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Fordítási probléma jelentése
Axton has no hope.
Sal, I'm booting you if I don't get to see living enemies for more than two seconds.
Maya I will love it if you actually used res for once in your life.
Gaige just keep shooting eventually your shots will hit (use something like the wanderlust)
Zer0, don't kill me with your love thumper for the love of god.
My current one has -85 max health, 293 capacity, 36 recharge, and 2.57 delay, but I've found one that was -53 max health, 277 cap, 32 recharge, and 2.13 delay.
A definite alternate use of Deception is saving it for when your shield gets low and then activating it in order to sprint for cover and let your recharge-delay run out.
For people who haven't gotten a good Pangolin yet, I have found a little workaround. Your shields share your current amount, so if your high-cap shield with a huge delay and slow recharge gets low, you jump into cover and swap to a mid-cap shield with good recharge and a tiny delay and let it boost your shield up, and once you switch back your big-shield is now partially full and it will immediately start recharging.
Works best in singleplayer, since inventory pauses the overworld around you, but could still be a viable option in co-op if you know your way around the inventory menu.
Weapons:
I definitely suggest you pair your sniper rifle with a shotgun, either high ROF for blasting to pieces, or high damage double-barrel for headshots, or if you're bad at hitting a sprinting target, kneecap him and then shoot him while he's staggered.. Trust me, kneecapping is your best friend for a Suicider Psycho. If they blow up, it can easily take half of your shield or more.
Then once you get a third slot (or don't mind swapping inventory mid-combat), definitely get a good mid-range weapon for suppressing fire and picking away at enemy health. Also good for if you go down, because trying to quickly kill someone with a sniper rifle is basically impossible, and if you weren't hit point-blank, a shotgun isnt' gonna do very much.
Grenades, I suggest using short-fuse and high-radius, and save them for when enemies are encroaching on your cover while you're trying to recharge shields. Or if you get really annoyed by that one last enemy you want to snipe always hiding behind cover, a long-fuse grenade might 'convince' him to leave his current position.
Eridium, you definitely want to spend it on sniper rifle, shotgun, and grenade capacity. If you're using some of the swapping techniques I was on about, you'll definitely want backpack upgrades.
sweet tips:
Scooter's Garage has 4 eridium bars you can loot from it (or I got insanely lucky)
Weapons/shields left untouched in an opened chest won't despawn, unlike weapons/shields on the ground, so you can leave them to go sell your inventory at a vending machine (only tested while remaining in the same area-map.))
TL;DR
Use Pangolin shields, or swap from high-cap to low-delay to replenish empty.
Save deception for emergencies to GTFO into cover and burn recharge delay.
Use shotgun and backup mid-range gun.
Kneecap melee enemies.
Short-fuse grenade when recharging shields in cover.
Long-fuse to lure out that last sniping target.
Use eridium for shotgun, sniper, grenades, and backpack
Scooter's garage should have 4 lootable Eridium
Inventory full? Guns/shields left on ground despawn, ones untouched in opened chest don't (only tested while staying in same area-map).
Dude. You know this is from
Yeah, and the Christmas sale just had Borderlands 2 and the Pre-Sequel with all DLC for both for just $14.47, so there's bound to be new players.
Just because people haven't been commenting doesn't mean nobody's been reading the guide.
This thread should have remained buried.
Sal is indeed OP, but he's past that. He's broken.
I've since finished reading the rest of your guide. Perhaps I was too harsh in my initial comment as I can generally agree with your description of the game's other toons.
I mention that he's perfectly fine until UVHM, and that's true. But unless he's getting carried by a party, he's still absolutely awful in UVHM and OP1-8.
This was written quickly offhand, and was no way intended to be any sort of in depth guide, heck, it's not even a proper overview - but it was all based off of personal experience. And Axton was, and still is far, far behind all other characters.
Thanks! That's news to me. Wrecking digistruct with him makes me feel even better now.
And as for Maya not doing much damage, you get Cloud Kill at level 16 which is a game-changer and one of the best skills of any class at that point, for only one skill point. In normal mode it's monstrous.
A lot of players hate spending all the time to get to late game, only to find out that their class simply cannot do what they want it to. A lot of players will never make it that far, and for them it doesn't matter what class they pick. I mentioned class only really matters once you get to UVHM, lvl50~. For the players that aren't going to OP, they probably aren't even going to UVHM.
At the time of this writing, Cloud Kill was abysmal, it didn't do enough damage to even show a tick of damage on a basic white enemy. It was buffed massively in the last patch which also nerfed gunzerker and close enough to try to close the classes in a bit.
I mean, in the end, no one I know who still plays BL2 plays vanilla BL2. Everyone plays the UCP now. In which classes and weapons are actually properly balanced and more enjoyable imho. This writeup was on the vanilla game from 4 years ago, several patches of balance changes. UCP has been the way to play for quite some time now.