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https://borderlands.fandom.com/wiki/Rubi
(And of course, dual wielding Norfleets with a high percentage Sham shield is also popular).
Deathtrap is powerful in Normal mode, okay in TVHM, and he becomes somewhat weak in UVHM. However, by UVHM, Gaige can make full use of a Anarchy build, so Deathtrap is less necessary.
Maya is probably my favorite character. I suggest using a build that utilizes Ruin, Cloud Kill and Converge. I also suggest using a Proficiency Relic during Normal mode so as to be able to Phaselock more often. And put a few points in Sweet Release early on, it'll help keep you alive. At high levels, Maya can Phaselock almost constantly and can yank huge groups of enemies around the battlefield while doing it. Maya is also the character who least needs to carry a Slag weapon in UVHM. Her draw back is that she's a bit weaker against bosses.
Axton is ... okay. He's tough and resilient, and it's possible to make some grenade focused builds that are pretty powerful. But ... no, he's not as exciting as some of the others (in my opinion).
Don't listen to this person, he's clearly delusional. There is no such Vault Hunter named "Krieg". It's just a figment of his imagination.
Krieg is good with melee, and good with fire, but ... has a weird, self-damaging play style which I find completely incomprehensible. Hence my pretending he doesn't exist.
That said, some people love him.
if you fundamentally dislike a character at that point - sure, just dont play that one. But that does not really tell you anything about how they play later.
I'd say stick to ~20 to get some feeling how they will play, with the tier6 skills comes the real change.
1, Siren, the best at everything in every way. Skills focus on critical hits, healing and elemental damage, action skill isolates a single enemy. Can easily go to lvl80 using only white items
2. Psycho, slightly frustrating melee only character, utterly useless until level 30 when he gets his proper action skill. Skills focus on melee damage, fire damage and damage resistance, action skill makes him go on a melee rampage, do not play multiplayer as people will steal all your kills making him useless, also never invest in the stupid skill that hurts himself, can easily go to lvl80 using only white items (because you wont focus on using items)
3 Mecromancer, fragile shooter. skills focus building up "stacks" that increase damage, but reduce accuracy, electric damage, and a robot helper. another frustrating one, seeing as you need to get those stacks high, once you do it is fun, but each game can be frustrating to get there, the bot is genuinely useful, can get to lvl80 on white items but is annoying to do so
4. Commando, the boring one. skills focus on grenades and not dying, action skill is to summon a turret. Turret is completely useless on high levels. character is boring as nothing fun or exciting. also I can never decide to go the "do more damage" or "never die" route with skills, not tried a white items run
5 gunzerker, shooter. My original class. Skills focus on shooting faster and health, action skill makes him shoot two guns at once. Good for multiplayer. his mega-ton punch is a handy skill. skills seem far more about his action skill than other characters (maybe other than psycho) no slag ability, tried a white item run, gave up at lvl51
6. Zero, assassin. the useless one. Never got this character. Skills focus on sniper rifles or backstabbing. Seen plenty of people in multiplayer use him and kill everybody in one hit, i hate him, just die ALL the time, no healing, invisibility is useless as they can still shoot you, melee damage increase is mediocre, what am I doing wrong???
From favorite to least favorite.
From this point on the skills are pretty much "Meh" to me, I usually don't even bother using them unless I need to distract enemies and I rank them both the same.
These next ones I actively dislike.
Wow I never thought about it but the special abilities in borderlands 2 don't really appeal to me much , I like phase lock because it has a lot of options for how you build it and it's a viable active playstyle, I like torgue's for the same reason.
Gunzerking is just a damage boost with some optional combos depending on your offhand. So I still rank it 3rd despite not playing Sal much.
The rest feel like the Ability itself doesn't really matter or to make it good you need to do something I don't enjoying like melee.
Comparing this to Borderlands TPS , Overall I like the BL-TPS abilities better but I like the passive trees in BL2 more and I love the BL2 setting and writing.
These next abilities I rank at the same level as the top 2 in BL2.- Nisha's ability is fun. Vats in my borderlands ? I'll take it.
- Aurelia's ability reminds me of a toned down phaselock, but I suppose it could be seen as a better Deathbot , it's useful , homing but still has some active playstyle involved with it , not as good as phaselock but better than deathbot.
- Jack's clones are kinda meh like a lot of the BL2 summon type abilities but overall I like them better than Sabre Turrets or Deathbot and a few builds are a lot of fun.
- Wilhelm reminds me of Gunzerking , it's just a solid ability but kinda boring.
- Claptrap is weird , random and sometimes useless but it's at least interesting.
- Athena reminds me of Krieg and Zer0 the ability isn't strictly bad and I want to like it but it requires you to play in a different way and a lot of her passive tree ties into her special so I end up just not playing her at all.
The rest are around the same level as the "meh" rank from BL2 list or slightly better.
A mod to bring TPS characters into BL2 would be awesome.
I played Athena, because she's the canon character, but ... never really enjoyed playing her that much, I also tend to dislike melee focus in this sort of game.
I played Wilhelm, he was fun, I loved his minimalist grunts and barely emotionally engaged one word answers. I just found his attitude to what was going on to be amusing. Also, he's good with Lasers. He plays a lot like Gaige and Axton, but unlike either of them, his action skill also includes a default heal, which I liked.
Overall, I liked Nisha's game-play the most. She's like a version of Sal that isn't broken. But she struggles with self-healing, which can be annoying.
Jack: Nope, sorry, too weird.
Aurelia: Ennnh... no, she's too mean spirited (and feels too much like an after thought in terms of how she fits into the story).
Claptrap: Yeah... still too weird.
Yeah, that would be interesting. I'm not much one for mods for these games, but that one might be get me to install it (if it existed).
Here's Joltz running through OP10 peak in less than 15 mins:
https://www.youtube.com/watch?v=jTeYi_IclfU
Where is the melee and where are the fire weapons? If someone says Krieg is a melee or fire character, that is objectively wrong. It's almost as if reading a character's skills is important...
Krieg only has three skills related to fire damage. One is worthless (Hellfire Halitosis), one is overpowered because of how Krieg works even against Armour (Raving Retribution), the last is subpar, niche and isn't even needed against flesh enemies (Burn, Baby, Burn). Krieg is so strong, you don't need his action skill. As the last character added he actually received the best balance and was made the most versatile. His self-damage which was supposed to balance that out is irrelevant at higher levels.
Once mastered Krieg can do anything the others can do but more consistently (except Salvador, because Salvador is overpowered and broken, and no one comes close to Salvador).
Btw, Maya is my first character to get to Sanctuary without dying completely at least once.
In NVHM or TVHM the damage that Krieg does by hitting himself (Silence the Voices skill) may seem insignificant, but in UVHM it is totally different, because if he hits himself, he (Krieg) can fall into "Fight for your life " by just one hit.
https://www.youtube.com/watch?v=ruoV-jvinBI
https://www.youtube.com/watch?v=gwEHRwCYxPw
Silence the Voices
https://borderlands.fandom.com/wiki/Silence_the_Voices