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https://gamingbolt.com/ace-combat-7-skies-unknown-can-be-50-hours-long-for-completionists
Probably 10~20 hours if you just play the campaign once and be done with it. Thankfully, most singleplayer Ace Combat games are sorta replayable despite the linear story progression--solely relying on gameplay and the many planes you can use to change the experience a bit.
I'm gonna buy this.
Ace Combat missions generally last only about 15 minutes (max) each, so if they say that it only consist about 25~30 missions...you can do the math.
to be fair, that's longer than 4 and zero are, and if you want to extrapolate - assuming electrosphere's missions are one-third of the length, but there are three times as many - 3
I finished 5 100% on 75 hours though, albeit that it does contain a couple of hours on playing around with the game mechanics like racing a bomb you dropped, shooting allies, etc.
Tbh, I'm skeptical if 50 hours is really all that it takes to 100%. Either that means this game will be comparatively shorter in experience compared to the others, or 50 hours is a complete overestimation of players' capabilities.
My first playthroughs were about 20-ish hours.
I could 100% All the holy trinity in under 30 hours, but that was after I knew where everything was and how to do it. Maybe they're going off that kind of metric. Like if you used a guide and just rammed straight through everything?
One could argue, we actually get more combat sortie time than real combat pilots, lol. I know of entire generations of fighter pilots nowadays with under 12 hours of combat flight time (Combat being defined as armed)
If you want to kill things in the US Air Force nowadays, you have to hope for a CAS role, otherwise your mission is filled by a flying lawnmower armed with a rocket.
Also, some of the missions may take a few tries to find a tactic/technique that will defeat some boss (e.g. the dreaded Pasternak battle in AC6). My tendency to try to agressively defend NPC friendly units in the missions from being killed often leads to restarts/load from checkpoints as well (some of these are scripted and some aren't, and you don't necessarily know the first time trying the mission).
AC6 is different because of the "massive scale battle" they were trying to push--extending the time limit to 30 minutes per mission. It's pretty much a required thing when they designed each mission to have you zig-zagging around the map completing mission objectives and basically carry the whole Gracemeria military that actually exists on the field on your back, all while they stand watching and occasionally move a bit once you cleared the objective or fire an actual damaging warhead once you use the special command bar.
Then I saw the requirements for unlocking everything. All skins, all emblems, all nicknames, all medals...
Yeah 50 hours is a pretty good estimate for 100% completion just on singleplayer. Obviously, YMMV, but it's probably a good average.
A normal campaign run will probably go from 5-8 hours depending on your skill, but obviously those of us who know what we're doing will be on the low end of that. Skipping cutscenes will take off a huge chunk of that as well.
come to think of it, you're right
4, 8 and 14 all had three different paths, yeah, though all three did have one path that was much quicker than the others; operation costner (defending the kestrel) was faster than the other two paths by some margin
And why would anyone skip the cheese on their first try?
Odd way of playing AC. Never had to use a guide honestly, though that might be the reason my trinity saves are from 40 to 75 hours.
Our experience isn't comparable to real USAF or any other Air Force experience though. If anything, the hours we spent only makes us more knowledgeable in "what makes an enjoyable flight arcade game".
Heck, even DCS with their manual drilling only makes their frequent players more knowledgeable in the mechanics of how to fly their aircrafts, not real 1-to-1 experience to what could, will, nor should happen in an actual flight.
I mean, among AC fans you can still see people confused about the differences between the Eagle variants. Heck, even confusing some fighter silhouettes with bomber silhouettes.
Yeah, I hate using guides, I might look at guides literally months-years after I'm over a game to see if I missed something.
In all honesty, the instant and near perfect dissemination of the Internet ruined a certain aspect of gaming. I guess this is how all the aristocracy felt about war when Cannons were built, and then all the politicians when nukes came into the picture. Need moar good old days when you could send entire generations to die over a single patch of dirt!