Borderlands 2

Borderlands 2

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Presence of other characters
I haven't played Borderlands yet, but I have a question: at the beginning of the story you pick one of the heroes and you are watching events from the perspective of this chosen character, but what about the rest (Maya, Axton, Salvador, Zer0)? Do they show up in the game as NPC's that are part of the story?
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Showing 1-11 of 11 comments
Atomblonde Dec 17, 2014 @ 6:05pm 
Sorry, misunderstood question, was thinking of Brick, Lilith etc.
EvilMunchkin Dec 17, 2014 @ 6:28pm 
They do. Once you get about an hour or so into the game, you get the the hub world, which is called Santcuary. From there you find the 4 original Vault Hunters through various missions. :D
Mihryazd Dec 17, 2014 @ 6:29pm 
Originally posted by David Bowie's Drugs:
Do they show up in the game as NPC's that are part of the story?

No.
ShinkuTear Dec 17, 2014 @ 6:40pm 
The player characters you *don't* play as only get mentioned in DLC stuff. Tiny Tina DLC, there is mention of "our 6 Vault Hunter friends" refering to the 6 playables, and Son of Crawmerax DLC names them off one at a time, as well as having your character remark on some things.
Batrick Hateman Dec 17, 2014 @ 6:53pm 
Well, that's... a bit weird. I mean from what I've seen they are shown as a team in the intro for the game and then they just disappear except for the hero you are playing?
Mihryazd Dec 17, 2014 @ 7:06pm 
Originally posted by David Bowie's Drugs:
Well, that's... a bit weird. I mean from what I've seen they are shown as a team in the intro for the game and then they just disappear except for the hero you are playing?

The intro movie ends with the train the Vault Hunters are on getting blown up, which probably explains their absence.
Sirius Dec 17, 2014 @ 9:35pm 
How would you expect that to work, anyway?

That they somehow integrate the player characters into the story, and then remove each character currently in the game?

I mean, it's a team game (duh), and you can play with up to 4 players.
Say, every player has a different character.
With all DLC, that would leave 2 characters absent.

Or, because of your question, that leaves two "NPCs" in the story.
If you would play solo, suddenly there would be five?
What?

Sorry, just doesn't make any sense, does it? :)
Last edited by Sirius; Dec 17, 2014 @ 9:35pm
Batrick Hateman Dec 18, 2014 @ 7:01am 
Sure, in terms of gameplay it's understandable, but I'm looking at this storywise - they (devs) introduce few distinct characters, the intro shows them being some sort of a team and then they remove them from the story except for the player, like they never existed (yeah, the train blows up, but it's not like they all died), even though they will probably show up again in future games as regular NPC's that are part of the story/quest and interact with each other. It's not a big deal, it's just... Well, a bit clumsy i guess?

But then again you are right that because of how the game works, it would be difficult to find a better solution.
Nodoka Dec 18, 2014 @ 7:08am 
Im sorry but this is reta rded. Who the hell cares just play the damn game.. And eventually go insane from 13 hours of straight hive farming.
Last edited by Nodoka; Dec 18, 2014 @ 7:08am
Sirius Dec 18, 2014 @ 8:13am 
Originally posted by David Bowie's Drugs:
Sure, in terms of gameplay it's understandable, but I'm looking at this storywise - they (devs) introduce few distinct characters, the intro shows them being some sort of a team and then they remove them from the story except for the player, like they never existed (yeah, the train blows up, but it's not like they all died), even though they will probably show up again in future games as regular NPC's that are part of the story/quest and interact with each other. It's not a big deal, it's just... Well, a bit clumsy i guess?

But then again you are right that because of how the game works, it would be difficult to find a better solution.
For all I have said further up, I kinda have to agree.
After all (see ShinkuTear's post), they DO appear, or are mentioned in some DLC.

Tina's specifically, you see Maya in a short sequence talking about what they found out beating up that Hyperion dude in the cellar, and at one point Salvador is asked a quite funny question and calls up from the cellar in response.

Also, it kinda does seem a bit lazy to just have a few Echo recordings floating around the main game with "backstory" on the chars on them.

But like I said, I don't see any viable way they could have implemented them in any sensible way, gameplay-wise.

And then there is the fact that this is hardly the worst "faulty logic" you encounter in the Borderlands.
Spoiler again:
Like when Angel spefically forbids Lillith to come to her core, because Jack must not get his hands on a Siren - Yet Maya isn't mentioned once and apparently it's no big dreal that SHE might be captured by Jack. Kind of paradox, even when Lillith is much more powerful than Maya and used to Eridium. Jack being Jack, he would easily have found a way to exploit Maya's powers, as well. Or just take her anyway, if Lilith hadn't shown up.

In short, the story doesn't make a lot of sense, anyway - Just enjoy the ride.
Batrick Hateman Dec 18, 2014 @ 1:25pm 
Originally posted by BvC.Nodoka:
Im sorry but this is reta rded. Who the hell cares just play the damn game.. And eventually go insane from 13 hours of straight hive farming.

I would have agreed with you, if we had been talking about fricking Tetris, but the devs created a large universe for this game and the story is not insignificant, nor is its structure and characters.

Sirius, I understand completely, I guess it's just that when I see that the game has an interesting world and characters then I want to be able to immerse myself into it and such thing doesn't help ;].
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Date Posted: Dec 17, 2014 @ 5:58pm
Posts: 11