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Ein Übersetzungsproblem melden
"Burning out"? What are you even talking about? At no point in any dogfight does any pilot 'tire out' and travel in a straight line, exhausted. The most that'll happen is the pilot takes too many Gs and faints, but do you really think any ace pilot would do that?
At what point do you think this is a good thing, or a realistic thing? No ace pilot would ever think to travel in a straight line while they're in a dogfight like that, they're just asking to be killed. The AI in the older games don't fly in straight lines, they 'keep looping' as you say, because those are evasive manoeuvres. The older games don't have any exploitable holes in them where they travel in a straight line, because the skill of a dogfight against an ace is landing a shot against them during these manoeuvres.
I've been playing AC since the arcades, and have played and beaten every AC except the PSP ones.
I never said 'burning out'. I said 'burn all their energy'. As in, basic dogfighting rules of don't burn all of your momentum in tight turns because then you are a sitting duck if the enemy has theirs remaining.
It is in fact a realistic thing for pilots to level out to regain speed, and subsequently build up more energy with which to continue the fight. I got news for you, constant looping is something no pilot would ever do, precisely because it will waste all the plane's energy and leave them with fewer available responses to threats. This is nothing new, and is something that has existed since the days of WW1.
No real pilot is going to be constantly pulling tight manuvers, especially if they are in a plane that has superior acceleration and energy retention compared to their competition. Not only do such manuvers heavily disorient, but they, again, do NOTHING to alter their position in the fight if the opponent manages to match them. In fact, such manuvers can WORSEN your position if the opponent adapts for them. Any time there is an opening, a pilot that is being pursued is going to try to either build distance or attempt a sudden, unexpected manuver, to try to force more options available so that they can get off defensive flying.
You make comments about dogfighting and realisticness that merely show that you have zero knowledge whatsoever of how planes actually fly. Of the physics behind things. Of the training pilots go through IRL. Evasive manuvers are not a good thing. They mean you are at a disadvantage, and the more of them you do, the greater you make that disadvantage. You end up wholly relying on the opponent, who is in a much better state, making a mistake that you are lucky enough to be in position to capitalize on.
To illustrate why constant looping is bad, go to an AC game from the holy trinity, get an opponent to start looping, then disengage, open up distance, then come back in. The opponent will be slow and low on energy, making them a sitting duck unable to do anything about new incoming missles, and getting toasted instantly.
Megalith and Farbanti from 4 are both good examples. Rather than getting mixed up in a furball, simply do high-speed passes. The enemy won't be able to touch you, and you will annihalate them with ease and complete impunity.
EDIT:
There's a common saying 'Speed is life'. Any given fighter pilot will agree with it. Frequently tacked on is a second statement 'Altitude is life insurance'
AI is a lot more aggressive on Ace, which is good, but c'mon. Eating 3 missiles in a Mig 21 and 100 bullets?
And I don't think this is the place for arguing about irrelevant mater.
Let's go back on ♥♥♥♥♥♥♥♥ about that stupid Ace difficulty instead.
I MEAN 3 ♥♥♥♥♥♥♥ MISSILES, FOR REAL?!
I am disappointed that ace-level AI don't even know basic fighter maneuvers.
- They fly in straight lines (note: meme link) too much.
- They make not enough effort to (angry USAF instructor voice) TURN! TURN! TURN! to get on your 6.
- Actually, when was the last time you had a fighter glued to your 6 in the ace campaign?
I thought Project Aces were aviation guys...?
Edit: Ah, I remember of course they (probably) are; at least in multiplayer, the tactics I'd learnt in more realistic titles apply surprisingly well here. Eeep, brought up mp in a sp thread...
At least your plane ain't repared when you land to rearm. I think that's the only thing they preserved for the "hardest" difficulty level.
These PA...
it might sound like i'm being ironic or facetious, but i really do miss being able to get one-hit by a missile when i could do the same to the enemy. when it's about as easy to avoid damage in pretty much every single AC game, i like to be able to die on a single ♥♥♥♥♥♥.
It's too easy no matter what.
See, that plane still means a thing, but the plane doesn't change much when the player is good.
But I understand.
I was struggling a lot while playing on Hard, because of the high score timed missions, and I did not have the right plane nor was getting many MRP to buy a better one with more ammo, so I did restart the campaign on Normal.
that way I was able to progress.
Yeah, but I thought every Ace Combat was like that when you get the last op planes, that would result on the game being "easier"
Like I said about the timed score missions, it was pretty easy when replaying on Hard/Ace with better equipped planes.
The big issue is that I literally cannot tell the difference between Hard and Ace. You seem to take around the same damage, and the AI's barely any different. Like for real, when I started my Ace run and accidentally took damage on mission 3, I was genuinely confused thinking I'd selected Hard difficulty by mistake, or that the game was glitched, or bugged.