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Flicker is worthless. The +30% elemental effect chance it does at 5/5 invested points sounds lovely, but it's quite deceptive. Crunch the numbers and you realize that it increases the element effect chance by 30% of that existing chance percentage. For example: a 10% chance at procing (triggering the elemental effect) becomes a 13% chance, not a 40% chance.
Flicker is only good with weapons that carry a high chance to proc innately, which means Maliwan SMGs. However, SMGs fire bullets in such a rapid succession that their base chance to proc is in practice more than sufficient already.
In contrast the +25% reload speed from Foresight is quite a substantial boon, as is its 20% increased magazine size. One keeps you firing longer and the other gets you back to firing faster. Those additional seconds do add up when paired with Wreck and they help to maximize the DPS you can deliver during an active phase lock.
Helios does a substantial chunk of damage in the first playthrough and is still so-so on True Vault Hunter mode. Its damage only becomes completely negligible on Ultimate Vault Hunter mode. However, you don't get it for the raw damage; you get it for the added fire DoT.
Also; Helios and Ruin together synergize wonderfully with Converge, ensuring you'll always be blanketing the entire enemy force with the full gamut of elemental DoTs and double or triple their effect thanks to the slag damage multiplier included with Ruin.
on helios + converge, theyre on two different trees so it may not pan out very well.
also, i'm willing to argue no matter what tree you use, upgrade minds eye
My only problem is I wish it didn't use up part of the duration during it's travel time between targets, and/or the 'buffs' like Wreck/Chain Reaction/Elated were up for the whole duration, not just when someone was thoughtlocked. I say or because one would probably 'fix' the woes of the other...
Still, extremely useful, in tight-packed groups(which commonly occur because of Convergence), you don't have too much downtime on the Phaselock. I was with a friend one time when we were fighting spiders in the new DLC and I thoughtlocked one, the whole group' fell in' on him, and we focus fired each spider that got phaselocked, for a total of 6 phaselocks in one duration, XD. It was freaking crazy, especially since I was running a +6 sweet release class mod(was just goofing around), there were 66 orbs total(lol, talk about 'redundant' for 2 people).
Yeah, I'm glad that Ruin still applies if the enemy is 'immune', but I wish the force damage was at least 4 times the amount in UVHM. It doesn't even feel worth doing outside of Ruin, since I'd do more damage in the 'cast time' of doing it by actually shooting the target instead...
Common Maya builds rely on a high fire rate and ruin/converge/chain reaction synnergy to achieve decent damage output. Maya won't reach high damage levels with precise, surgical fire. Critical hits are of little relevance for the final outcome.
Generally true, but it's still the most reliable way to heal yourself without resorting to healing weapons.
The healing is proportional to the damage you'd deal, sometimes it's the only way to let someone res you without the procedure turning out fatal for everyone.
Wreck is great. It needs the Suspension and Chain Reaction to shine, but it's worth it.
Not really, too slow to be even slightly useful.
Hands down the worst among her skills.
It's generally a must have, unless the enemies are non phaselockable (hyperius fight etc). Points spent on wreck, chain reaction, subsequence etc are wasted without a capped suspension.
It requires a build to be resolving around it, it's good besides being situational (bullets only).
Unless using a shield that's down all the time (love thumper/rough rider), fleet's usefullness is limited. However with a proper shield and a proper banshee mod it's nothing but awesome.
It's not the shield recharge but the reload speed that makes Inertia a choice to consider.
Flicker is a poor skill, however it's still better then most of the other cata skills (assuming you want to reach ruin).
Because it's better ditched anywhere else, unless it's recompense which is her worst skill.
Blight Phoenix is mediocre unless it's a melee build (even then it's a bit underwhelming).
what would your skill tree look like if u could only fill 1 and a half trees (or be a generalist with half of all 3 trees)
Which of the Siren class mods are at your disposal ? (or which ones do you want to use)
-Binders (Chrono)
-Cats (Scheming)
-Tricksters (Blurred)
-Banshees (all)
-Legendary Siren
Ruin+Converge synnergy is too good to miss imo, thus you may go with the following cataclysm setup:
Flicker, Foresight, Immolate, Chain Reaction, Reaper: 5/5 Ruin: 1/1 (26 total)
Once you have Ruin, you're pushing for Converge, for example:
Ward or Accellerate, Suspension: 5/5, Converge: 1/1 (11 total)
This is a solid base, you may experiment upon it with the additional points you'll receive as you level up.
Unless going for a specialised build (melee banshee, Nuuance's slowhand/transformer combo etc) you should probably stick with the cataclysm tree setup above.
If I could have any skill reworked in her tree, it would be that. It could be so useful if it actually did 3-4 times it's damage, let alone 8-10, XD.