ACE COMBAT™7: SKIES UNKNOWN

ACE COMBAT™7: SKIES UNKNOWN

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Trainiac Sep 19, 2018 @ 12:32am
ENGAGE HYPE
SteamDB brought me here. We're so freakin' close guys.
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Showing 1-13 of 13 comments
veruszetec Sep 19, 2018 @ 6:01am 
Ah, I see you're a man of culture as well.
MorphoZR032 Sep 19, 2018 @ 10:54am 
Every time there was Ace Combat news I'd check the steam store for a pre-order, heart literally skipped a beat when I saw it listed :D
Darkness Sep 19, 2018 @ 3:14pm 
When is release
Sib3riX Sep 19, 2018 @ 4:37pm 
OMG This game is out on steam GG
Last edited by Sib3riX; Sep 19, 2018 @ 4:37pm
SlyAceZeta Sep 19, 2018 @ 7:24pm 
Originally posted by CrimsonDarkness:
When is release
February 1, 2019
EpyonComet Sep 19, 2018 @ 11:48pm 
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Hobo Misanthropus Sep 19, 2018 @ 11:49pm 
Solo Wing Pixy doesn't like the fact that there is a 14 day border between Console and PC release.


Maybe we'll get RTX support for our wait for the 3 people who decided to buy those ripoffs. (I'm 2 of those people)
TheRibbonRed Sep 19, 2018 @ 11:56pm 
Originally posted by Hobo Misanthropus:
Maybe we'll get RTX support for our wait for the 3 people who decided to buy those ripoffs. (I'm 2 of those people)
I doubt that ACES put in an RTX in AC7 lol. Wayy too late. Have fun with your new Apple-priced GPU anyways.
Hobo Misanthropus Sep 20, 2018 @ 12:50am 
Originally posted by TheRibbonRed:
Originally posted by Hobo Misanthropus:
Maybe we'll get RTX support for our wait for the 3 people who decided to buy those ripoffs. (I'm 2 of those people)
I doubt that ACES put in an RTX in AC7 lol. Wayy too late. Have fun with your new Apple-priced GPU anyways.

It's Unreal Engine, the support is native in the latest SDK. DLSS for example, is literally "Flipping a switch" and the results are incredible. (See: Final Fantasy XV) Eliminates the need to run Anti Aliasing, produces better (usually) results, so you get a performance uplift and improved image quality versus Temporal AA. It's really the only practical RTX feature right now. Ray Tracing is still way too expensive, and should only be used for Screenshot mode, lol. MAYBE for 30FPS streaming.
Last edited by Hobo Misanthropus; Sep 20, 2018 @ 12:54am
TheRibbonRed Sep 20, 2018 @ 12:52am 
Originally posted by Hobo Misanthropus:
It's Unreal Engine, the support is native in the latest SDK.
Yes, but what would ACES put in to utilize that "ray tracing"? I highly doubt they've put anything into that--Bamco games always proceed with a pre-planned development and always have trouble when it doesn't go as planned (*cough* New Gundam Breaker *cough*).

Besides, we're in a plane going Mach 0.5 to 0.9 most of the time. Doubt such little detail would have a high priority over other mechanics. Just have fun with your extra resources lol.
Last edited by TheRibbonRed; Sep 20, 2018 @ 12:55am
Hobo Misanthropus Sep 20, 2018 @ 12:55am 
Originally posted by TheRibbonRed:
Originally posted by Hobo Misanthropus:
It's Unreal Engine, the support is native in the latest SDK.
Yes, but what would ACES put in to utilize that "ray tracing"? I highly doubt they've put anything into that--Bamco games always proceed with a pre-planned development and always have trouble when it doesn't go as planned (*cough* New Gundam Breaker *cough*).

Read the Edits. Ray Tracing is just one aspect (And IMO , the most useless) of RTX suite. DLSS is much more promising. It's basically Super Sampling + Anti Aliasing with no performance overhead since it runs as a denoiser on the Tensor cores.

If you're not someone who cares about AA/Jaggies, it's not really a big deal (See: 4k users) but even at 1440p and if you're wierd enough to be using an $850 GPU to run at 1080p, especially at 1080p, the results are incredible.
Last edited by Hobo Misanthropus; Sep 20, 2018 @ 12:56am
TheRibbonRed Sep 20, 2018 @ 12:57am 
Originally posted by Hobo Misanthropus:
Read the Edits. Ray Tracing is just one aspect (And IMO , the most useless) of RTX suite. DLSS is much more promising. It's basically Super Sampling + Anti Aliasing with no performance overhead since it runs as a denoiser on the Tensor cores.
I'm pretty sure you have experience with Bamco PC ports.

We'll just hope that they use it when they can without negatively impacting gameplay.
Hobo Misanthropus Sep 20, 2018 @ 1:01am 
Originally posted by TheRibbonRed:
Originally posted by Hobo Misanthropus:
Read the Edits. Ray Tracing is just one aspect (And IMO , the most useless) of RTX suite. DLSS is much more promising. It's basically Super Sampling + Anti Aliasing with no performance overhead since it runs as a denoiser on the Tensor cores.
I'm pretty sure you have experience with Bamco PC ports.

We'll just hope that they use it when they can without negatively impacting gameplay.

Again, it's Unreal Engine... You can basically crap out functional PC code in 20minutes. If anything, the Console versions are ports just by virtue of the engine choice, which might also explain why the game was delayed so many times yet has remained fairly consistent. They've probably had functional PC code for a while and had trouble getting the AMD APUs on the consoles to run the game at 60FPS.

The Minimum/Recommended specs are also already available, and are actually quite... soft. Fallout 4, a game 3 years older, has more aggressive Min/Recommended.

And yes, I have experience with Bamco ports... Don't remind me of Dark Souls... And Dark Souls Remastered.
Last edited by Hobo Misanthropus; Sep 20, 2018 @ 1:02am
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Date Posted: Sep 19, 2018 @ 12:32am
Posts: 13