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This is one of the things I don't like about having parts in the system. All planes without them are so so slow at rolling. Why?, roll was perfect in AC4, where even low tier planes could roll very fast like they do in real life, and the pitch speeds were pretty damn good too when it comes to realism. Then ac5 came with the new engine (which is still same as today lol), and pitch became laughably arcade whereas roll went the clumsy way.
Just imagine an ac3-4 engine with todays graphics. Also, lower FOV was better imo in third person view. AC3 will always proof to that
Personally I'd like more a mode where both you and the enemy dies in one missile and every enemy has the AI of an Ace/Squadron.
Thinking like that is almost as entitled as the people who whinged about Cuphead being too hard.
No, old Ace was making you more fragile than any AI plane to compensate for their overall lack of intelligence. They die to a short burst of your gun or two missiles, not one missile or three stray bullets.
On the other hand, AC7's Ace went too far on the other end. Enemy aggressiveness is greatly improved, but they simply do not deal enough damage to be a threat, especially on higher-tier planes with armor and extinguisher.
Basically it sounds like you are wanting an in-between difficulty to take the place of the current ACE.
It would be nice to see an Ace of Aces mode come in down the line that makes the difficulty as it should be, but my main gripe is that I genuinely can't tell the difference between 'Hard' and 'Ace'. Asides from the score requirements, which I don't even notice as I usually blitz them, they both feel just as easy.
Is there even anything you actually like about this game? It's a shame you couldn't refund it.
If Ace difficulty was to be made more challenging , Bulletproof Tank and Fire Extinguisher should be excluded, AA cannons should do more damage and the max amount of missiles one can take should be two as missions such as lighthouse may be a bit too difficult if the "one missile and you're out" rule was still in place.
I highly disagree with this one. Most people see a big cluster of targets in the arsenal bird and complain that avoiding damage is too difficult, but it's all in the strategy. So long as you focus on the pulse lasers first and flee from the mass amount of missiles, it's not so hard to make a fly back around for the missile systems it's carrying.
After that, the arsenal bird can't lay a finger on you, so long as you don't fly directly underneath and collide with the laser. Most people try to rush it and destroy the propellers as quick as they can, but if you take the time to clear the MQ-101s out first, and then the Pulse Lasers, it's not so difficult at all and it's pretty simple to make it out without a scratch.