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报告翻译问题
I think I should of started the topic asking if you had to stack three skills what would they be... recycling does seem good. I don't play on lethal just up to medium difficulty atm.
If you had to stack three skills any of the specialist resource ones such as meds (lichenology), food (fishing), materials + parts (recycle) are good choices. However ironically the best one would probably be Chemistry. Regardless if you are wasting a slot on a third chemist, Two chemists (aka 1 munitions, and 1 pharmacology) will get you off to a great game.
But yeah any resource gain ones are fine if you are specifically challenging yourself to 3 of the same 5th skills.
2X cooking one of each special
gives you cheap food manufacture so training gym can be run early and often , plumbing gives you big morale and sta
the cooking give you more morale sta health and bonus influence.
out of the special skills i think most look better than they are
design is great (build speed, action speed . sleep psychology is decent especially as now you really dont want to use OP's as bedrooms
Sleep Psychology give 4 morale to every survivor on top of 2 beds. Depending on what base you pick that might become not that worth it though.
Recycling is always nice since material always come in short supply for most of the game if you ramp up the difficulty (between building, outpost, and crossbow bolt since it can be required to be quiet).
Design give you on top of craftsmanship a speed bonus for your facility and building. Since the next skill after craftsmanship isn't that useful, it can be a good thing to have around.
Fishing isn't really good. No knowledge and food is the most easy ressource to get.
On top of it, trait like "eat like a bird" can let you get "meal plan" as hero bonus that reduce your whole community food requirement (and can be stacked).
It quickly can become apparent that skill aren't what you should look for after your first 3 starting survivor, but instead grab everybody that doesn't have a 5th skill, and if you find one with good trait and hero bonus, slap on him a book like :
recycling,
mechanic for automechanic & toolkit,
Utility/electrical if you want solar power instead of using outpost,
Utility/plumbing if you want stamina and morale using some latrine,
computer/electronic for command center upgrade and c4 craft,
chem/munition for ammo & c4 craft,
cooking/nutrition for stam boost & less stam penalty for rationing
TL;DR
Assuming you take lichenology, design, mechanic, plumbing, electronic, munition for a total of 6 required survivor you cover all you might need to tackle the hardest part of the game.
For the last 3 before soft cap, you could focus on finding good hero bonus and slap whatever else. The last 3 before hardcap might end up useless or straight up a waste of food if they don't have any good hero bonus, since it's hard to get them.
for example if your running a trade depot then things like fishing /lichen and recycling become little better than generate 90 influence a day , which i personally wouldnt take
planning to run a community for 100 days? or going to finish in 7? Xper day skills get a little more attractive if your playing longer.
but i also feel as time goes by you gain outposts , finish building have more allies /buildings making things the base currencies of food/meds etc become utterly trivial to supply and are often offset through outposts/hero skills.
Design's 50% action speed is fantastic but if your not making food/ ammo / meds etc then you may as well not have it.
basically lots to think about it and i find usually when i find out out if something works or is worthwhile is after i set it up ;)
Now that I play on Lethal I stopped doing this... but since I used to get my prefered base defense guns from whacking Plague Hearts within Outpost safe zones (before the update, haven't played since early June), maybe I will start using that trio again as I'd be mostly left in peace and the other survivors will be fine with any gun I find. Not having to defend against Plague Juggernauts for 2-3 minutes could actually be worthwhile.
I was going to ask about soundproofing among other things but I don't want to come off as obnoxious, that sounds*heh* like it would have a lot more perhaps hidden*heh* benefits.
For those special perks. I tend towards Recycling, Fishing ior Lichenology (x2 food or x2 meds) and Sewing (more stacks in pockets and packs)
Sleep Therapy is also really good (x2 beds) so technically even on the smaller lots you can have more survivors.
What do you mean? Soundproofing simply reduces threat level with 3 or 4. That's all.
My bad, you are correct. Apparently it counts as having the craftsmanship skill, is this correct? I need to go over the wiki if it is up to date.