Showing 1-20 of 77 entries
Hello !
I have a 1440p screen with a Nvidia GPU, so I can use Nvidia DSR for higher resolution. Since I have a 1440p screen, I should be able to select resolution up to 5120*2880 (5k).
But it seems that resolutions beyond 4k (3840*2160) don't work as shown on my screen here:
https://cdn.discordapp.com/attachments/438966167168745484/476425496930811930/unknown.png
Does anyone have the same problem ? I tried with the ini file and I would still have the same issue.

I know some people might think it's a 1st world problem, but considering it's a game that's supposed to be here to stay; I'd like to be able to replay it, someday, when 8k screen would be the norm.
Thank you.
Merci !
Mar 10 @ 6:00am
In topic [PATCH] Chrono Trigger Fix
Fixed the link ! Thanks Rhyagelle !
Mar 9 @ 7:39am
In topic [PATCH] Chrono Trigger Fix
Disclaimer

This patch is a quick and dirty job. It's based on rescaled assets from the Steam port and isn't 1:1 accurate with the SNES original version. If you're looking for a well crafted work go directly for the Chrono Trigger Restoration Project

These people are doing an amazing, dedicated work, which takes time. I insist on that, if you're looking for a faithful restoration, this is where you must head.


With that said.


What is it ?

This patch is a solution to bring back the good old pixelly look of the game. As you must know, Square-Enix decided to apply a blurry filter to all the game sprites. This patch is meant to undo all of this and instead, to give us this:

https://steamuserimages-a.akamaihd.net/ugc/925925732343437235/6A21DC60D149C51D6BA82359553E967248F99314/

https://steamuserimages-a.akamaihd.net/ugc/925925732343436321/198135CEF5514A56EA56B6E8B812E6387C00682E/

https://steamuserimages-a.akamaihd.net/ugc/925925732343435884/270A3488967293D5F1EFE60201C4E689253FFC33/

https://steamuserimages-a.akamaihd.net/ugc/925925732343436601/1E3A4230A3D36E0DE2B6A652A340B598D4386324/

On top of that, this patch has some slight QoL elements, like removing some glitchy buttons that appears in the fair and other places and some slight localizations typos that appear in the menu.


How is it done ?

Basically, the game has sprites and tilesets. The sprites are the pictures which contains the character data. The game has two set of these: The filtered ones and the original ones. What was done here was to double the size of the original ones to match the resolution of the new ones, without any filter applied to keep the good old pixelart look. Then, transparency was carefully applied to every single sprite sets, to avoid some sprites to be botched.

As for the tilesets, this is more complicated... as the original ones aren't included, I basically had to downsize the filtered tilesets to their original size, the resize them to the new size without any filter, to "nullify" the filter applied. Which means this isn't 100% accurate or 1:1 compared to the original assets. Then again if you want a real solution, wait for the Chrono Trigger Restoration Project

Here's how it looks compared to the SNES game:

http://image.noelshack.com/fichiers/2018/10/4/1520523399-snes-steam.png


How does it works ?

Beforehand, you need two elements:
CTDefilter, made by Jed Lang/Nyxo, which disables the post processing blurry filter applied on top of the game.
CTExplore, made by Jed Lang/Nyxo, which allows to patch the game. To see how it works, just head here:
http://steamcommunity.com/app/613830/discussions/0/1696040635910037783/

After you downloaded both tools you need to apply this patch with CTExplore:

https://www.dropbox.com/s/qi3tgdypfj796ct/ChronoTriggerFix.ctp?dl=0




Once it's done, enjoy your game !

Also, credits goes to Jed Lang/Nyxo for his amazing tools and shoutout to the Chrono Trigger Restoration Project team, which is preparing a tremendous work.

Edit: Link has been fixed ! Thanks to Rhyagelle for bringing the issue to me ! It seems indeed I put the folder up too high ><
Mar 6 @ 7:55am
In topic Chrono Trigger Restoration Project
Originally posted by Azure:
Originally posted by Speedwagon:


There's another way I have been trying is to downsize the tiles by half then upscale them back by twice with nearest neighbour scaling to give them a pixelly unfiltered look. Although some details are altered. But it still looks better imo than the blurry mess.

That's what I did in my forum post earlier. There's a very specific resolution they have. Good to know someone is on the overworld. I'll try somewhere else then when I get home and see what happens. Maybe I'll see if I can find the carnival? That's the spot people have been bashing a lot aside from the overworld. I haven't been home yet so I don't even know what I'm dealing with with that file tool.



I actually unfiltered the entire tilesets for now. Then again, because I did it from the filtered ones, it may not be 100% as accurate as the original ones. The only thing left is to replace them. I'm not doing the character sprites. The only thing left will be to replace them with CTExplorer. If there was a way to replace an entire folder, it'd be done in no time.
Mar 6 @ 7:44am
In topic Chrono Trigger Remake Defilter
Originally posted by Evilnapkin:
Originally posted by Speedwagon:


Yup.

You realize what SE has done, right?


What do you mean ?
Mar 6 @ 7:28am
In topic Chrono Trigger Remake Defilter
Originally posted by Evilnapkin:
I just want to make sure I have this clear.

The bilinear filter being removed doesn't stop the game from being blurry, in part because all the assets in the data are the original assets but with the smear filter applied to each of them individually?


Yup.
Fortunately, all the character sprites have their original sprites unfiltered. Same can't be said for the tiles although I processed them with a batch to downsize rescale them to give it a pixelly look in no time.
Mar 6 @ 6:13am
In topic Chrono Trigger Restoration Project
Originally posted by Nukas:
Fixing the tiles sounds like a nightmare, tough.
I guess ripping and using the DS tiles could work?


There's another way I have been trying is to downsize the tiles by half then upscale them back by twice with nearest neighbour scaling to give them a pixelly unfiltered look. Although some details are altered. But it still looks better imo than the blurry mess.
Originally posted by Clauclaudr:
Merci ce sera corrigé, mais j'en profite pour poser une simple question au passage :

Où est le problème ? Cela empêche de jouer et de profiter du jeu d'une manière ou d'une autre ?



C'est simplement cosmétique, ca tranche sur Big Picture.
Merci encore !
Bonjour,


Mon topic sera bref et ma requête assez simple:
Serait-il possible, s'il vous plait, de changer la résolution de l'image du jeu dans Big Picture/Vue en Grille ?
Elle n'est pas de la taille standard et parait plus petite que les autres images:
http://image.noelshack.com/fichiers/2018/09/7/1520181955-ilage.jpg

La bonne résolution devrait être de 460x215

En vous remerciant.
Originally posted by Zombie:
my understanding is that the "filtering" you're talking about was applied to each sprite individually and then saved. It is impossible to disable the filter -- the assets have already been altered, it's not simply a postprocessing effect that can be disabled. They would need to start over with the unmodified assets in order to make it not look horrendous.



Was it ? It seems that when performing some attacks like the cyclone from Chrono, the filter is disabled for every sprites and tiles that aren't highlighted during the cyclone.
Originally posted by dycaite:
Originally posted by Speedwagon:


Why though ? Save for sprite filtering and UI, what's the difference between NDS and iOS ?

Well you just listed off two of the big reasons, and I think they are valid reasons. It's not as though the UI is something you don't have to use often, this is an RPG. The UI is absolutely horrendous, as is the terrible filter they applied to the graphics. Just leave it pixelated I say, looks way better.


Well, it's just as I said: Disabling a filter is easier than reporting an entire game from another decade.
The sprite filtering is just a filter to disable from their end. And as for the UI, if they were to port from NDS, they'd have to rework it no matter what. And on top of that, they'd have to rework the game in widescreen.

So iOS to Steam:
-Disable the filter
-Rework the UI

DS to Steam:
-Rework the UI
-Rework the game for widescreen
-Port the game from two vastly different platforms
Originally posted by dycaite:
Originally posted by Zombie:
There is no way to turn the mobile port of the game into a good version of Chrono Trigger. They would need to start over completely from the DS version.

Have to agree. They can tweak this as much as they want, but as long as they're using the mobile port as their starting point, it's going to fall below expectations. They need to redo it completely, though I doubt they will.


Why though ? Save for sprite filtering and UI, what's the difference between NDS and iOS ?
Nah, it runs at 60fps. Your framerate problem may be related to something else.
Originally posted by Zombie:
There is no way to turn the mobile port of the game into a good version of Chrono Trigger. They would need to start over completely from the DS version.


Of course there is and I explained why. The mobile port isn't, to my knowledge, fundamentally broken. The problem is the filtering of the sprites and the UI. It's easier to start from there and fix two cosmetic details rather than reworking a DS version with two screens, no widescreen since not only you'd have to rework the UI but also reprogram it and rework the sprites instead of unfilter them.
Hello !

Like many, I was really excited when I saw that one of my favorite games of all time has been ported to Steam, Chrono Trigger.
I didnt think twice, I bought it. Because I love this game.
But like many, I was disappointed to see how little care went into it while it's a cult classic. I'm saying how little care because let's be real:
This port isnt inherently broken. It works, it's actually playable. It's Chrono Trigger, it sounds like Chrono Trigger... But it doesnt look like Chrono Trigger. But all hope isnt lost as if you want to fix this and get good review is rather EASY (And it'll be useful for your next ports)

1) Scaling options: This is the most important. The game looks bad because the sprites are all filtered with a cheap filter, making it blurry while what people want to experience is PERFECT PIXEL SCALING. This is why you should allow people to have 3 options:
-Non filtered: It's the game native pixels, looking like the same and rocking that nice pixel art.
-Filtered: This is what you're actually doing. It looks bad but hey, more options.
-CRT filter: This is the non-filtered option but with a CRT filter on top of it, to make it softer while staying true to the original game.

If you cant provide any scaling options, then make it simple: DONT FILTER YOUR SPRITES. SCALE THEM PROPERLY.

2) UI options: Here, it's another problem. Your UI is too big and is meant for touch screens. While I appreciate it for touchscreen device, I'd also love an option to have a regular UI for non touch screen devices. If you cant make an option, then default to a regular UI.

3) Fix the typos: Remove the emoji stuff which shouldnt be mentionned in this game and check the system messages that says "dont turn your phone off".


As you can see, I ranked them by priority order. The first one is the MOST IMPORTANT and can be fixed IN A DAY. Seriously Square-Enix, just hire someone to disable that ugly filter and you'll see people stop complaining.

This port isnt all that bad since it has some actual advantages over the others on SNES and NDS, as it's widescreen and has a better soundtrack.
Dec 26, 2017 @ 3:25am
In topic [LANGUAGE] Pardon my French!
Yup, cant stop agreeing here. If the devs agree, I'm even willing to proof-read some of the french script, free of charge of course.
Aug 30, 2017 @ 9:28am
In topic SEGA, you suck.
Agreed here. Also, dont apologize !! They should apologize for your english. They messed up BIG time.
Aug 27, 2017 @ 12:14pm
In topic Please also include the 2D version too.
Hi !

While I'm excited for this release, I really hope Square Enix will include the 2D original version with this game. Either the SNES one or the Android one. Heck; both !
If it's not the Taxman version of Sonic 1, this is bs. I already have Sonic 1 on Steam.
Showing 1-20 of 77 entries