Borderlands 2

Borderlands 2

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JtDarth Dec 28, 2014 @ 4:04pm
Iron sights
Why are the vast majority of them misaligned so badly, and is there anything I can do to fix it?
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Showing 1-5 of 5 comments
Fox Dec 28, 2014 @ 4:25pm 
What do you mean by 'misaligned'?
As in, the sights themselves are just slightly uneven, like the center iron is a bit off? Or that you're just not hitting where you should be?

If A, ignore.
If B, improve accuracy.
JtDarth Dec 28, 2014 @ 4:32pm 
Originally posted by Fox:
What do you mean by 'misaligned'?
As in, the sights themselves are just slightly uneven, like the center iron is a bit off? Or that you're just not hitting where you should be?

If A, ignore.
If B, improve accuracy.
I mean that even at close range (25feet or less), with most sights, even on semi automatic weapons, I have to aim at the opponents legs to hit their torso. When using a weapon with an actual scope, the issue isnt present, and the weapons behave properly, aside from absurdly low muzzle velocities.
JtDarth Dec 29, 2014 @ 4:56am 
I think I figured it out. They are all aligned solely off of front post (also noticed many missing rear post), which combined with the rng present in borderlands and the fact that I played the first one on console (and thus with aim assist) means that my expectations were different from what the gunplay is actually like, and the way they handle recoil doesnt help matters..
Zephyr Dec 29, 2014 @ 8:33am 
All right, a bit of info on how the aim works would help you I think.

First of all, guns have an accuracy value. Accuracy isn't just from you, it's actually a stat. Accuracy is how close to where you aim your shot will land. Accurate weapons have values around 92 or higher. The higher being of course the better. 90 is already inacurate. Lower than 90 is bad.

Even if you fire single shots, your shots with inaccurate weapons won't land where your aim. The problem doesn't come from the ironsight. It comes from the raw accuracy value. Some guns with ironsights are actually very accurate. Others with scope will almost never hit where you want them to.

This is not really rng per se, it's more a dispersion effect relatively to the accuracy value. Imagin a circle centered on where your aim. Every shot will land in that circle. That's dispersion. Low accuracy weapons will have a bigger circle, meaning they will spray bullets almost everywhere except where you shoot, forcing you to actually try to compensate.

Then recoil kicks in. Recoil occurs after multiple shots, and will make your shots progressively even more inaccurate. Assault rifles are known to have a pretty terrible recoil. Smgs or handguns are easier to handle.

If you are aiming, it help to stop being in ironsight after a few shots to get into ironsight again. That will re-steady your aim. Your weapon tends to rock quite a bit after some shots, even if you don't shoot anymore.

I also suggest you take time when unsure about which weapons keep and sell, to try out a new weapon a bit. Pick a random spot in a wall or an object to hit, and try to fire on it a bit from mid-range. You will get a good idea of what your weapon is worth accuracy wise. After some time, you will get experienced in what the accuracy value actually means and what to expect.

You will probably notice a trend where low accuracy weapons have bigger magazines. This is because they are made for relatively close range where you pump ammo in the target hoping from the best. At close range, the dispersion effect being less important, you have better chances to actually hit the target. Vladof and Bandit guns kinda fall into that category. Jakobs and Hyperion guns are quite the opposite, they are often more accurate with smaller magazines. In the case of Hyperion guns, they are often equiped with stabilizers improving your accuracy the more you keep firing.

Don't get lured by the promise of big damage or incredible rate of fire. When your gun can't hit jack(pun intended), all thoses big numbers don't mean much.

Unless you play an anarchy/ricochet Mechomancer, but that's a whole different beast altogether which is the antithesis of all that ^^ .
JtDarth Dec 29, 2014 @ 10:48am 
Originally posted by Zephyr:
All right, a bit of info on how the aim works would help you I think.

First of all, guns have an accuracy value. Accuracy isn't just from you, it's actually a stat. Accuracy is how close to where you aim your shot will land. Accurate weapons have values around 92 or higher. The higher being of course the better. 90 is already inacurate. Lower than 90 is bad.

Even if you fire single shots, your shots with inaccurate weapons won't land where your aim. The problem doesn't come from the ironsight. It comes from the raw accuracy value. Some guns with ironsights are actually very accurate. Others with scope will almost never hit where you want them to.

This is not really rng per se, it's more a dispersion effect relatively to the accuracy value. Imagin a circle centered on where your aim. Every shot will land in that circle. That's dispersion. Low accuracy weapons will have a bigger circle, meaning they will spray bullets almost everywhere except where you shoot, forcing you to actually try to compensate.

Then recoil kicks in. Recoil occurs after multiple shots, and will make your shots progressively even more inaccurate. Assault rifles are known to have a pretty terrible recoil. Smgs or handguns are easier to handle.

If you are aiming, it help to stop being in ironsight after a few shots to get into ironsight again. That will re-steady your aim. Your weapon tends to rock quite a bit after some shots, even if you don't shoot anymore.

I also suggest you take time when unsure about which weapons keep and sell, to try out a new weapon a bit. Pick a random spot in a wall or an object to hit, and try to fire on it a bit from mid-range. You will get a good idea of what your weapon is worth accuracy wise. After some time, you will get experienced in what the accuracy value actually means and what to expect.

You will probably notice a trend where low accuracy weapons have bigger magazines. This is because they are made for relatively close range where you pump ammo in the target hoping from the best. At close range, the dispersion effect being less important, you have better chances to actually hit the target. Vladof and Bandit guns kinda fall into that category. Jakobs and Hyperion guns are quite the opposite, they are often more accurate with smaller magazines. In the case of Hyperion guns, they are often equiped with stabilizers improving your accuracy the more you keep firing.

Don't get lured by the promise of big damage or incredible rate of fire. When your gun can't hit jack(pun intended), all thoses big numbers don't mean much.

Unless you play an anarchy/ricochet Mechomancer, but that's a whole different beast altogether which is the antithesis of all that ^^ .
I already know all this info. I have played the first borderlands extensively. It seems as if the dispersion for an 80-90% accuracy gun in borderlands 2 is roughly equivalent to a 70% in Borderlands 1 (also, the dispersion effect is controlled by a limited rng form, which is what determines how far off individual shots are from the center point). The recoil is handled in an odd way as well, instead of it being the gun kick doing it, it's almost like the characters yanking up and are forcing the barrel down even after firing. If the recoil acted realistically I wouldnt have a problem.
Again, I'm far from new to borderlansds as a whole. The varied shooting mechanics are just absurdly exaggerated.
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Date Posted: Dec 28, 2014 @ 4:04pm
Posts: 5