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LMGs are even worse.
I run an AR-only Axton build, usually with
1. a Hail or Kitten for combined healing/damage, preferably slag
2. a Bekah, M2828 Thumpson, or Gatling Gun for crit/general damage, which Axton is otherwise weak on
3. a Toothpick or Lead Storm or Veruc with elemental damage to fit enemy type most encountered on map
4. a Kerblaster or Peak Opener for FFYL and to benefit his explosive damage boost
and
- Hard Carry relic or AR ammo/Heart relic
- Rifleman, Grenadier, or Leg. Soldier COM
- grenade and shield depend on situation; usually I would go with something like a Bonus Package or slag MIRV and a Turtle shield, Big Boom Blaster, Bee, or Antagonist
Middle tree heavily filled at least as far as Do or Die, lots of points in kill skills in all trees, and going down at least far enough to put points into Resourceful on the right.
Other builds can and will work; that's just what I use.
Though I haven't done it, you could also make a rifle-only Sal work. The closest I have is a Vladof loyalty Sal, who often uses a Blaster and Kitten with an Electric Chair or Fire Bee, Sham, Leg. Hoarder, and Vladof relic.
You could probably make a rifle-only
Yeah ARs are inexplicably weak in this game. On top of having equal or inferior stats to a same level SMG, they also have a crit damage penalty (except Jakobs) for no reason.
They can still be effective and are very fun to use, it's just that in terms of DPS they are generally worse than other guns. There are some exceptions:
Jakobs: they don't have the crit penalty and actually hit pretty hard. The most viable 'AR', except they don't feel like ARs at all, more like shotguns or snipers.
Torgue: EXPLOSIONS?! Seriously, they suffer from the usual Torgue shortcoming (projectile speed, accuracy) but do a lot of damage, especially if you get a minigun barrel. I haven't used them too much, but when I did, they put in work. They still don't really 'feel' like an AR to me, due to the slow projectile speed.
The middle ground:
Vladof: with skills that boost rate of fires, those are super fun to use and reasonably effective against regular mobs.
The duds:
Bandit: I once did a Zero build designed to patch up the Bandit AR shortcomings: Velocity for increased bullet speed and Precision with a Shot class mod for accuracy, plus a Bandit allegiance relic. While it was super fun and extremely satisfying to fire (you'll feel like a WW1 gunner!), the damage was still sub par. Use these for themed or fun builds. Exception: the pearlescent Sawbar. It's good, but feels more like a flamethrower than an AR.
Dahl: I really tried. These guns look super cool, the closest thing to a kickass AR, rather than something that looks like a Nerf Gun that shoots lightning... The problem is that their gimmick suggest you should aim for crit spots with those (they have very accurate burst fire), but the crit penalty really really hurts. They just don't do much damage. The legendary Veruc is OK at best (actually quite ammo inefficient: it fires 3 shots for 2 bullets, but you'll rarely hit with all 3 bullets).
Final word: Hyperion shotguns actually feel more like ARs than ARs in this game: high RoF and high damage. Try one if you're disappointed with ARs.
TLDR: they don't do a lot of DPS (except for some uniques), but are fun to use and can be effective while mobbing.
Torgue = Jakobs (on par with each other, but Jakobs recoil makes me prefer Torgue) > Vladof (solid AR's) > Dahl (burst fire's a pain to deal with in my opinion) > Bandit (just use Vladof instead)
Gatling Guns and Spitters are the most powerful AR's in my opinion. Spinigun-barreled Dahls are the best Dahl AR's (despite me not using them), and I personally prefer the consistent fire rate from non-spinigun Vladof AR's. As for Bandit AR's, seriously, just use Vladof. Bandit AR's function just like slow Vladofs with a lot more recoil.
I only took it to the mid-50s before taking a break, mainly due to Magic Slaughter killing my will to play it, but I plan on picking back up eventually and taking it to 80.
That's the one. Has a bit of a learning curve because of the projectile arc, as does the Lead Storm.
yes it is. It's a phenomenal weapon that's regularly in the top 10 best ARs in BL2.
The only issue with it is its firing arc that you have to adjust for at short range, and get used to at long range. But if you take the time to master it, it's well worth it. I'm using it on a Trickster Maya and it just melts everything on sight. Axton is also a super strong Hail user: grenade damage boosts apply to the gun, and Axton has some good RoF skills that help a lot with this gun.
If you're on PC, make sure to adjust your FoV as well if using this weapon, put it to max. It'll make aiming a lot easier. Unfortunately I don't think console versions can do this.
I was looking through his top builds, and most of them seem to use assault rifles. Not because they really had to force themselves just to use them, but because the skills they got essentially negated most or all the issues assault rifles have compared to other weapons. Skills that you're going to want to get regardless, such as skills utilizing reload speed and recoil reduction, just so happen to have the side effect of also making assault rifles much better.
That's what it's seemed to me anyways, from watching Axton builds.
Axton has exactly one AR skill, and it's rubbish (increases magazine size).
The only advantage Axton has over other classes is a class mod that boosts AR damage. Nice, but hardly meaning you have to tailor your build for ARs.
Along with the things you listed, ARs benefits massively from rate of fire skills, of which Axton has a few. Metal Storm in particular is a great skill. But all those skills work just as fine with an SMG than with an AR. The one thing Axton does head-and-shoulder better than other characters is boosting grenade damage, and some ARs are classified as doing grenade damage: the Hail, Torgue ARs (including spiniguns and the legendary versions), ETech I believe, and a few more.
Don't get me wrong, I love my AR Axton, but objectively he doesn't do ARs that much better than other classes, except if you use a gun that benefits from grenade damage as well.