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Maybe we'll get RTX support for our wait for the 3 people who decided to buy those ripoffs. (I'm 2 of those people)
It's Unreal Engine, the support is native in the latest SDK. DLSS for example, is literally "Flipping a switch" and the results are incredible. (See: Final Fantasy XV) Eliminates the need to run Anti Aliasing, produces better (usually) results, so you get a performance uplift and improved image quality versus Temporal AA. It's really the only practical RTX feature right now. Ray Tracing is still way too expensive, and should only be used for Screenshot mode, lol. MAYBE for 30FPS streaming.
Besides, we're in a plane going Mach 0.5 to 0.9 most of the time. Doubt such little detail would have a high priority over other mechanics. Just have fun with your extra resources lol.
Read the Edits. Ray Tracing is just one aspect (And IMO , the most useless) of RTX suite. DLSS is much more promising. It's basically Super Sampling + Anti Aliasing with no performance overhead since it runs as a denoiser on the Tensor cores.
If you're not someone who cares about AA/Jaggies, it's not really a big deal (See: 4k users) but even at 1440p and if you're wierd enough to be using an $850 GPU to run at 1080p, especially at 1080p, the results are incredible.
We'll just hope that they use it when they can without negatively impacting gameplay.
Again, it's Unreal Engine... You can basically crap out functional PC code in 20minutes. If anything, the Console versions are ports just by virtue of the engine choice, which might also explain why the game was delayed so many times yet has remained fairly consistent. They've probably had functional PC code for a while and had trouble getting the AMD APUs on the consoles to run the game at 60FPS.
The Minimum/Recommended specs are also already available, and are actually quite... soft. Fallout 4, a game 3 years older, has more aggressive Min/Recommended.
And yes, I have experience with Bamco ports... Don't remind me of Dark Souls... And Dark Souls Remastered.