State of Decay 2

State of Decay 2

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Sn3z 2021 年 7 月 1 日 下午 4:36
Best skills to start with?
I randomizing my characters and wondered what would the best skills to select, I'am not 100% what stuff actually does would I missing out so badly If I didn't choose any community skills, has anyone tried any strats around say triple fishing, Lichenology etc...
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正在显示第 16 - 30 条,共 35 条留言
Sn3z 2021 年 7 月 2 日 上午 3:13 
引用自 Liro Raériyo
1 Lichenology is great to counter the medicine drain from the infirmary, anything past that and thats probably a community you should use to mass produce blood plague packs to put on a character for a future community

The only one id consider stacking 3 of is recycling, but thats mostly because on lethal resources can be stingy, and unlike the other 4 resources, materials is usually much more difficult to secure an outpost for, but even then? id probably only want one anyway, since i just want the slow trickle to help me get infirmary 3 earlier and to counter its material upkeep cost.

I think I should of started the topic asking if you had to stack three skills what would they be... recycling does seem good. I don't play on lethal just up to medium difficulty atm.
最后由 Sn3z 编辑于; 2021 年 7 月 2 日 上午 3:17
Panic Fire 2021 年 7 月 2 日 上午 3:23 
引用自 Sn3z
引用自 Liro Raériyo
1 Lichenology is great to counter the medicine drain from the infirmary, anything past that and thats probably a community you should use to mass produce blood plague packs to put on a character for a future community

The only one id consider stacking 3 of is recycling, but thats mostly because on lethal resources can be stingy, and unlike the other 4 resources, materials is usually much more difficult to secure an outpost for, but even then? id probably only want one anyway, since i just want the slow trickle to help me get infirmary 3 earlier and to counter its material upkeep cost.

I think I should of started the topic asking if you had to stack three skills what would they be... recycling does seem good. I don't play on lethal just up to medium difficulty atm.

If you had to stack three skills any of the specialist resource ones such as meds (lichenology), food (fishing), materials + parts (recycle) are good choices. However ironically the best one would probably be Chemistry. Regardless if you are wasting a slot on a third chemist, Two chemists (aka 1 munitions, and 1 pharmacology) will get you off to a great game.

But yeah any resource gain ones are fine if you are specifically challenging yourself to 3 of the same 5th skills.
Padds 2021 年 7 月 2 日 上午 3:25 
utlilities heading to plumbing
2X cooking one of each special

gives you cheap food manufacture so training gym can be run early and often , plumbing gives you big morale and sta
the cooking give you more morale sta health and bonus influence.

out of the special skills i think most look better than they are
design is great (build speed, action speed . sleep psychology is decent especially as now you really dont want to use OP's as bedrooms

-Singularity- 2021 年 7 月 2 日 上午 3:41 
Lots of good answers here, but it really depends on what difficulty you plan to play on.
Oragepoilu 2021 年 7 月 2 日 上午 4:01 
Lichenology unlock gardening and herbalism. That's required for the food outpost 3 and your farm.
Sleep Psychology give 4 morale to every survivor on top of 2 beds. Depending on what base you pick that might become not that worth it though.
Recycling is always nice since material always come in short supply for most of the game if you ramp up the difficulty (between building, outpost, and crossbow bolt since it can be required to be quiet).
Design give you on top of craftsmanship a speed bonus for your facility and building. Since the next skill after craftsmanship isn't that useful, it can be a good thing to have around.

Fishing isn't really good. No knowledge and food is the most easy ressource to get.
On top of it, trait like "eat like a bird" can let you get "meal plan" as hero bonus that reduce your whole community food requirement (and can be stacked).

It quickly can become apparent that skill aren't what you should look for after your first 3 starting survivor, but instead grab everybody that doesn't have a 5th skill, and if you find one with good trait and hero bonus, slap on him a book like :
recycling,
mechanic for automechanic & toolkit,
Utility/electrical if you want solar power instead of using outpost,
Utility/plumbing if you want stamina and morale using some latrine,
computer/electronic for command center upgrade and c4 craft,
chem/munition for ammo & c4 craft,
cooking/nutrition for stam boost & less stam penalty for rationing


TL;DR
Assuming you take lichenology, design, mechanic, plumbing, electronic, munition for a total of 6 required survivor you cover all you might need to tackle the hardest part of the game.
For the last 3 before soft cap, you could focus on finding good hero bonus and slap whatever else. The last 3 before hardcap might end up useless or straight up a waste of food if they don't have any good hero bonus, since it's hard to get them.
Padds 2021 年 7 月 2 日 上午 4:25 
point to add its always worth thinking of how hard to offset through other methods and how many of those options there are in your map / strategy
for example if your running a trade depot then things like fishing /lichen and recycling become little better than generate 90 influence a day , which i personally wouldnt take
planning to run a community for 100 days? or going to finish in 7? Xper day skills get a little more attractive if your playing longer.

but i also feel as time goes by you gain outposts , finish building have more allies /buildings making things the base currencies of food/meds etc become utterly trivial to supply and are often offset through outposts/hero skills.

Design's 50% action speed is fantastic but if your not making food/ ammo / meds etc then you may as well not have it.

basically lots to think about it and i find usually when i find out out if something works or is worthwhile is after i set it up ;)
Protectron 2021 年 7 月 2 日 上午 9:12 
3x Soundproofing will save you time because you will reduce the amount of Sieges you have to respond to. It's quite neat not having to bother with arming all the NPC with the right guns and returning home 1-2 times per day/night cycle. In Nightmare and below, you may even go into "minimal threat" territory with a maxed-out base and community.

Now that I play on Lethal I stopped doing this... but since I used to get my prefered base defense guns from whacking Plague Hearts within Outpost safe zones (before the update, haven't played since early June), maybe I will start using that trio again as I'd be mostly left in peace and the other survivors will be fine with any gun I find. Not having to defend against Plague Juggernauts for 2-3 minutes could actually be worthwhile.
Sn3z 2021 年 7 月 2 日 上午 10:03 
引用自 Protectron
3x Soundproofing will save you time because you will reduce the amount of Sieges you have to respond to. It's quite neat not having to bother with arming all the NPC with the right guns and returning home 1-2 times per day/night cycle. In Nightmare and below, you may even go into "minimal threat" territory with a maxed-out base and community.

Now that I play on Lethal I stopped doing this... but since I used to get my prefered base defense guns from whacking Plague Hearts within Outpost safe zones (before the update, haven't played since early June), maybe I will start using that trio again as I'd be mostly left in peace and the other survivors will be fine with any gun I find. Not having to defend against Plague Juggernauts for 2-3 minutes could actually be worthwhile.

I was going to ask about soundproofing among other things but I don't want to come off as obnoxious, that sounds*heh* like it would have a lot more perhaps hidden*heh* benefits.
最后由 Sn3z 编辑于; 2021 年 7 月 2 日 上午 10:03
ChanceGateau 2021 年 7 月 2 日 上午 11:34 
For ordinary skills (not the special ones), I tend to use medicine, craftsmanship and gardening, that way, I can get all the upgrades for the facilities early. Plus with the new upgradable outposts, you can get x2-x3 of each resource.

For those special perks. I tend towards Recycling, Fishing ior Lichenology (x2 food or x2 meds) and Sewing (more stacks in pockets and packs)

Sleep Therapy is also really good (x2 beds) so technically even on the smaller lots you can have more survivors.
Protectron 2021 年 7 月 2 日 上午 11:53 
引用自 Sn3z
I was going to ask about soundproofing among other things but I don't want to come off as obnoxious, that sounds*heh* like it would have a lot more perhaps hidden*heh* benefits.

What do you mean? Soundproofing simply reduces threat level with 3 or 4. That's all.
-Singularity- 2021 年 7 月 2 日 下午 12:41 
Now that they changes some of the skills to affect everyone instead of the holder, ive been getting some fairly useful ones I never gave a second look before. For instance, I got one with sewing and was surprised to see it gave all my survivors +20 health and the ability to carry items (Meds, bombs, ect.) in stacks of 4.
Vinnolo 2021 年 7 月 2 日 下午 6:37 
引用自 -Singularity-
Now that they changes some of the skills to affect everyone instead of the holder, ive been getting some fairly useful ones I never gave a second look before. For instance, I got one with sewing and was surprised to see it gave all my survivors +20 health and the ability to carry items (Meds, bombs, ect.) in stacks of 4.
its only 10 hp tho, but sewing is one of the best overall ones, the knowledge is useful to get some early stuff built
-Singularity- 2021 年 7 月 2 日 下午 8:52 

引用自 Vinnolo
引用自 -Singularity-
Now that they changes some of the skills to affect everyone instead of the holder, ive been getting some fairly useful ones I never gave a second look before. For instance, I got one with sewing and was surprised to see it gave all my survivors +20 health and the ability to carry items (Meds, bombs, ect.) in stacks of 4.
its only 10 hp tho, but sewing is one of the best overall ones, the knowledge is useful to get some early stuff built
My bad, you are correct. Apparently it counts as having the craftsmanship skill, is this correct? I need to go over the wiki if it is up to date.
Vinnolo 2021 年 7 月 2 日 下午 9:05 
引用自 -Singularity-
引用自 Vinnolo
its only 10 hp tho, but sewing is one of the best overall ones, the knowledge is useful to get some early stuff built
My bad, you are correct. Apparently it counts as having the craftsmanship skill, is this correct? I need to go over the wiki if it is up to date.
yep, its correct
Oragepoilu 2021 年 7 月 2 日 下午 11:29 
Didn't know that. Having the knowledge and the other bonus on top of it, sewing is now a good option.
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发帖日期: 2021 年 7 月 1 日 下午 4:36
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