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报告翻译问题
Just Cause 2 has an open world.
The Far Cry games have an open world.
Even Skyrim / Oblivion / Morrowind are open world, just because you don't notice the loading of the next area.
And while all those games do have transitions of some kind (entering houses or fast traveling, for example), Borderlands has (granted, sometimes quite large) limited maps that get loaded one after another, and you need to go to specific points to transit to a new area. That's not really open world, as such. It's instanced maps.
Just saying.
@OP: What the others said. Once in Sanctuary, you can go about your buisness, though the "exploring" bit is pretty much tied in with certain quests, meaning you shouldn't exactly roam around where you have no (level appropriate or quest) buisness of going. A bit of exploring is there, yes, but you will often either be ridiculously overleveled or outmatched, at least during the first two playthroughs.
I don't think you know what open world means...
Taken directly from Wikipedia: "An open world is a type of video game level design where a player can roam freely through a virtual world and is given considerable freedom in choosing how or when to approach objectives..[1] The term free roam is also used, as is sandbox and free-roaming.[2][3] "Open world" and "free-roaming" suggest the absence of artificial barriers,[4] in contrast to the invisible walls and loading screens that are common in linear level designs. Generally open world games still enforce many restrictions in the game environment, either because of absolute technical limitations or in-game limitations (such as locked areas) imposed by a game's linearity."
Borderlands does exactly that.
Open World doesn't mean that it's just one map without loadings....
I don't think either of you know what open world means!
I don't think you guys know what open world means!
Why do people still link wikipedia? Wikipedia is not a reliable source.
Do that in your studies and you will get 0 points.
Do you know the guy who wrote this?
Just something to remember.
The areas actually have some size and section to explore as well, you won't see everything if you blindly follow the story.
This might not be Open World to some people, but that seems pretty open to me.
Also, schools usually give 0 for using Wikipedia as a source because they want students to put in some effort to find info... even if it is simply going to the source info pages and getting the exact same info in the exact same wording. Not because it is unreliable.
The side quests usually have only a small window of level range in which you can actually choose what to do when in a meaningful way - Same as the enemies, if you play like you want to, you are either outmatched or overpowered, unless you follow those restrictions and conventions.
This creates artifical borders against a truly open world feeling and gameplay, no?
Not even talking about the DLC, which also follow a certain level range.
Sure you can explore and do sidequests up to a point when they are 1) Not accessible because story lock 2) useless because too high level or 3) Impossible because too high difficulty.
That's not open world, that is instanced maps with set level ranges, period.
This is another similarity to the old Diablo games. Was that open world, just because you could run around a quite large map killing monsters and doing sidequests? No, because the "same" rules apply there. You are not supposed to do what you want, when you want, but in a restricted range and region set by the game mechanics.
Now, almost every open world game has those restrictions to some extent, they have to - In Skyrim, you can't enter certain dungeons unless you have reached a certain level and aquired the corresponding quest, for example. In other games you can do what you want, but may also enter a region which just kills you because you are not supposed to snoop around there yet.
But in Borderlands these restrictions are everywhere. There is technically no free roaming unless you abide by the set rules and follow a rather narrow path of "free".
An open world implies that is open. Not locked behind lots of artificial rules, most of which are not ignorable by the player.
Borderlands is not open world, it does not deserve that tag - IMO, of course.
But it's all just different interpretations of words, anyways, to each their own.
1. My original xbox disagrees with you about morrowind being open world.. because quite often the game has to pause to load the next chunk of map in the game ;)
2. Even with that aside.. Open world doesn't refer to seamless transitioning such as a whole outside world with no noticeable loading times... that's called seamless transition. Otherwise, Mace Griffin: Bounty Hunter would be classed as open world.. and it's not, it's linear. Fun game, but linear. Open world just means you can explore freely the maps...
Which reminds me, would you call S.T.A.L.K.E.R. or Arx Fatalis, or Deus Ex not open world then? because they are open world, but each have obvious loading points to the next area.
Could even be a game where there is no level system, and the dudes obviously have much better gear than you that you die going through without managing to get gear. Getting gear being the requirement to survive the area doesn't invalidate it being open world