUserSettings.ini instead, and it seems as if this eliminates that pop-in entirely, though I'd want to do a video comparison to be totally sure. I also ran a timed benchmark on both r.ViewDistanceScale=6 and sg.ViewDistanceQuality=4, and the latter came out with an average and low of just 1 FPS less than the former. So if my observation is correct that sg.ViewDistanceQuality=4 removes pop-in entirely, then I would recommend that it is used rather than r.ViewDistanceScale values of 6 and above.
最後修改者:dml!; 2019 年 2 月 10 日 上午 9:59
piss 2019 年 2 月 12 日 下午 7:04 
Changing the view distance with both the original post settings and the ViewDistanceQuality settings introduces small amounts of stutter into my game.
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張貼日期: 2019 年 2 月 2 日 下午 1:01
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