State of Decay 2

State of Decay 2

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Ihateeverybody 25. sep. 2021 kl. 21:16
No. That's Called Cheating
So I just did the stolen Meds mission and I MADE SURE the Victim Faction Follower was not injured in any way shape or form by the Hostile faction (They died within seconds) and the Zombies soon after.

But she died anyway because .......♥♥♥♥ YOU! I ain't going to bother playing if the script is absolute and I have no ♥♥♥♥♥♥♥ say in it.
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Liro Raériyo 27. sep. 2021 kl. 16:36 
If you know what happened to Aeris then you get the joke
Padds 27. sep. 2021 kl. 16:46 
Sheriff : Stolen meds - being the quest the op is complaining about.

recently i got this quest and knowing how fast the gimp goes down i managed to leave them out of the car drove to the enclave and started the fight , the NPC still died before i could finish all 3 off. couldnt find her corpse and ended up having to drive back to the quest npc.

halfway between the two locations lying dead in the road was the NPC , she managd to get shot a few KM away through a hill several buildings . hell of a shot
SpectorEuro 3. okt. 2021 kl. 5:14 
Oprindeligt skrevet af Ihateeverybody:
Oprindeligt skrevet af axe.gaijin:

You're still pissed off about Final Fantasy 7, aren't you?

Funny ; while I bought FF7 in the mid to late 90's I never really played it. I think I spent less than an hour on it. I was too into Daggerfalll and Fallout around that time I think.

So whatever point you were trying to make just whizzed by me.
Your "defense" was already over by the time he roasted you about FF7 lmao
Diarmuhnd 3. okt. 2021 kl. 6:27 
Oprindeligt skrevet af Ihateeverybody:
I have seen how followers act on dread and below. I cannot fathom how they would work on Nightmare and lethal. Hours spent getting them to competancy all for nought the second a feral or Juggernaught comes up.
Yarp , they scream like that on Lethal, oh how they scream.

I give everyone a 5 shot anti aircraft .50 cal or a FAL with an Advanced Brake. Only then will your survivors own every zed assaulting your base.
But keep in mind, some bases are broken, so even with those grimdark weapons they may still die if you don't hold there hands.

Yarp. Try to keep in mind that Undead Labs was an indie dev, and were only bought after the release of SoD2 by Microsoft. Maybe SoD3 will have more of everything we are missing.

Good luck.
Protectron 3. okt. 2021 kl. 7:51 
Oprindeligt skrevet af Diarmuhnd:
Oprindeligt skrevet af Ihateeverybody:
I have seen how followers act on dread and below. I cannot fathom how they would work on Nightmare and lethal. Hours spent getting them to competancy all for nought the second a feral or Juggernaught comes up.
Yarp , they scream like that on Lethal, oh how they scream.

I give everyone a 5 shot anti aircraft .50 cal or a FAL with an Advanced Brake. Only then will your survivors own every zed assaulting your base.
But keep in mind, some bases are broken, so even with those grimdark weapons they may still die if you don't hold there hands.

Yarp. Try to keep in mind that Undead Labs was an indie dev, and were only bought after the release of SoD2 by Microsoft. Maybe SoD3 will have more of everything we are missing.

Good luck.

Is that FAL-weapon full-auto-only (no select fire)? Because if the AI gets to not choose Single, they become several times more effective at shooting.

This is why some overlooked and easy-to-get weapons are excellent for the NPCs but not that great for you.

The RTX Rampart and RTX Cyclone are sold by Red Talon traders and are full-auto-only conversions of the Vulture pistol (aka Desert Eagle) and R12 Import shotgun respectively. Sadly, they didn't increase ammo capacity so they'll reload a lot, but those .44 bursts will always kill a zombie. Unlike even a single fire 7.62 with Advanced Brake, which too often goes center mass.

The NPCs will sometimes shoot full-auto or burst when it is available, but mostly they will choose single-fire when it is available - severly reducing effectiveness.

Of course, there are far better and rarer weapons available of this sort, as well as some offered by the Bounty Broker - although right now there are none.

The Raider line of rare weapons can be found on hostile humans mostly, but the Rare Weapons Cases sometimes have the AR15 version, and on rare occasions the Mysterious Wandering Trader or random enclaves sell them. These are Raider's AK47 (75 drum), Raider's AR15 (50 drum) and the Raider's Uzi .22 (25 clip). The AK47 is by far the best NPC gun in the game, since the B50FG is underwhelming against masses of zombies.

The Rare Weapons Cases also sometimes has got the G18 Custom Auto, an assault pistol with a 50-round drum. I sometimes use this one to kill Plague Hearts, but it is also great on NPCs.

Then there are the BAR variants found in Plague Hearts, mostly. These are low capacity but lays down lead anyway, since the reload is quick.

In Plague Hearts, you can also find the Dillinger Pattern 1911, a full-auto conversion of the 1911 pistol with a 20-round clip. Non-gunslingers will struggle to reload it quickly, and like the other smaller caliber guns it needs Advanced or Professional Brakes in order to be worth it in my opinion. But it is still better than the NPCs having a regular AK47 for instance.

The Bounty Broker full-auto weapons are the Non-Compliant SKS, the FBI Fighting Rifle, the M3 Grease Gun (which can also be found in Plague Hearts) and the MP40 Submachine Gun, none of which are in rotation now.
Sidst redigeret af Protectron; 3. okt. 2021 kl. 7:52
Diarmuhnd 3. okt. 2021 kl. 9:48 
Oprindeligt skrevet af Protectron:
Is that FAL-weapon full-auto-only (no select fire)?
...
The FAL is select fire, but they do seem to us the burst fire often enough.
I also put that advanced brake on some of the full auto guns you mentioned, they are very deadly as well. ^^
rtwjunkie 3. okt. 2021 kl. 14:31 
I actully love getting the call to a hostile encalve being overrun. I don't care what my stupid community brothers think. I am NOT being nice. I hear that mission and think "Free Loot!" And the game did me a favor: it removed an enclave from the map which might have been preventing a Mysterious Wandering Trader from spawning because too many enclaves.
Ihateeverybody 3. okt. 2021 kl. 17:38 
Oprindeligt skrevet af SpectorEuro:
Oprindeligt skrevet af Ihateeverybody:

Funny ; while I bought FF7 in the mid to late 90's I never really played it. I think I spent less than an hour on it. I was too into Daggerfalll and Fallout around that time I think.

So whatever point you were trying to make just whizzed by me.
Your "defense" was already over by the time he roasted you about FF7 lmao

Dude, you might as well "Roast" me about the Game of Thrones Books or Jurassic Park Movies or Miley Cyrus Videos. I haven't Read, Seen or heard ANY OF THEM.

And I have Zero #($*s about doing so.

You do not want to throw down with me in the "I don't care if you don't care" memorial auditorium in don't give a #($*sville.
Doctor Darling 4. okt. 2021 kl. 0:47 
Oprindeligt skrevet af Ihateeverybody:
Oprindeligt skrevet af NicoMakiOTP:
Car damage is pretty insane on higher difficulties for sure, almost to an absurd point but in a way it makes sense. Low difficulties let you solve almost any problem by ramming your car into it. Not being able to use your car as a battering ram forces you to have to use some strategy and planning.

I have seen how followers act on dread and below. I cannot fathom how they would work on Nightmare and lethal. Hours spent getting them to competancy all for nought the second a feral or Juggernaught comes up.

I never bring my community's npcs with me while playing Nightmare. Even with my Red Talon npcs I've recruited, they easily fall prey to a horde or a Feral if I bring them with me. I've seen what happens to the average AI when they want me to join them on a Plague Heart destroy mission and all the npc has on them is a wooden bat and no gun. Some missions are just impossible to complete on Nightmare and up. Unless you want to just horde a bunch of powerful ♥♥♥♥ then waste away all the enemies just for 100 measly influence.
wpeale71341 6. okt. 2021 kl. 15:49 
The one that cracked me up the most was a Network survivor rescue call that just happened to place the survivor inside the very store my character was standing directly in front of at that very moment. The call starts and cuts off abruptly mid sentence. I check my map to see where the survivor is. Right behind me. Open the door and the body is lying there on the floor inside the very building I looted just prior to the call coming in. There was nothing inside that building. No zombie growls were heard, No gunshots. So other than it being scripted that he can't be saved, how pray tell did he die? Heart attack perhaps? There are tons of scripted unsavable survivors. The survivor missions I really hate are the ones where they hand you a scent block as soon as you talk to them. Prepare to be bum rushed because while your character will walk away the village idiot you are rescuing will start a big fight instead of doing what he told you to do. How hard is it for them to simply get inside your vehicle as well or better yet climb on top of it too?
wpeale71341 6. okt. 2021 kl. 15:53 
Oh and the kicker on that Network guy's death was getting chewed out over the radio by my own people back at base about how we could have used the support. Try to be quicker next time. Say what? How the hell could I possibly have made it there any faster than to simply turn around where I was standing?
Doctor Darling 6. okt. 2021 kl. 17:24 
Oprindeligt skrevet af wpeale71341:
Oh and the kicker on that Network guy's death was getting chewed out over the radio by my own people back at base about how we could have used the support. Try to be quicker next time. Say what? How the hell could I possibly have made it there any faster than to simply turn around where I was standing?

I just had a pretty humorous mission myself. Got a call from a survivor that needs to be escorted back to her enclave after getting separated. She was in a barn, and needed to be escorted to the building right across from it. She didn't even have time to thank me for agreeing before she said "we're here". Autocompleted itself before I could even move.
Ihateeverybody 6. okt. 2021 kl. 19:14 
Oprindeligt skrevet af Doctor Mothling:
Oprindeligt skrevet af wpeale71341:
Oh and the kicker on that Network guy's death was getting chewed out over the radio by my own people back at base about how we could have used the support. Try to be quicker next time. Say what? How the hell could I possibly have made it there any faster than to simply turn around where I was standing?

I just had a pretty humorous mission myself. Got a call from a survivor that needs to be escorted back to her enclave after getting separated. She was in a barn, and needed to be escorted to the building right across from it. She didn't even have time to thank me for agreeing before she said "we're here". Autocompleted itself before I could even move.

I hate those almost as much as the I need <Rucksack> and there is one LITERALLY on the shelf next to them (Usually when they spawn in a Unlooted Tartan Mart and want food or an Unlooted Werehouse and want materials).

It's times like those I just want to be able to shoot survivors.

Disclaimer: I know the game mechanics won't allow them to actually loot stuff or search, it's all animations with no actual scripting, but still.
rtwjunkie 6. okt. 2021 kl. 20:29 
Oprindeligt skrevet af wpeale71341:
The survivor missions I really hate are the ones where they hand you a scent block as soon as you talk to them. Prepare to be bum rushed because while your character will walk away the village idiot you are rescuing will start a big fight instead of doing what he told you to do. How hard is it for them to simply get inside your vehicle as well or better yet climb on top of it too?
I hate these to no end!! I've gotten to the point I tell them "No, your friend is on their own". Then they call me names and I don't care. I've come to the conclusion that these two-person teams are operating for someone to test out some kind of "SUPER Zombait" and I'm the live bait. Sorry, I'm not even playing along anymore. I used to grab the scent block they give you and book to the car, with radio calls of please wait coming as I haul a** out of there. Nope, not doing those anymore. The least UL could have done is given is the option to threaten these lowlifes.
Protectron 6. okt. 2021 kl. 23:59 
Oprindeligt skrevet af rtwjunkie:
Oprindeligt skrevet af wpeale71341:
The survivor missions I really hate are the ones where they hand you a scent block as soon as you talk to them. Prepare to be bum rushed because while your character will walk away the village idiot you are rescuing will start a big fight instead of doing what he told you to do. How hard is it for them to simply get inside your vehicle as well or better yet climb on top of it too?
I hate these to no end!! I've gotten to the point I tell them "No, your friend is on their own". Then they call me names and I don't care. I've come to the conclusion that these two-person teams are operating for someone to test out some kind of "SUPER Zombait" and I'm the live bait. Sorry, I'm not even playing along anymore. I used to grab the scent block they give you and book to the car, with radio calls of please wait coming as I haul a** out of there. Nope, not doing those anymore. The least UL could have done is given is the option to threaten these lowlifes.

But these are great! You just go there, talk to them to initiate, then immediately talk to them again to get the ScentBlock, pick up the scentblock and then talk to them again (I think - unsure of this one) and then run for the car and drive straight to the questgiver. There you get 3 more Scentblock.

Fighting the horde is optional, and a pretty dumb thing to do except if you want the excitement of the maximum amount of full-aggro zombies that the game can cough up.

Edit: the key is being quick. After he drops the ScentBlock you've got like 5 seconds to get out of there before hell breaks loose.
Sidst redigeret af Protectron; 7. okt. 2021 kl. 0:02
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