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Fordítási probléma jelentése
As for me, I loved Tiny Tina's because I'm much more into fantasy and it really takes me back to me AD&D roots.
Next would be Torgue's. Funny and fun, can't beat that combination! Scarlett's was fun but not as funny, and Hammerlock's was funny but not as fun. EXPLOSIONS???
Oh, right, Hammerlock's DLC has Claptrap, too. Any DLC with a funny Claptrap gets a point in my book.
Even though I too love Claptrap, have a feeling he subtracts a point for many others.
My 2nd favorite is Captain Scarletts DLC. I really liked Captain Scarlett as a character. Its not very often you work with the "enemy" throughout the story. It was a nice change of pace from the: Meet the bad guy, bad guy talks crap the whole game, big final battle to kill the bad guy approach. I felt bad for blowing up Herbert though. My next playthrough he is going to live.
Captain Scarlett: Now that the glimmer is wearing off of Tiny Tina DLC, I think this is the best overall enjoyable play. The story is pretty good, the Quest rewards are simply some of the best weapons in the game, and there is a nice variety to the maps/locations so it doesn't always feel like you're in the same place throughout the campaign.
Tiny Tina Assault on Dragon Keep: Tied for best, or second best - I can't decide. The writing and challenging gameplay are superior to the other DLCs, hands down. The new seraph weapons and grenade mods are off-the-charts awesome. You just can't play without them once you've had a taste. Only problem I had was the hype of it being so massively BIGGER than the other DLCs, when in fact it seemed a lot shorter with fewer locales. There's the town, the forest, the castle and the keep - that's it. Oh, and the mines.
Mr. Torgue's Campaign of Carnage: Not as short or limited as its reputation, but the experience just doesn't stick with you and pull you back to replay over and over like the previous two. Two things make this one a lot of fun and save it from being completely dismissed: 1. Mr. Torgue 2. Infinitely replayable Beatdown Bar Brawl
Sir Hammerlock's Big Game Hunt: This one could have been Awesome if they had used the Witch Doctors more judiciously, and if I didn't get stuck on every crack in the map - jeez, I had to bunnyhop the entire map just to keep moving. Making every single mob encounter into a boss fight may have looked badass on paper, but in gameplay it's just boring and unnecessarily tedious. (If you try to cover up boring repetitive kills with escalating tediuous difficulty, you don't get 'challenging' - you get 'repetitive and tedious'. Metaphor: my dad used to work on our dairy farm all day, then come home and slap on some Old Spice before we went to Bible Class. The result wasn't 'dapper man at church', it was 'cowchips AND cheap after shave'.) Anyway, there's some cool Jakobs weapons as quest rewards, and a way to spend off a LOT of your eridium.