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Lynchwood and Dust, if remember right, dont scale but rather lvl-up to new quest level, when quests like Dukinos mom kicks in.
Do you know which?
It does scale to some extent. By that I mean the areas will be adjusted to your level until a certain ceiling. Once you reach that ceiling, the area will just stay at its cap level range.
I think it's not based on story progression. One good exemple are the arenas. I thought before the arenas scaled because they seem to. You seem to always meet ennemies around your level inside. But if you keep leveling, at one point the arena will reach its level cap, and stop following you.
I learned that because I left one alone hoping to do it after I'm done with the main story, hoping it would give me some good xp at that point where good xp sources become rare. I was disapointed to find out the arenas had actually a level cap, and ennemies in it weren't worth much anymore.
By the way, you can also add the Fridge to the list of thoses areas.
I have a pet theory the maps are actually different when you have different levels... I've noticed the Fridge actually disappear from your fast travel list at some point, forcing you to go back there by the normal way, despite the fact you already went here when you were trying to get back to Sanctuary. This, on the other end, may be a story tied flag which actually activate so you don't come back to the same version of the Fridge map(with low level ennemies).
Of course, this is pure speculation of my part, but I find it intriguing and interesting none the less.
I really don't know about the levels for the arenas in the main game. I've never liked the arena thing, so, between all of my characters, I've probably only done those arenas a few times, and generally don't pay much attention to them.