Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://imgur.com/a/JHHTwvI
I borrowed a different[www.amazon.com] mouse for testing purposes. The first half of the video the in game sensitivity is set at 100, mouse DPI to its lowest value of 800. The visual stutter stepping was basically just as bad as my mouse. A LOT of pure horizontal and then pure vertical movement leading to a sort of jagged stutter stepping.
In the second half, turning in game sensitivity to 10 and mouse DPI to 2800 resulted in a very smooth mouselook as can be seen in the second half of this video. Frame by frame analysis reveals that nearly all of the movements are some form of diagonal movement.
To me this indicates that this is definitely a problem with how Borderlands 2 (and possibly the Unreal Engine 3) handle mouse / input interpolation via the sensitivity settings. Currently i am unable to run the same test on a completely separate computer to isolate other hardware or software settings being the cause, but leaning on my experience over the years, this feels like an issue with the engine or how the engine is configured more than an issue with my hardware.
To clarify: High ingame sensitivity results in very janky movement, even on a low DPI mouse.
If anyone would like to test this for themselves and help me confirm these findings: Turn in-game sensitivity to 100, and reduce the DPI on your mouse as far as it will go (400-800 should suffice) and try to get a nice slow, steady, diagonal mouselook movement in game. Then compare with lowest in-game sensitivity (10) and high DPI (2400-3600.)
Bonus points for anyone who wants to record their attempt at 60fps with a sensitivity switch in the middle for comparison purposes. Would be very interested in seeing other people's results.
Would have been nice if my capture software captured VirtualDub so you could see how the tracker was advancing, but it should be somewhat obvious when frames are advancing one by one vs when they're being played back at a more normal speed.
https://imgur.com/a/JHHTwvI - Testing different mouse (Parent of frame by frame videos.)
https://imgur.com/a/qwF9TY7 - Frame by frame - High in-game sensitivity.
https://imgur.com/a/icTiIkl - Frame by frame - Low in-game sensitivity.
My original mouse had too low of a DPI to move at the speed needed, increasing the in game sensitivity caused the game to move the pointer very stiffly, to the point where it would no longer make smooth movements and would jump multiple pixels straight in one direction (horizontal or vertical) at a time.
I observed this behavior on low (100-200 DPI) and medium DPI (800-1600) mice with the sensitivity set too high in game. Dropping the in-game sensitivity was the only solution i could find, which meant getting a new mouse with better DPI / DPI customization.
My original mouse which was exhibiting this problem was a PS/2 mouse and to the best of my knowledge those were 'polled' (sent interrupts) at either 100 or 200hz.
I have not tested 1khz polling with my new mouse, but i know that turning DPI down, and in-game sensitivity up causes the issue for sure.
The only 'solution' i found was 'dont use high sensitivity settings in game because theres no smoothing / interpolation at high sensitivity.'
I ended up having to just deal with a sensitivity of about 25-30 (i needed closer to 50) until i couldnt tolerate the 'screen stutter' from the non-smooth mouse movement anymore. (Which didnt take long.)
Moved to a newer mouse a couple of years ago that had DPI settings high enough that i could drop the sensitivity in game as low as it'd go (10?), but never really played much BL2 after that because everyone had already moved on.